我有一个Unity应用。
在Android平台上构建(构建系统:gradle)时,可以指定自定义let myarr = [
{
"order_id": "241918",
"customer_name": "Marietjie",
"customer_surname": "Short",
"total_items": "44",
"completed_items": "17",
"percent_complete": 0.38636363636364,
"datetime_received": "2018-07-25 15:18:25",
"delivery_date": "2018-10-29",
"delivery_from": "12:00",
"delivery_to": "13:00",
"completed": "0",
"shopper": "joel"
},
{
"order_id": "281774",
"customer_name": "Ashleigh",
"customer_surname": "Hodge",
"total_items": "16",
"completed_items": "0",
"percent_complete": 0,
"datetime_received": "2018-10-04 15:59:19",
"delivery_date": "2018-10-29",
"delivery_from": "12:00",
"delivery_to": "13:00",
"completed": "0",
"shopper": null
}
];
let newvals = ["17", "0"];
for (let i = 0; i < newvals.length && i < myarr.length; ++i)
myarr[i].percent_complete = newvals[i];
console.log(myarr);
模板:
还可以在Plugins / Android / res文件夹中提供Android资源。
是否有一种方法可以指定自定义文件,该文件将插入到android项目的根目录中,然后内置到build.gradle
中?