我正在尝试设计一个集合视图,其布局会如所附图像中所示发生变化。如果有人对此设计有任何想法,请提供帮助。
预先感谢
我需要这种类型的布局才能在没有任何库的情况下收集视图
答案 0 :(得分:1)
您需要创建UICollectionViewLayout的子类,并且需要 覆盖准备方法。
计算UICollectionViewLayoutAttributes的框架并将其存储在 缓存字典。
实现layoutAttributesForElements和layoutAttributesForItem 缓存字典的方法
这里是代码,请检查:
import UIKit
class MJCollectionLayout: UICollectionViewLayout {
fileprivate var cache = [IndexPath: UICollectionViewLayoutAttributes]()
fileprivate var cellPadding: CGFloat = 1
fileprivate var contentHeight: CGFloat = 0
var oldBound: CGRect!
fileprivate var contentWidth: CGFloat {
guard let collectionView = collectionView else {
return 0
}
let insets = collectionView.contentInset
return collectionView.bounds.width - (insets.left + insets.right)
}
override var collectionViewContentSize: CGSize {
return CGSize(width: contentWidth, height: contentHeight)
}
override func prepare() {
super.prepare()
contentHeight = 0
cache.removeAll(keepingCapacity: true)
guard cache.isEmpty == true, let collectionView = collectionView else {
return
}
if collectionView.numberOfSections == 0 {
return
}
oldBound = self.collectionView?.bounds
for item in 0 ..< collectionView.numberOfItems(inSection: 0) {
let indexPath = IndexPath(item: item, section: 0)
let cellSize = self.getCellSize(index: item)
let origin = self.getOrigin(index: item)
let frame = CGRect(origin: origin, size: cellSize)
let insetFrame = frame.insetBy(dx: cellPadding, dy: cellPadding)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
cache[indexPath] = (attributes)
contentHeight = max(contentHeight, frame.maxY)
}
}
func getCellSize(index: Int) -> CGSize {
let col = index % 6
let width = contentWidth / 2.0
if col == 2 {
return CGSize.init(width: 2 * width, height: width)
}
if col == 4 {
return CGSize.init(width: width, height: 2 * width)
}
return CGSize.init(width: width, height: width)
}
func getOrigin(index: Int) -> CGPoint {
let col = index % 6
let multiplayer = index / 6
let width = contentWidth / 2.0
var y: CGFloat = 0.0
var x: CGFloat = 0.0
if col == 0 || col == 1 {
y = CGFloat(multiplayer) * (8.0 * width) + 0
}
if col == 2 {
y = CGFloat(multiplayer) * (8.0 * width) + width
}
if col == 3 || col == 4 {
y = CGFloat(multiplayer) * (8.0 * width) + (2.0 * width)
}
if col == 5 {
y = CGFloat(multiplayer) * (8.0 * width) + (3.0 * width)
}
if col == 0 || col == 2 || col == 3 || col == 5 {
x = 0.0
}
if col == 1 || col == 4 {
x = width
}
return CGPoint(x: x, y: y)
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
// Loop through the cache and look for items in the rect
visibleLayoutAttributes = cache.values.filter({ (attributes) -> Bool in
return attributes.frame.intersects(rect)
})
print(visibleLayoutAttributes)
return visibleLayoutAttributes
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
// print(cache[indexPath.item])
return cache[indexPath]
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
if newBounds.width != oldBound?.width {
return true
}
return false
}
}