我正在尝试创建一个简单的程序,该程序是使用并发(杂质在单元格中左右随机移动)的布朗运动模型。我有杂质和细胞类。电池类别包含电池阵列,这表示目前每个电池中有多少杂质。每个杂质对象都会在自己的线程中更改单元格中的单元格数组。我正在启动线程,并且它们在无限循环中运行1秒钟。但是在此之前和之后,我打印了单元格中的杂质总和,这些值不相等,这意味着我在同步方面做错了。这是代码:
Cells类:
object Cells {
var cell = Array(N) { 0 }
fun addImpurity(impurity: Impurity) {
cell[impurity.currentCell]++
}
@Synchronized
fun move(impurity: Impurity, direction: Direction) {
if (direction == Direction.LEFT && impurity.currentCell > 0) {
cell[impurity.currentCell]--
cell[impurity.currentCell - 1]++
impurity.currentCell--
} else if (direction == Direction.RIGHT && impurity.currentCell < N - 1) {
cell[impurity.currentCell]--
cell[impurity.currentCell + 1]++
impurity.currentCell++
}
Unit
}
fun printCells() {
for (c in cell)
print("$c ")
}
}
enum class Direction {
LEFT, RIGHT
}
杂质等级:
class Impurity(var currentCell: Int) {
private lateinit var thread: Thread
init {
Cells.addImpurity(this)
}
fun startMoving() {
thread = Thread {
while (true) {
if (random() > P)
Cells.move(this, Direction.RIGHT)
else
Cells.move(this, Direction.LEFT)
}
}
thread.start()
}
fun stopMoving() = thread.interrupt()
}
和主要:
const val N = 10
const val K = 15
const val P = 0.5
fun main(args: Array<String>) {
val impurities = ArrayList<Impurity>()
for (i in 1..K)
impurities.add(Impurity(0))
println(Cells.cell.sum())
startMoving(impurities)
Thread.sleep(1000)
stopMoving(impurities)
Cells.printCells()
println(Cells.cell.sum())
}
private fun startMoving(impurities: ArrayList<Impurity>) {
for (impurity in impurities)
impurity.startMoving()
}
private fun stopMoving(impurities: ArrayList<Impurity>) {
for (impurity in impurities)
impurity.stopMoving()
}
谢谢!
答案 0 :(得分:1)
我认为最好手动通知线程它应该完成工作,方法是让线程包含它所引用的一些标志,以便知道何时退出循环。例如:
class Impurity(var currentCell: Int) {
...
private var _continue = true
fun startMoving() {
thread = Thread {
while (_continue) {
}
}
...
fun stopMoving() {
_continue = false
}
}
此外,您可能还想等到实际线程本身死掉,作为对stopMoving
的调用的一部分。这将确保在调用Cells.printCells
之前,所有线程都确实接收到该信号并退出其循环。例如,您可以将此方法添加到Impurity
类中:
fun waitForEnded() = thread.join()
在向每个线程发出停止信号后,您可以更新主类中的stopMoving
来调用此方法:
private fun stopMoving(impurities: ArrayList<Impurity>) {
for (impurity in impurities)
impurity.stopMoving()
impurities.forEach(Impurity::waitForEnded)
}