如何使用PanGestureRecognizer重新放置子图层?

时间:2018-12-10 21:13:11

标签: xcode10 ios12 swift4.2

我想通过单击和拖动来重新定位子图层。我遇到了困难,并整理了一个简单的演示来说明问题。在GitHub上查看下面的代码和/或this可运行项目,其中包括一个游乐场。

该演示的UI(请参见下图)由三个元素组成:主视图(黑色),子视图(红色)和子视图子层(灰色)。这两个视图均具有向控制台报告的轻击手势识别器。此外,该子视图还具有一个平移手势识别器,可以重新定位该子视图和/或其子层,并向控制台报告。

The demo project's UI

第一个问题-子图层落后于手势。

  1. 在我的设备上和操场上:如果我点击并拖动红色子视图,则它会很好地跟踪手指/光标;灰色子层随之移动。如果我点击并拖动灰色子图层,则它会滞后:我必须缓慢移动或暂停并等待其赶上。
  2. 在模拟器上:红色子视图或灰色子层都不跟踪光标。它们保持静止,直到我停顿为止,这时它们迅速移至新位置。

第二个问题-我无法抓住靠近其边缘的灰色子层。

如果我点击靠近其边缘的灰色子层,则控制台消息会正确报告灰色子层已被点击。但是,如果我尝试抓住同一位置并将其移动,则红色子视图将移动。

感谢您抽出宝贵的时间对此进行考虑。任何建议将不胜感激。

import UIKit

public class ViewController: UIViewController {

    override public func loadView() {
        let mainView = UIView(frame: CGRect.zero)
        mainView.backgroundColor = .black
        mainView.layer.name = "Main View's Layer"
        mainView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapGestureRecognized(_:))))
        self.view = mainView
    }

    override public func viewDidLayoutSubviews() {
        let subview = UIView(frame: view.bounds.insetBy(dx: 50.0, dy: 100.0))
        subview.backgroundColor = .red
        subview.layer.name = "Sub View's Layer"
        subview.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapGestureRecognized(_:))))
        subview.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(panGestureRecognized(_:))))

        let sublayer = CALayer()
        sublayer.bounds = subview.layer.bounds.insetBy(dx: 50, dy: 100)
        sublayer.name = "Sub View's Sublayer"
        sublayer.position = CGPoint(x: subview.layer.bounds.midX, y: subview.layer.bounds.midY)
        sublayer.backgroundColor = UIColor.gray.cgColor
        subview.layer.addSublayer(sublayer)

        view.addSubview(subview)
    }

    // **********************************************************************************************************************

    private struct TouchedLayer : CustomStringConvertible {

        var layer: CALayer
        let startingPosition: CGPoint

        init(recognizer: UIGestureRecognizer) {
            let view = recognizer.view!
            let touchLocation = recognizer.location(in: view)
            let hitTestLocation = view.layer.superlayer!.convert(touchLocation, from: view.layer)

            layer = view.layer.hitTest(hitTestLocation)!
            startingPosition = layer.position
        }

        mutating func updateLayerPosition(translation: CGPoint) {
            layer.position = CGPoint(x: startingPosition.x + translation.x, y: startingPosition.y + translation.y)
        }

        var description: String {
            return "\(layer.name ?? "<Unknown>"): position = \(layer.position)"
        }
    }

    @objc func tapGestureRecognized(_ sender: UITapGestureRecognizer) {
        guard sender.state == .ended else { return }

        let tappedLayer = TouchedLayer(recognizer: sender)
        print("\nTapped", tappedLayer)
    }

    private var panningLayer: TouchedLayer!
    @objc func panGestureRecognized(_ sender: UIPanGestureRecognizer) {
        switch sender.state {
        case .began:
            panningLayer = TouchedLayer(recognizer: sender)
            print("\nPanning Begun - \(panningLayer!)")
        case .changed:
            panningLayer.updateLayerPosition(translation: sender.translation(in: sender.view))
            //print("\tPanning - \(panningLayer!)")
        default:
            print("Panning Ended - \(panningLayer!)")
        }
    }
}

1 个答案:

答案 0 :(得分:1)

  

我想通过单击并拖动来重新定位子层

我建议您不要再这样做了。图层没有可触摸性,而视图则有。实际上,已经明智地说过,视图 是一层加上可触摸性。如果使用子视图而不是子层,则可以直接触摸子视图,在其上具有手势识别器,以正常方式点击和平移,依此类推。通过使用图层而不是视图,您只是在给自己增加不必要的生活,(据我所知)没有明显的收获。