伪造查看器背景

时间:2018-12-14 15:16:55

标签: autodesk-forge

我想为我的伪造查看器设置一个黑色背景,但是我不知道该怎么做...我想在全息齿轮上运行它来进行一些测试。

我正在尝试此查看器

https://github.com/Autodesk-Forge/viewer-javascript-offline.sample

copyLightPreset = copyLightPreset;var _compat = __webpack_require__(4);var DefaultLightPreset = exports.DefaultLightPreset = 1; // "Sharp Highlights"
    var DefaultLightPreset2d = exports.DefaultLightPreset2d = 0; // "Simple Grey"
    var BackgroundPresets = exports.BackgroundPresets = { "Fusion Grey": [230, 230, 230, 150, 150, 150], "Sky Blue": [226, 244, 255, 156, 172, 180], "Snow": [181, 186, 199, 181, 186, 199], "Midnight": [41, 76, 120, 1, 2, 3], "White": [255, 255, 255, 255, 255, 255], "AutoCADModel": [30, 40, 48, 30, 40, 48], "Dark Grey": [51, 51, 51, 51, 51, 51], "Dark Sky": [51, 51, 51, 51, 51, 51], "Infinity Pool": [255, 255, 255, 255, 255, 255], "Tranquility": [0, 84, 166, 0, 84, 166], "Grey Room": [129, 129, 129, 129, 129, 129], "Photo Booth": [237, 237, 237, 237, 237, 237], "RaaS SBS": [1, 1, 1, 90, 90, 90], "Plaza": [79, 102, 130, 79, 102, 130], "Field": [202, 226, 252, 202, 201, 190], "Boardwalk": [216, 230, 248, 230, 228, 220], //This will get modified when the user changes the background
        //using the color picker.
        "Custom": [230, 230, 230, 150, 150, 150] };var bg = BackgroundPresets;var LightPresets = exports.LightPresets = [//Notes: tonemap = which tone map method to use. Any tonemap method other than zero will cause colors to be linearized before use.
    //              0 = None, 1 = Prism Cannon-Lum (color preserving), 2 = OGC Cannon RGB (non-color preserving)
    //       exposure = exponential bias to use as pre-tonemap multiplier for all rendered colors, including background
    //       lightMultiplier = linear scale of direct light intensity (diffuse only, not ambient)
    //       bgColorGradient = which background color preset to use as default for the environment map
    //       illuminance     = cosine-weighted integral of the upper-hemisphere (i.e., actual lux)
    //Image-based lighting from RaaS. Initial exposure is empirically obtained.
    //These do not normally require any extra lights, because they have the lights fully baked into
    //the environment maps.
    //Simple ***non-HDR*** environment.
    { name: "Simple Grey", // localized in viewer-environments.loc.json
        path: null, tonemap: 0, E_bias: 0, directLightColor: [1.0, 0.84, 0.67], ambientColor: [0.8 * 0.25, 0.9 * 0.25, 1.0 * 0.25], lightMultiplier: 1.0, bgColorGradient: bg["Fusion Grey"], darkerFade: false, rotation: 0.0 }, //Fusion Environments which require extra lights

我在viewer3D.js上发现了这个,但是当我全黑时,什么也没发生。

1 个答案:

答案 0 :(得分:0)