在编译使用 beast 和 asio 的运动场程序时,我已经在macOS Mojave上使用clang用c ++ 17标准构建了boost函数,但出现以下错误:< br />
这是我的制作文件:
cmake_minimum_required (VERSION 3.13.1)
project (Playground)
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USER_MULITHREADED ON)
set(Boost_USE_STATIC_RUNTIME OFF)
set(BOOST_ROOT "/usr/local/boost-1.68.0")
set(Boost_INLCUDE_DIR "/usr/local/boost-1.68.0/include")
set(Boost_LIBRARY_DIR_RELEASE "/usr/local/boost-1.68.0/lib")
find_package(Boost 1.68.0 REQUIRED COMPONENTS system filesystem)
set(SOURCES
src/main.cpp
src/http_client/http_client.hpp
src/http_client/http_client.cpp)
if(Boost_FOUND)
include_directories("/usr/local/boost-1.68.0/include")
add_executable (Playground ${SOURCES})
set_property(TARGET Playground PROPERTY CXX_STANDARD 17)
target_include_directories(Playground PRIVATE ${BOOST_INCLUDE_DIRS})
target_link_libraries(Playground ${BOOST_FILESYSTEM_LIBRARIES}
${BOOST_SYSTEM_LIBRARIES})
endif()
我已经按照本教程中介绍的步骤编译了boost: Compiling Boost with Clang。
C语版本:
Apple LLVM版本10.0.0.0(clang-1000.11.45.5)
目标:x86_64-apple-darwin18.2.0
还有什么我需要考虑的吗?我读过很多文章,等等,建议在项目本身应该使用的同一c ++标准中编译boost。
编辑:
Matthieu Brucher的变量名提示(Boost_ vs. BOOST_)成功了。现在可以了。
答案 0 :(得分:0)
@Matthieu Brucher的提示(使用变量名(Boost_ vs. BOOST_))达到了目的:
target_link_libraries(Playground ${Boost_FILESYSTEM_LIBRARY}
${Boost_SYSTEM_LIBRARY})