我现在正在使用Web应用程序,该应用程序需要在固定的矩形画布上绘制一些卡片。以下是条件:
在Web应用程序启动时,画布的大小固定为宽度“ w”和高度“ h”。
没有“ n”个数字。启动后将不会更改的卡片。
所有卡片的尺寸必须相同,宽度和宽度均为固定比例,宽度为“ cw”,高度为“ ch”,并且可以在画布中调整大小。
在这种情况下,我想计算每张卡的最大宽度和高度。有人可以帮忙吗?
答案 0 :(得分:1)
您的问题缺少很多信息。请阅读代码中的注释。希望我的回答对您有所帮助。
// initiate the canvas
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
let cw = canvas.width = 300,
cx = cw / 2;
let ch = canvas.height = 300,
cy = ch / 2;
// number of cards
let n = 12;
// the horizontal and vertical ratio
let ratio = {x:.2,y:.3}
// the width and the height of a card
let w = cw*ratio.x;
let h = ch*ratio.y;
// a counter
let i = 0;
//a double for loop to draw the cards
for(let y = 0; y<ch; y+=h){
for(let x = 0; x<cw; x+=w){
if(i < n)
{drawCard(x,y);
i++}
}
}
function drawCard(x,y){
ctx.beginPath();
ctx.strokeRect(x,y,w,h);
}
canvas {
border:1px solid #d9d9d9;
}
<canvas id="canvas"></canvas>
答案 1 :(得分:0)
最后,我自己找到了解决方案。
此性能可能不是最佳性能,但是该解决方案为我提供了新卡宽度,新卡高度,每行卡数和每列卡数。这样卡片几乎可以覆盖画布。
function crwh(col, row, n, cw, ch, w, h, exactN) {
// Methods
this.fn_init = function(col, row) {
this.col = col;
this.row = row;
if (this.col > 0 && this.row > 0) {
// Calculate new card width & card height base on col
this.cw_new = (this.w / this.col);
this.ch_new = (this.cw_new / this.cw * this.ch);
if (this.fn_valid() == false) {
// Calculate new card height & card width base on row
this.ch_new = (this.h / this.row);
this.cw_new = (this.ch_new / this.ch * cw);
}
}
}
this.fn_area = function() {
// Get the size the rectangle
return this.cw_new * this.ch_new;
}
this.fn_valid = function() {
var valid = true;
// True if col * row must equal to no. of cards, False allow col * row greater than no. of cards
valid = valid && ((this.exactN == true && (this.col * this.row) == this.n) || (this.exactN == false && (this.col * this.row) >= this.n));
// col * card width (new) must be shorter than canvas width
valid = valid && ((this.col * this.cw_new) <= this.w);
// row * card height (new) must be shorter than canvas height
valid = valid && ((this.row * this.ch_new) <= this.h);
return valid;
}
// Properties
this.n = n;
this.cw = cw;
this.ch = ch;
this.w = w;
this.h = h;
this.exactN = exactN;
this.col = 0;
this.row = 0;
this.cw_new = 0;
this.ch_new = 0;
this.fn_init(col, row);
}
function fn_getCardDimensions(n, cw, ch, w, h, exactN) {
var crwh_max = new crwh(0, 0);
// Loop thru 1 to n for col & row to see which combination allow a maximum card size
for (var col = 1; col <= n; col++) {
for (var row = 1; row <= n; row++) {
if ((col * row) >= n) {
var crwh_cur = new crwh(col, row, n, cw, ch, w, h, exactN);
if (crwh_cur.fn_valid()) {
if (crwh_cur.fn_area() > crwh_max.fn_area()) {
crwh_max = crwh_cur;
}
}
}
}
}
return [crwh_max.col, crwh_max.row, crwh_max.cw_new, crwh_max.ch_new];
}
var n = 80; // No. of Cards
var cw = 344; // Card Width (orig)
var ch = 512; // Card Height (orig)
var w = 0; // Canvas Width
var h = 0; // Canvas Height
var exactN = true; // True if col * row must equal to no. of cards
function fn_drawCards() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
[col, row, cw_new, ch_new] = fn_getCardDimensions(n, cw, ch, w, h, exactN);
for (var i = 0; i < col; i++) {
for (var j = 0; j < row; j++) {
ctx.beginPath();
ctx.strokeRect(i * cw_new, j * ch_new, cw_new, ch_new);
}
}
}
fn_drawCards();
canvas {
border:1px solid #00FF00;
}
<canvas id="canvas"></canvas>