如何将ping点添加到d3.js交互式地球仪?我正在使用此示例:
https://jorin.me/d3-canvas-globe-hover/
现在,我想通过定义lat-long添加一些ping点。我还想向这些ping点添加click事件。这样我就可以弹出一个弹出窗口了。我对d3.js很陌生。我愿意接受任何建议。
这是我的代码(与示例几乎相同):
//
// Configuration
//
// ms to wait after dragging before auto-rotating
var rotationDelay = 3000
// scale of the globe (not the canvas element)
var scaleFactor = 0.9
// autorotation speed
var degPerSec = 6
// start angles
var angles = {
x: -20,
y: 40,
z: 0
}
// colors
var colorWater = '#fff'
var colorLand = '#111'
var colorGraticule = '#ccc'
var colorCountry = '#a00'
//
// Handler
//
function enter(country) {
var country = countryList.find(function(c) {
return c.id === country.id
})
current.text(country && country.name || '')
}
function leave(country) {
current.text('')
}
//
// Variables
//
var current = d3.select('#current')
var canvas = d3.select('#globe')
var context = canvas.node().getContext('2d')
var water = {
type: 'Sphere'
}
var projection = d3.geoOrthographic().precision(0.1)
var graticule = d3.geoGraticule10()
var path = d3.geoPath(projection).context(context)
var v0 // Mouse position in Cartesian coordinates at start of drag gesture.
var r0 // Projection rotation as Euler angles at start.
var q0 // Projection rotation as versor at start.
var lastTime = d3.now()
var degPerMs = degPerSec / 1000
var width, height
var land, countries
var countryList
var autorotate, now, diff, roation
var currentCountry
//
// Functions
//
function setAngles() {
var rotation = projection.rotate()
rotation[0] = angles.y
rotation[1] = angles.x
rotation[2] = angles.z
projection.rotate(rotation)
}
function scale() {
width = document.documentElement.clientWidth
height = document.documentElement.clientHeight
canvas.attr('width', width).attr('height', height)
projection
.scale((scaleFactor * Math.min(width, height)) / 2)
.translate([width / 2, height / 2])
render()
}
function startRotation(delay) {
autorotate.restart(rotate, delay || 0)
}
function stopRotation() {
autorotate.stop()
}
// CLICK EVENT
function dragstarted() {
v0 = versor.cartesian(projection.invert(d3.mouse(this)))
r0 = projection.rotate()
q0 = versor(r0)
stopRotation()
var c = getCountry(this)
if (!c) {
if (currentCountry) {
leave(currentCountry)
currentCountry = undefined
render()
}
return
}
if (c === currentCountry) {
return
}
currentCountry = c
console.log(projection.invert(d3.mouse(this)));
render()
enter(c)
}
// CLICK EVENT
function dragged() {
var v1 = versor.cartesian(projection.rotate(r0).invert(d3.mouse(this)))
var q1 = versor.multiply(q0, versor.delta(v0, v1))
var r1 = versor.rotation(q1)
projection.rotate(r1)
render()
}
function dragended() {
startRotation(rotationDelay)
}
//colors
function render() {
context.clearRect(0, 0, width, height)
fill(water, colorWater)
stroke(graticule, colorGraticule)
fill(land, colorLand)
if (currentCountry) {
fill(currentCountry, colorCountry)
}
}
function fill(obj, color) {
context.beginPath()
path(obj)
context.fillStyle = color
context.fill()
}
function stroke(obj, color) {
context.beginPath()
path(obj)
context.strokeStyle = color
context.stroke()
}
function rotate(elapsed) {
now = d3.now()
diff = now - lastTime
if (diff < elapsed) {
rotation = projection.rotate()
rotation[0] += diff * degPerMs
projection.rotate(rotation)
render()
}
lastTime = now
}
function loadData(cb) {
d3.json('https://unpkg.com/world-atlas@1/world/110m.json', function(error, world) {
if (error) throw error
d3.tsv('https://gist.githubusercontent.com/mbostock/4090846/raw/07e73f3c2d21558489604a0bc434b3a5cf41a867/world-country-names.tsv', function(error, countries) {
if (error) throw error
cb(world, countries)
})
})
}
// https://github.com/d3/d3-polygon
function polygonContains(polygon, point) {
var n = polygon.length
var p = polygon[n - 1]
var x = point[0],
y = point[1]
var x0 = p[0],
y0 = p[1]
var x1, y1
var inside = false
for (var i = 0; i < n; ++i) {
p = polygon[i], x1 = p[0], y1 = p[1]
if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside
x0 = x1, y0 = y1
}
return inside
}
function mousemove() {
var c = getCountry(this)
if (!c) {
if (currentCountry) {
leave(currentCountry)
currentCountry = undefined
render()
}
return
}
if (c === currentCountry) {
return
}
currentCountry = c
render()
enter(c)
}
function getCountry(event) {
var pos = projection.invert(d3.mouse(event))
return countries.features.find(function(f) {
return f.geometry.coordinates.find(function(c1) {
return polygonContains(c1, pos) || c1.find(function(c2) {
return polygonContains(c2, pos)
})
})
})
}
//
// Initialization
//
setAngles()
canvas
.call(d3.drag()
.on('start', dragstarted)
.on('drag', dragged)
.on('end', dragended)
)
//.on('mousemove', mousemove)
loadData(function(world, cList) {
land = topojson.feature(world, world.objects.land)
countries = topojson.feature(world, world.objects.countries)
countryList = cList
window.addEventListener('resize', scale)
scale()
autorotate = d3.timer(rotate)
})
经过调试后,我发现我的地球仪是一个画布元素。为了插入ping points元素,它必须是svg。在这里,我找到了带有插入点的示例:http://bl.ocks.org/d3noob/5193723