我正在为学校的最终项目创建一个简单的麻将游戏,并且似乎在Graphics / Graphics2D对象上遇到了drawString()
方法的麻烦。我调用drawString
方法,看不到任何内容写入屏幕。
在我的场景中,我扩展了JFrame
类并重写了paintComponent()
方法以创建自定义图形对象,特别是麻将牌。使用各种数组中描述的多边形,我创建了一个瓦片的虚拟3D视图,绘制了瓷砖的面,右侧和底部。使用GradientPaint
对象填充这些多边形,使图块具有更好的外观。这是它的样子:
我的Tile
类看起来像这样(注意:为简洁起见省略了一些代码):
public class Tile extends JPanel
{
private int _width;
private int _height;
private int _depth;
/**
* Accessor to get the center of the face of the rendered
* mahjong tile.
*
* @return A point containing the center of the face of the tile.
*/
public Point getCenter()
{
return new Point(_width / 2, _height / 2);
}
/**
* The default constructor creates a tile that is proportionally
* calculated to 80 pixels wide.
*/
public Tile()
{
this(80);
}
/**
* Given the width parameter a mahjong tile is drawn according to
* the proportions of a size 8 mahjong tile.
*
* @param width The width of the tile to be rendered.
*/
public Tile(int width)
{
_width = width;
_height = (int)(width * 1.23);
_depth = (int)((width * 0.3) / 2);
setPreferredSize(new Dimension((_width + _depth) + 1, (_height + _depth) + 1));
}
@Override public void paintComponent(Graphics g)
{
// ... setup polygon arrays ...
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
// Turn on anti-aliasing.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// ... setup various gradients ...
// Fill the face of the tile.
g2d.setPaint(faceGradient);
g2d.fillPolygon(faceXPolyPoints, faceYPolyPoints, faceXPolyPoints.length);
// Fill the right side of the top portion of the tile.
g2d.setPaint(ivoryRightSideGradient);
g2d.fillPolygon(ivoryRightSideXPolyPoints, ivoryRightSideYPolyPoints, ivoryRightSideXPolyPoints.length);
// Fill the bottom side of the top portion of the tile.
g2d.setPaint(ivoryBottomGradient);
g2d.fillPolygon(ivoryBottomXPolyPoints, ivoryBottomYPolyPoints, ivoryBottomXPolyPoints.length);
// Fill the right side of the bottom portion of the tile.
g2d.setPaint(jadeRightSideGradient);
g2d.fillPolygon(jadeRightSideXPolyPoints, jadeRightSideYPolyPoints, jadeRightSideXPolyPoints.length);
// Fill the bottom side of the bottom portion of the tile.
g2d.setPaint(jadeBottomGradient);
g2d.fillPolygon(jadeBottomXPolyPoints, jadeBottomYPolyPoints, jadeBottomXPolyPoints.length);
// Draw the outlines for the tile.
g2d.setPaint(Color.BLACK);
g2d.drawPolygon(faceXPolyPoints, faceYPolyPoints, faceXPolyPoints.length);
g2d.drawPolygon(ivoryRightSideXPolyPoints, ivoryRightSideYPolyPoints, ivoryRightSideXPolyPoints.length);
g2d.drawPolygon(ivoryBottomXPolyPoints, ivoryBottomYPolyPoints, ivoryBottomXPolyPoints.length);
g2d.drawPolygon(jadeBottomXPolyPoints, jadeBottomYPolyPoints, jadeBottomXPolyPoints.length);
g2d.drawPolygon(jadeRightSideXPolyPoints, jadeRightSideYPolyPoints, jadeRightSideXPolyPoints.length);
}
}
如您所知,有许多不同类型的麻将牌,一种是在牌面上显示各种中文字符的字符牌。所以我的Tile
类设置了一个tile的基本绘图,我创建了一个新的CharacterTile
类,它扩展/继承了Tile
类。该类的代码如下:
public class CharacterTile extends Tile
{
private Character _character;
public CharacterTile(Character character)
{
super();
_character = character;
}
@Override public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
String charToWrite;
switch (_character)
{
case ONE:
charToWrite = "\u4E00";
break;
case TWO:
charToWrite = "\u4E8C";
break;
case THREE:
charToWrite = "\u4E09";
break;
case FOUR:
charToWrite = "\u56DB";
break;
case FIVE:
charToWrite = "\u4E94";
break;
case SIX:
charToWrite = "\u516D";
break;
case SEVEN:
charToWrite = "\u4E03";
break;
case EIGHT:
charToWrite = "\u516B";
break;
case NINE:
charToWrite = "\u4E5D";
break;
case NORTH:
charToWrite = "\u5317";
break;
case EAST:
charToWrite = "\u6771";
break;
case WEST:
charToWrite = "\u897F";
break;
case SOUTH:
charToWrite = "\u5357";
break;
case RED:
charToWrite = "\u4E2D";
break;
case GREEN:
charToWrite = "\u767C";
break;
case WAN:
charToWrite = "\u842C";
break;
default:
charToWrite = "?";
break;
}
g2d.drawString(charToWrite, 0, 0);
}
}
正如您所看到的,CharacterTile
类的默认构造函数接受enum
表示所需的面值。在重写的paintComponent
内部,我有一个switch语句,用于设置要写入的相应字符,然后调用g2d.drawString()
方法在左上角写入字符。问题?它没有写任何东西。我做错了什么?
答案 0 :(得分:4)
g2d.drawString(charToWrite, 0, 0);
绘制字符串时需要指定底部/左侧坐标。尝试类似:
g2d.drawString(charToWrite, 0, 10);
此外,您需要确保该组件的大小有效。默认情况下,大小为(0,0),这意味着无需绘制任何内容。这通常通过指定首选大小然后让布局管理器设置大小来完成。
答案 1 :(得分:0)
尝试
String fontString = "MS Gothic";
Font font = new Font(fontString, Font.PLAIN, 24);
g2d.setFont(font);
之前drawString()
如果您使用的是OS X,请尝试使用Apple Gothic。
答案 2 :(得分:0)
您正在调用color
g2d.drawString()
?
例如:
//add this line before next
g2d.setBackground(Color.BLACK); //or 'g2d.setPaint(Color.BLACK);'
g2d.drawString(charToWrite, 0, 0);
您确定,当前字体是否包含您要绘制的符号? - 更改字体。
答案 3 :(得分:0)
我很高兴我不是唯一一个在课堂上遇到这个问题的人。我尚未对此进行测试,但根据此网站http://www.herongyang.com/Swing/JFrame-Draw-Chinese-Character-on-Frame.html,此字体应该可用于创建创建字符所需的字体。
g2d.setFont(new Font("SimSun",Font.PLAIN, 12));
g2d.drawString(charToWrite, 0, 0);