根据窗口大小绘制游戏板/桌子的大小

时间:2018-12-10 20:43:58

标签: html css reversi

我有一个有关根据正在使用的窗口或浏览器的大小调整/绘制游戏板大小的问题。我正在使用html / css / js对游戏黑白棋进行编码。我要实现的图像将被附加。游戏板本身的高度与其右侧显示的信息相同。我希望它是例如窗口高度的70%,这样我仍然有30%的空间用于制作边框等。在HTML中,我用'board-table'ID定义了一个表,然后尝试制作一个变量'大小'确定此桌子的高度。在CSS中,我指定高度应为70%,以便以后可以绘制游戏板。但是,当我以不同的尺寸重新加载页面时,它总是有前缀的大小,因此我想知道如何解决它。我的代码部分显示在下面。

HTML:

<table id="board-table"></table>

CSS:

#board-table {
  height: 70%;
}

Javascript:

function draw() {
  var size = $('#board-table').height();
  var square = (1/8) * size;
  var half = (1/2) * square;
  for (var y = 0; y < 8; y++) {
    for (var x = 0; x < 8; x++) {
      var canvas = $("#canv_" + x + "" + y)[0]
      var ctx = canvas.getContext("2d")
      if (game.board[x][y] == 1) {
        ctx.fillStyle = "green"
        ctx.fillRect(0, 0, square, square)
        ctx.beginPath()
        ctx.fillStyle = "white"
        ctx.arc(half, half, half, 0, 2 * Math.PI)
        ctx.fill()
      } else if (game.board[x][y] == 2) {
        ctx.fillStyle = "green"
        ctx.fillRect(0, 0, square, square)
        ctx.beginPath()
        ctx.fillStyle = "black"
        ctx.arc(half, half, half, 0, 2 * Math.PI)
        ctx.fill()
      } else {
        ctx.fillStyle = "green"
        ctx.fillRect(0, 0, square, square)
      }
    }
  }
}

function generateBoard() {
  for (var y = 0; y < 8; y++) {
    $("#board-table").append("<tr id=row" + y + "" + "><tr")
    for (var x = 0; x < 8; x++) {
      $("#row" + y).append("<td id=cell_" + x + "" + y + "></td>")
      $("#cell_" + x + "" + y).append("<canvas height=100% onclick=handleclick(" + x + "," + y + ") onmouseover=handlehover(" + x + "," + y + ") width =100% id=canv_" + x + "" + y + "></canvas>")
    }
  }
}

Example of what I am trying to achieve.

2 个答案:

答案 0 :(得分:0)

在CSS中,当您使用height: 70%;时,它指的是包含元素的70%。

这可以通过使用height: 70vh;

来绕过

详细介绍here

答案 1 :(得分:0)

这是我的代码,与您的代码有很大不同,但是它可以缩放并处理放置的零件和放置的零件的颜色。

<!doctype html>
<html>
<head>
  <title>Reversi</title>
  <style>
    body {
      bottom: 0;
      left: 0;
      position: fixed;
      right: 0;
      top: 0;
    }
  </style>
</head>
<body>
  <canvas class="board"></canvas>
  <script>
    const pi2 = 2 * Math.PI;
    const pieceColor = {
      1: '#FFF',
      2: '#000',
      11: '#fff5',
      12: '#0005'
    };
    let board = [];

    function resetBoard(canvas) {
      board = [];
      for(let i = 0; i < 8; i++) {
        board.push([0,0,0,0,0,0,0,0]);
      }

      board[3][3] = 1;
      board[4][4] = 1;
      board[4][3] = 2;
      board[3][4] = 2;
      board[3][5] = 11;
      board[2][3] = 12;
    }

    function draw(canvas) {
      const body = document.body;
      let canvasSize = (body.offsetWidth > body.offsetHeight ? body.offsetHeight : body.offsetWidth)-20;
      if (canvasSize < 150) {
        canvasSize = 150;
      }
      if (canvasSize > 550) {
        canvasSize = 550;
      }
      console.log(canvasSize);
      canvas.setAttribute('width', canvasSize+'px');
      canvas.setAttribute('height', canvasSize+'px');

      var ctx = canvas.getContext('2d')
      var size = canvas.offsetWidth;
      var square = (size-9)/8;
      var half = (square/2)-2;
      ctx.fillStyle = '#555';
      ctx.fillRect(0, 0, size, size);

      for (var y = 0; y < 8; y++) {
        for (var x = 0; x < 8; x++) {
          const piece = board[x][y];

          ctx.fillStyle = '#449933';
          const left = (x*(square+1))+1;
          const top = (y*(square+1))+1;
          ctx.fillRect(left, top, square, square);

          if (piece !== 0) {
            ctx.beginPath();
            ctx.fillStyle = pieceColor[piece];
            ctx.arc(half+left+2, half+top+2, half, 0, pi2);
            ctx.fill();
          }
        }
      }
    }

    const c = document.querySelector('.board');
    resetBoard(c);
    draw(c);
    window.addEventListener('resize', () => {
      draw(c);
    })
  </script>
</body>
</html>