所以我只是想学习如何用Python制作一个简单的游戏,但是当我尝试运行它时,pygame显示一个空白屏幕。
我还从正在学习的网站上粘贴了代码,但是当我运行它时,pygame仍然显示空白屏幕。
但是,我选择作为背景音乐的.wav文件确实播放了。
如果有必要,请使用Mac。
import pygame
import os
import time
import random
pygame.init()
crash_sound = pygame.mixer.Sound("/Users/matthewkok/Downloads/crash.wav")
pygame.mixer.music.load('/Users/matthewkok/Downloads/jazz.wav')
pygame.mixer.music.play(-1)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('A Bit Racey')
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
car_width = 73
clock = pygame.time.Clock()
carImg = pygame.image.load('/Users/matthewkok/Pictures/racecar.png')
gameIcon = pygame.image.load('/Users/matthewkok/Pictures/racecar.png')
pygame.display.set_icon(gameIcon)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("A Bit Racey", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("START!" ,150,450,100,50,green,bright_green,game_loop)
button("EXIT?" ,550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def paused():
pygame.mixer.music.pause()
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Continue",150,450,100,50,green,bright_green,unpause)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def unpause():
global pause
pygame.mixer.music.unpause()
pause = False
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_presed()
print(click)
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac, (x, y, w, h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(gameDisplay, ic, (x, y, w, h))
smallText = pygame.font.Font("freesansbold.ttf", 20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ((x+(w/2)) , (y+(h/2)))
gameDisplay.blit(textSurf, textRect)
def crash():
pygame.mixer.Sound.play(crash_sound)
pygame.mixer.music.stop()
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("You Crashed", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Play Again",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def things_dodged(count):
font = pygame.font.Sysfont(None, 25)
text = font.render("Dodged: "+ str(count), True, black)
gameDisplay.blit(text, (0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color,[thingx, thingy, thingw, thingh])
def car(x,y):
gameDisplay.blit(carImg, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf', 115)
TextSurf, TextRect = text_objects(text,largeText)
TextRect.center = ((display_width/2), (display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100
thingCount = 1
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car(x,y)
if x > display_width - car_width or x < 0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
if y < thing_starty + thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width < thing_startx+thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()