所以说我有两个实现的接口
public interface IWeapon
{
string Hit(string target);
}
public class Sword : IWeapon
{
public string Hit(string target)
{
return "Slice " + target + " in half";
}
}
public class Dagger : IWeapon
{
public string Hit(string target)
{
return "Stab " + target + " to death";
}
}
我有一个接受Sword
和Dagger
的对象。我使用docs中所述的Named
多重绑定。
public class Samurai: ISamurai
{
private readonly IWeapon sword;
private readonly IWeapon dagger;
public Samurai(
[Named(nameof(Sword))] IWeapon sword,
[Named(nameof(Dagger))] IWeapon dagger)
{
this.sword = sword;
this.dagger = dagger;
}
}
当在运行时情况下将其与常规绑定一起使用时,这可以很好地工作:
DependencyInjector.Kernel.Bind<IWeapon>().To<Sword>().Named(nameof(Sword));
DependencyInjector.Kernel.Bind<IWeapon>().To<Dagger>().Named(nameof(Dagger));
当我使用模拟内核时,这不起作用:
Mock<IWeapon> mockSword = new Mock<IWeapon>();
Mock<IWeapon> mockDagger = new Mock<IWeapon>();
MockingKernel.Rebind<IWeapon>().ToConstant(mockSword.Object).Named(nameof(Sword));
MockingKernel.Rebind<IWeapon>().ToConstant(mockDagger.Object).Named(nameof(Dagger));
MockingKernel.Get<Samurai>();
我收到以下类型的错误:
Message: OneTimeSetUp: Ninject.ActivationException : Error activating
IWeapon
No matching bindings are available, and the type is not self-bindable.
Activation path:
2) Injection of dependency IWeapon into parameter
sword of constructor of type ISamurai
1) Request for ISamurai
答案 0 :(得分:1)
Rebind<IWeapon>()
方法存在的问题是,即使您稍后指定IWeapon
语法,它也会基于Named
删除所有绑定。这意味着第二个重新绑定呼叫消除了第一个。因此,请尝试以下操作:
MockingKernel.Rebind<IWeapon>().ToConstant(mockSword.Object).Named(nameof(Sword));
MockingKernel.Bind<IWeapon>().ToConstant(mockDagger.Object).Named(nameof(Dagger));