我想在 three.js 中将HTML背景设置为clearColor?
这是我的 three.js 代码:
// init
var vWebGL = new WEBGL();
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00fdf0 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
renderer.clearColor(0x000000, 0.0);
// Render Loop
function animate() {
renderer.setClearAlpha(0.0);
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
if (vWebGL.isWebGLAvailable()) {
// Initiate function or other initializations here
animate();
} else {
var warning = vWebGL.getWebGLErrorMessage();
document.getElementById('container').appendChild(warning);
}
在我的Webgl中,我可以将HTML指定为clearColor。
gl.clearColor(0.0, 0.0, 0.0, 0.0);
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
我的Webgl:
或
答案 0 :(得分:3)
可以通过设置属性THREE.Scene
来设置.background的背景:
例如
scene = new THREE.Scene();
scene.background = new THREE.Color(0xff0000); // red
如果要具有透明背景,则必须使用属性{alpha: true}
初始化THREE.WebGLRenderer
。清除颜色和Alpha通道必须设置为0,但这是默认设置:
例如
renderer = new THREE.WebGLRenderer( { alpha: true } );
renderer.setClearColor( 0x000000, 0 );
请参见带有绘制在背景图像上的立方体的示例:
(function onLoad() {
var container, loader, camera, scene, renderer, orbitControls;
init();
animate();
function init() {
container = document.getElementById('container');
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setClearColor( 0x000000, 0 );
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(0, 1, -2);
loader = new THREE.TextureLoader();
loader.setCrossOrigin("");
scene = new THREE.Scene();
scene.add(camera);
window.onresize = resize;
var ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
directionalLight.position.set(1,2,1.5);
scene.add( directionalLight );
orbitControls = new THREE.OrbitControls(camera);
addGridHelper();
createModel();
}
function createModel() {
var material = new THREE.MeshPhongMaterial({color:'#b090b0'});
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
function addGridHelper() {
var helper = new THREE.GridHelper(100, 100);
helper.material.opacity = 0.25;
helper.material.transparent = true;
scene.add(helper);
var axis = new THREE.AxesHelper(1000);
scene.add(axis);
}
function resize() {
var aspect = window.innerWidth / window.innerHeight;
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = aspect;
camera.updateProjectionMatrix();
}
function animate() {
requestAnimationFrame(animate);
orbitControls.update();
render();
}
function render() {
renderer.render(scene, camera);
}
})();
#image-abs { position : absolute; top : 0; left : 0; z-index: -1; width: 100%; height: 100%; }
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/99/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<img id="image-abs" src="https://raw.githubusercontent.com/Rabbid76/graphics-snippets/master/resource/texture/background.jpg">
<div id="container"></div>