当插入或删除新节点时,我正在尝试通过动态分配和释放内存来实现二进制堆。因此,无论何时调用插入/删除节点,我都会使用realloc来增加/减少内存。 程序在Debug模式下运行良好,但是当我直接运行它时,它崩溃了(可能在重新分配时)
我的推理是由于以下事实:如果我删除了delete函数中的realloc(这意味着我将永远不会释放已分配的内存),则该程序可以在直接运行时正常运行。 代码可能是什么问题?
PS:我正在Windows 10上将Eclipse CDT和Cygwin一起使用
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
typedef struct heap
{
uint32_t size;
int32_t* heaparray;
}heap;
void insert_max(heap** h1, int32_t value)
{
uint32_t hole;
heap* h = *h1;
if(h->size == 0)
{
h->size = 2;
h->heaparray = (int32_t *)(malloc(sizeof(int32_t) * h->size));
h->heaparray[0] = 0;
h->heaparray[1] = value;
return;
}
hole = h->size++;
h->heaparray[0] = value;
h->heaparray = (int32_t *)(realloc(h->heaparray , sizeof(int32_t) * h->size));
//sift up
for(; value > h->heaparray[hole/2]; hole /= 2)
{
h->heaparray[hole] = h->heaparray[hole/2];
}
h->heaparray[hole] = value;
}
void printheap(heap* h)
{
uint32_t index;
printf("\nHeap: ");
for(index = 1; index < h->size; index++)
{
printf("%3d\t", h->heaparray[index]);
}
}
void siftDown_max(heap** h1, uint32_t index)
{
uint32_t rightIndex, leftIndex, maxIndex, temp;
heap* h = *h1;
leftIndex = (2 * index);
rightIndex = (2 * index) + 1;
if(rightIndex >= h->size)
{
if(leftIndex >= h->size)
return;
else
{
maxIndex = leftIndex;
}
}
else
{
if(h->heaparray[rightIndex] >= h->heaparray[leftIndex])
{
maxIndex = rightIndex;
}
else
{
maxIndex = leftIndex;
}
}
if(h->heaparray[index] < h->heaparray[maxIndex])
{
temp = h->heaparray[index];
h->heaparray[index] = h->heaparray[maxIndex];
h->heaparray[maxIndex] = temp;
siftDown_max(h1, maxIndex);
}
}
void siftDown_min(heap** h1, uint32_t index)
{
uint32_t rightIndex, leftIndex, minIndex, temp;
heap* h = *h1;
leftIndex = 2 * index;
rightIndex = (2 * index) + 1;
if(rightIndex >= h->size)
{
if(leftIndex >= h->size)
{
return;
}
else
{
minIndex = leftIndex;
}
}
else
{
if(h->heaparray[leftIndex] <= h->heaparray[rightIndex])
{
minIndex = leftIndex;
}
else
{
minIndex = rightIndex;
}
}
if(h->heaparray[index] > h->heaparray[minIndex])
{
temp = h->heaparray[minIndex];
h->heaparray[minIndex] = h->heaparray[index];
h->heaparray[index] = temp;
siftDown_min(h1, minIndex);
}
}
void Delete(heap** h1, bool maxflag)
{
uint32_t hole = 0;
heap* h = *h1;
if(h->size == 1)
{
h = NULL;
return;
}
else
{
hole = --h->size;
h->heaparray[1] = h->heaparray[hole];
h->heaparray = (int32_t *)(realloc(h->heaparray , sizeof(int32_t) * h->size));
if(maxflag)
{
siftDown_max(h1, 1);
}
else
{
siftDown_min(h1, 1);
}
}
}
void insert_min(heap** h1, int32_t value)
{
uint32_t hole_index = 0;
heap* local_heap = *h1;
if (local_heap->size == 0)
{
local_heap->size = 2;
local_heap->heaparray = (int32_t*)malloc(sizeof(int32_t) * local_heap->size);
local_heap->heaparray[0] = 0;
local_heap->heaparray[1] = value;
return;
}
hole_index = local_heap->size++;
local_heap->heaparray[0] = value;
for(; value < local_heap->heaparray[hole_index/2]; hole_index /= 2)
{
local_heap->heaparray[hole_index] = local_heap->heaparray[hole_index / 2];
}
local_heap->heaparray[hole_index] = value;
}
int main(void)
{
int hy = 0;
heap *newheap = (heap *)(malloc(sizeof(heap)));
newheap->size = 0;
insert_max(&newheap, 5);
insert_max(&newheap, 3);
insert_max(&newheap, 8);
insert_max(&newheap, 2);
insert_max(&newheap, 10);
insert_max(&newheap, 13);
insert_max(&newheap, 7);
insert_max(&newheap, 26);
