我的应用上有多个画布动画,除了this之外,其他所有东西都工作正常,但是现在我的动画Frame(我怀疑)有问题。
当我加载组件(动画1),然后更改为组件(动画2),然后回到第一个组件时,发生了一些奇怪的事情,每次回到该组件时,动画的速度都会越来越快,但我不知道原因。 两个组件的动画相同,可以上下移动对象。
奇怪的是,在我的控制台上,即使经过6到7次切换,移动速度也始终相同,但是每次对象移动的速度越来越快... 知道有什么问题吗?
这里是一个动画,第二个与此动画非常相似:
import React, { Component } from 'react';
let loadBall = [];
let canvas;
let c;
let counterX = 40;
let counterY = 30;
let y = counterY ;
class Loading extends Component {
constructor(props){
super(props)
this.state = {
vy: 0,
time:this.props.time
}
this.loadingLoop = this.loadingLoop.bind(this);
}
componentDidMount(){
canvas = document.getElementById('ball');
canvas.height = 150;
canvas.width = window.innerHeight;
c = canvas.getContext('2d');
this.loadingInit()
this.loadingLoop()
window.addEventListener('resize', () => {
canvas.width = window.innerHeight;
this.loadingInit()
})
this.loadingInit();
}
loadingLoop(){
requestAnimationFrame(this.loadingLoop);
c.clearRect(0,0, canvas.width, canvas.height);
for (let i = 0; i < loadBall.length; i++) {
loadBall[i].update();
}
}
loadingInit(){
loadBall = [];
for (let i = 0; i < 3; i++) {
let radius = 30//Math.floor(Math.random() * 20) + 15;
let x = (canvas.width / 2) - (radius * 4) + counterX;
y = counterY;
let color = colors[i];
loadBall.push(new loadingBall(x,y, radius, color));
counterY += 30;
counterX += 70;
}
}
render() {
return (
<canvas id='ball' style={{position:'fixed', top: '50%', left: '50%',WebkitTransform:'translate(-50%, -50%)'}}></canvas>
);
}
}
function loadingBall(x,y,radius,color){
this.x = x;
this.y = y;
this.radius = radius;
this.color = color;
this.move = 2
this.update = () =>{
if (this.y + this.radius + this.move >= canvas.height - 3) {
this.move = -this.move
}
if (this.y - this.radius - this.move <= 3) {
this.move = 2;
}
this.y += this.move;
this.draw();
}
this.draw = () => {
c.beginPath();
c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
c.fillRect(this.x, this.y, this.radius, 5);
c.fillStyle = this.color;
c.fill();
c.strokeStyle = this.color;
c.stroke();
c.closePath();
}
}
export default Loading;
任何建议都会有所帮助!
答案 0 :(得分:2)
此问题可能是由于在卸载组件后未停止渲染循环(即this.loadingLoop
)引起的。结果,当卸载该组件时,渲染循环继续运行,并且当再次安装该组件时,将启动一个新的渲染循环-这导致两个渲染循环串联运行,从而导致动画中的特定“加速”。
解决此问题的一种方法是在组件中添加一个标志,以控制渲染循环的继续。这可以通过添加以下内容来实现:
constructor(props){
super(props)
this.state = {
vy: 0,
time:this.props.time
}
this.loadingLoop = this.loadingLoop.bind(this);
// Add this flag to control if animation is allowed to continue
this.stopAnimation = false;
}
componentDidMount(){
// Add this to the start of componentDidMount to let animation
// start and continue while component is mounted
this.stopAnimation = false;
// ...
// your existing code
// ...
}
componentWillUnmount() {
// When the component unmounts, set flag to stop animation
this.stopAnimation = true;
}
loadingLoop(){
// If the stopAnimation flag is not truthy, stop future
// frames for this animation cycle
if( this.stopAnimation ) {
return
}
requestAnimationFrame(this.loadingLoop);
c.clearRect(0,0, canvas.width, canvas.height);
for (let i = 0; i < loadBall.length; i++) {
loadBall[i].update();
}
}