您好,我在编译代码时遇到问题
我遵循http://gamedevgeek.com/tutorials/managing-game-states-in-c/教程 但它无法编译,我也不知道为什么。
这是我的代码
CGameEngine修改代码
#include <vector>
#include "GameState.h"
#include "GameEngine.h"
class GameState;
class GameStateManager
{
public:
GameStateManager(GameEngine* engine, MSG * msg);
~GameStateManager();
void Cleanup();
void ChangeState(GameState* state);
void Update();
bool Running() { return m_running; }
void Quit();
private:
std::vector<GameState *> states;
bool m_running;
GameEngine * m_engine;
MSG *m_msg;
};
#include "GameStateManager.h"
GameStateManager::GameStateManager(GameEngine* engine, MSG * msg)
:m_engine{ engine }, m_msg{ msg }, m_running{ true }
{
}
GameStateManager::~GameStateManager()
{
}
void GameStateManager::Cleanup()
{
while (!states.empty()) {
states.back()->Exit();
states.pop_back();
}
}
void GameStateManager::Quit()
{
m_running = false;
m_msg->message = WM_QUIT;
}
void GameStateManager::ChangeState(GameState* state)
{
if (!states.empty()) {
states.back()->Exit();
states.pop_back();
}
states.push_back(state);
states.back()->Enter(m_engine, m_msg);
}
void GameStateManager::Update()
{
states.back()->Update(this);
}
CGameState修改代码
#include "GameStateManager.h"
class GameState
{
public:
GameState() {}
virtual ~GameState() {}
virtual void Enter(GameEngine * , MSG * ) = 0;
virtual void Update(GameStateManager* game) =0;
virtual void Exit() = 0;
};
状态类之一
#include "MainMenu.h"
class Logo :public GameState
{
public:
Logo();
~Logo();
static Logo* Instance()
{
return &m_Logo;
}
void Enter(GameEngine * engine, MSG * msg);
void Update(GameStateManager* game);
void Exit();
private:
static Logo m_Logo;
};
#include "Logo.h"
Logo::Logo()
{
}
Logo::~Logo()
{
}
void Logo::Enter(GameEngine * engine, MSG * msg)
{
m_GameEngine_Info = engine;
m_msg = msg;
}
void Logo::Update(GameStateManager* game)
{
}
void Logo::Exit()
{
}
编辑代码时没有编译错误,但是尝试编译时会出现此错误。
答案 0 :(得分:1)
您有通函包含。使用包括防护罩并替换
#include "GameStateManager.h"
使用
class GameStateManager;
在GameState.h中。将此包含移动到GameState.cpp。
对GameStateManager.h和GameStateManager.cpp中的#include "GameEngine.h"
和#include "GameState.h"
进行类似操作。