insert_max(&newheap, 11);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
Delete(&newheap, true);
printheap(newheap);
insert_max(&newheap, 134);
printheap(newheap);
heap *minheap = (heap *)(malloc(sizeof(heap)));
minheap->size = 0;
insert_min(&minheap, 5);
printheap(minheap);
insert_min(&minheap, 3);
printheap(minheap);
insert_min(&minheap, 8);
printheap(minheap);
insert_min(&minheap, 2);
printheap(minheap);
insert_min(&minheap, 10);
printheap(minheap);
insert_min(&minheap, 13);
printheap(minheap);
insert_min(&minheap, 7);
printheap(minheap);
insert_min(&minheap, 26);
printheap(minheap);
insert_min(&minheap, 11);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
Delete(&minheap, false);
printheap(minheap);
insert_min(&minheap, 138);
printheap(minheap);
hy = 3;
return EXIT_SUCCESS;
}
答案 0 :(得分:0)
我为您制作了一个Minimal, Complete, and Verifiable example,因此很容易发现一个严重的错误。
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
typedef struct heap
{
uint32_t size;
int32_t* heaparray;
// START DEBUG CODE
uint32_t debug_allocated_size; // contains the actual allocated size
// END DEBUG CODE
}heap;
void insert_min(heap** h1, int32_t value)
{
uint32_t hole_index = 0;
heap* local_heap = *h1;
if (local_heap->size == 0)
{
local_heap->size = 2;
local_heap->heaparray = (int32_t*)malloc(sizeof(int32_t) * local_heap->size);
// START DEBUG CODE
local_heap->debug_allocated_size = local_heap->size;
// END DEBUG CODE
local_heap->heaparray[0] = 0;
local_heap->heaparray[1] = value;
return;
}
hole_index = local_heap->size++;
local_heap->heaparray[0] = value;
for(; value < local_heap->heaparray[hole_index/2]; hole_index /= 2)
{
// START DEBUG CODE
if (local_heap->debug_allocated_size >= hole_index)
{
// if hole_index is larger than the actuallly allocated size there is a problem...
printf("argh: buffer overflow\n");
exit(1);
}
// END DEBUG CODE
local_heap->heaparray[hole_index] = local_heap->heaparray[hole_index / 2];
}
local_heap->heaparray[hole_index] = value;
}
int main(void)
{
heap *minheap = (heap *)(malloc(sizeof(heap)));
minheap->size = 0;
insert_min(&minheap, 5);
insert_min(&minheap, 3);
insert_min(&minheap, 8);
insert_min(&minheap, 2);
return EXIT_SUCCESS;
}
查看我添加的评论。这应该可以帮助您纠正错误。
免责声明:您代码的其他部分可能还有更多错误。
期待您的下一个问题:为什么我的代码在调试模式下无法正常工作?
答案:您的程序显示出“未定义的行为”。一旦您覆盖了不属于您的内存,就进入了“未定义行为”领域,此后一切都会发生。
答案 1 :(得分:0)
在使用realloc
时存在潜在的错误:
h->heaparray = (int32_t *)(realloc(h->heaparray , sizeof(int32_t) * h->size));
如果realloc
出于任何原因失败,它将返回NULL
。发生这种情况时,您的程序将崩溃。 realloc
只是一个丑陋的函数,使用时应非常小心。
我没有解决您问题的方法。但是,我确实对构建特别是可堆收集的数据结构有一些一般性建议。
通过在每次插入和删除时重新分配,您已经形成了具有O(n)插入和O(n)删除的堆。您最好也使用无序数组,因为每次都需要重新分配和复制内存,而堆结构的好处已被其掩盖了。
如果要使用动态数组,则应从最小大小开始,例如16个项目,并跟踪数组中的可用空间。重新分配时,增加1以上。也许最好的选择是将数组的大小加倍。这样,您可以分摊重新分配的成本。您的插入和删除操作将变为O(log n),而不是O(n)。
关键是您的heap
结构需要一个count
字段来跟踪堆中当前的项目数:
typedef struct heap
{
uint32_t size; /* size of the heap array */
uint32_t count; /* number of items currently in the heap */
int32_t* heaparray;
}heap;
因此,当您插入时,请检查是否为count == size
。如果是这样,则重新分配以使其大小增加一倍。插入和删除数据时,请始终在计算中使用count
(而不是当前代码中的size
。
删除项目时,仅在size > count*2
时重新分配。这样,您可以最小化对realloc
的调用。如果想最大程度地减少堆占用的空间,可能还需要调用trimToCount
函数。
此外,重新考虑选择基于1的堆。 C数组是基于0的,因此使堆的根位于索引0是有意义的。调整父级和子级计算以使其与基于0的堆一起使用很简单。有关此处推理的更多信息,请参见https://stackoverflow.com/a/49806133/56778和http://blog.mischel.com/2016/09/19/but-thats-the-way-weve-always-done-it/。