我正在尝试构建一个使用我最近克隆的React Native创建的Android应用,但是我总是会收到此错误:
Could not find any matches for com.android.tools.build:gradle:2.2.+ as no versions of com.android.tools.build:gradle are available.
Searched in the following locations:
https://jcenter.bintray.com/com/android/tools/build/gradle/maven-metadata.xml
https://jcenter.bintray.com/com/android/tools/build/gradle/
Required by:
project :react-native-image-picker
我已经打开了那些URL,但是工件不存在...所以不确定从这里开始做什么...
这是我的 /my-project/android/build.gradle :
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
//classpath 'com.android.tools.build:gradle:2.3.3' //This doesn't work either
classpath 'com.android.tools.build:gradle:3.1.0'
classpath 'com.google.gms:google-services:3.0.0' // new add for FCM
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
mavenCentral()
maven {
url 'https://maven.google.com/'
name 'Google'
}
}
}
ext {
compileSdkVersion = 26
buildToolsVersion = "27.0.2"
minSdkVersion = 16
targetSdkVersion = 26
}
这是我的 /my-project/android/app/build.gradle
应用插件:“ com.android.application”
apply plugin: 'com.google.gms.google-services' // new update for FCM
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 26
buildToolsVersion "27.0.2"
defaultConfig {
applicationId "com.catholicconnect"
minSdkVersion 16
targetSdkVersion 26
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
vectorDrawables.useSupportLibrary = true
multiDexEnabled true
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-localization')
compile project(':react-native-billing')
compile project(':react-native-open-settings')
compile project(':react-native-twitter-signin')
compile project(':react-native-cookies')
compile project(':react-native-splash-screen')
compile project(':react-native-image-picker')
compile project(':react-native-fbsdk')
// compile project(':react-native-image-picker')
compile project(':react-native-image-crop-picker')
compile project(':react-native-linear-gradient')
compile project(':react-native-share')
compile project(':react-native-fcm')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:25.0.1"
// compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
这是我的项目设置的方式:
答案 0 :(得分:0)
是的,谷歌已删除了一些gradle谷歌服务reference of issue。 等他们解决这个问题。
答案 1 :(得分:0)
升级到最新版本的react-native-image-picker 0.27.2,此问题已解决
答案 2 :(得分:0)
我遇到了同样的问题,但是库仍然在引起问题,我解决问题的方法是更改node_modules的build.gradle文件
./ node_modules / react-native-image-picker / android / build.gradle
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
}
}
答案 3 :(得分:0)
subprojects {
if (project.name.contains('react-native-image-picker')) {
buildscript {
repositories {
jcenter()
maven { url "https://dl.bintray.com/android/android-tools/" }
}
}
}
}
尝试类似的方法,用您自己的项目名称替换项目名称