react-native assembleRelease无法生成app-release.apk

时间:2018-12-03 07:30:29

标签: android react-native

android / app / build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile
import groovy.json.JsonSlurper
/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-sentry/sentry.gradle" // 注释掉,阻止上传sourcemap
/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

def getNpmVersion() {
    def inputFile = new File("../package.json")
    def packageJson = new JsonSlurper().parseText(inputFile.text)
    return packageJson["version"]
}

android {
    compileSdkVersion 26
    buildToolsVersion "26.0.2"

    defaultConfig {
        applicationId "com.rn_pda"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName getNpmVersion()
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    dexOptions {
        javaMaxHeapSize "4g"
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
        release {
            storeFile file(MYAPP_RELEASE_STORE_FILE)
            storePassword MYAPP_RELEASE_STORE_PASSWORD
            keyAlias MYAPP_RELEASE_KEY_ALIAS
            keyPassword MYAPP_RELEASE_KEY_PASSWORD
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}
project.ext.vectoricons = [
    iconFontNames: [ 'Icomoon.ttf','MaterialIcons.ttf','SimpleLineIcons.ttf','EvilIcons.ttf','Foundation.ttf' ] // Name of the font files you want to copy
]

apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
dependencies {
    compile project(':react-native-sentry')
    compile project(':react-native-svg')
    compile project(':react-native-push-notification')
    compile project(':react-native-vector-icons')
    compile project(':RCTHttpCache')
    compile project(':react-native-install-apk')
    compile project(':react-native-fetch-blob')
    compile project(':react-native-fs')
    compile project(':react-native-camera')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile ("com.facebook.react:react-native:0.47.2") { force = true }
    // compile "com.facebook.react:react-native:+"  // From node_modules
    compile project(':react-native-device-info')
    compile project(':react-native-splash-screen')
    compile 'com.facebook.fresco:animated-gif:0.13.0'
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

我正在尝试生成签名的APK。我通过命令“ ./gradlew assembleRelease”获得“构建成功”。但是,我在“ android / app / build / outputs / apk / app-release.apk”中找不到APK文件。实际上,“ build”文件夹甚至不存在于“ android / app”文件夹中。

'react-native run-android'是工作解决方案吗?预先感谢。(v0.47.2)

1 个答案:

答案 0 :(得分:0)

是我的错!我发现我在'settings.gradle'中错过了这一行include ':app'