我正在进行图像处理,但是找不到用二进制图像读取绘制GUI RGB的方法。我陷在paintComponent
区域。
我可以读取文件,但不能将RGB值绘制到GUI。有人可以指导我吗?
这是我到目前为止所做的:
private int ws;
private FileInputStream fis;
mybin(){
try {
fis = new FileInputStream("mybin.bin");
String mn = getMagicNumber();
System.out.println(mn);
skipWhitespace();
int width = readNumber();
System.out.println(width);
skipWhitespace();
int height = readNumber();
System.out.println(height);
skipWhitespace();
int maxNum = readNumber();
System.out.println(maxNum);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
catch(IOException e2) {}
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(600,600);
this.setVisible(true);
}
private String getMagicNumber() {
byte [] magicNum = new byte[2];
try {
fis.read(magicNum);
} catch (IOException e) {
e.printStackTrace();
}
return new String(magicNum);
}
private void skipWhitespace() {
try {
ws = fis.read();
while(Character.isWhitespace(ws))
ws = fis.read();
} catch (IOException e) {
e.printStackTrace();
}
}
private int readNumber() {
String wstr = "";
try {
while(!Character.isWhitespace(ws)) {
//while(Character.isDigit(ws))
wstr = wstr + (ws-'0'/*48*/);
ws = fis.read();
}
}catch(IOException e2) {}
System.out.println(wstr);
return Integer.parseInt(wstr);
}
class DrawingPanel extends JPanel{
@Override
public void paintComponent(Graphics g) {
}
}
public static void main(String [] args) {
new mybin();
}
}
答案 0 :(得分:0)
绘画BufferedImage
可以很简单:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class ImageFrame extends javax.swing.JFrame {
public ImageFrame() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
add(new GraphicsPanel());
pack();
setVisible(true);
}
public static void main(final String[] args){
new ImageFrame();
}
}
class GraphicsPanel extends JPanel {
private BufferedImage image;
//always use publicly accessible resources when posting mcve
private final String imagePath = "https://upload.wikimedia.org/wikipedia/commons/3/3f/Crystal_Project_bug.png";
GraphicsPanel(){
try {
image = ImageIO.read(new URL(imagePath)); //or image = ImageIO.read(new File(...));
} catch(final IOException e) {e.printStackTrace(); }
setPreferredSize(new Dimension(image.getWidth(), image.getHeight()));
}
@Override
protected void paintComponent(final Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
}
答案 1 :(得分:0)
如果您有一个数据结构来保存RGB值并想在屏幕上绘制它们:
首先,您应该首先创建一个image
。像这样:
// Create an image, with given dimensions, and RGB palette...
final BufferedImage image = new BufferedImage( width, height, BufferedImage.TYPE_INT_RGB);
// Paint the RGB values (EG from arrays) to the image
for (int x = 0; x < width; ++x)
for (int y = 0; y < height; ++y)
{
// Convert the R,G,B values to a single int
final int rgb = r[x,y]*0x10000 + g[x,y]*1x100 + b[x,y];
// Color the pixel...
image.setRGB(x, y, rgb);
}
然后将其显示在您的GUI上。
可以完成此操作,创建一个特殊的组件并进行绘画,请参见c0der
的答案。
或者您可以只创建一个Icon
,并将其添加到任何JLabel
中:
label.setIcon(new ImageIcon(image));