我刚刚开始学习Swift,我想编写几年前已经在Java和C#中创建的游戏BubbleBreaker。
为此,我想创建一个冒泡的二维数组(从SKSpriteNode派生),但是,当我尝试填充该数组时,总是在索引[处出现“索引超出范围错误”。 0] [0]。有人能帮帮我吗?
class GameScene: SKScene {
//game settings
private var columns = 10
private var rows = 16
private var bubbleWidth = 0
private var bubbleHeight = 0
//bubble array
private var bubbles = [[Bubble]]()
override func didMove(to view: SKView) {
initializeGame()
}
private func initializeGame() {
self.anchorPoint = CGPoint(x: 0, y: 0)
//Optimize bubble size
bubbleWidth = Int(self.frame.width) / columns
bubbleHeight = Int(self.frame.height) / rows
if bubbleWidth < bubbleHeight {
bubbleHeight = bubbleWidth
}
else {
bubbleWidth = bubbleHeight
}
//Initialize bubble array
for i in 0 ... columns-1 {
for j in 0 ... rows-1 {
let size = CGSize(width: bubbleWidth, height: bubbleHeight)
let newBubble = Bubble(size: size)
newBubble.position = CGPoint(x: i*bubbleWidth, y: j*bubbleHeight)
bubbles[i][j] = newBubble // THIS IS WERE THE CODE BREAKS AT INDEX [0][0]
self.addChild(newBubble)
}
}
}
}
答案 0 :(得分:0)
bubbles
开始为空。没有任何索引。
将循环更新为以下内容:
//Initialize bubble array
for i in 0 ..< columns {
var innerArray = [Bubble]()
for j in 0 ..< rows {
let size = CGSize(width: bubbleWidth, height: bubbleHeight)
let newBubble = Bubble(size: size)
newBubble.position = CGPoint(x: i*bubbleWidth, y: j*bubbleHeight)
innertArray.append(newBubble)
self.addChild(newBubble)
}
bubbles.append(innerArray)
}
这将建立一个数组数组。
答案 1 :(得分:0)
不是将新值分配为不存在的值,而是为每列追加Bubble
的新空数组,然后为每行追加到该数组newBubble
for i in 0 ... columns-1 {
bubbles.append([Bubble]())
for j in 0 ... rows-1 {
let size = CGSize(width: bubbleWidth, height: bubbleHeight)
let newBubble = Bubble(size: size)
newBubble.position = CGPoint(x: i*bubbleWidth, y: j*bubbleHeight)
bubbles[i].append(newBubble)
self.addChild(newBubble)
}
}