编辑添加:*********** @melomene不喜欢我调用的roll和rollP数组。但是,它们被声明为数组。我已经在下面添加了完整的javascript文件。
我有2个小数组:roll []和rollP []。他们每个只有2个项目。当运行功能'checkDouble6()'时,像这样将roll的内容保存到rollP中。
rollP = roll;
这是代码中将roll值分配给rollP的唯一位置。
以某种方式,即使此语句在checkDouble6()函数中,有时也会在调用checkDouble6()函数之前发生这种情况。
我为console.logs发疯了,试图找出答案。 Anyhoo ..
以下是代码块,这些代码块用于说明玩家单击(导致虚拟骰子滚动),checkDouble6()函数和“保持”函数时发生的情况。持牌是指玩家决定保留当前得分并允许下一位玩家进行转牌。
由于某种原因,玩家第一次切换时不会发生抢占式变量分配。我认为这是因为switchPlayer()函数将rollP重新分配为[0,0]。但是之后,每次玩家掷骰时,变量数组rollP都会在调用checkDouble6()函数之前获取roll的值。
document.querySelector('.btn-roll').addEventListener('click', function(){
if (isGamePlaying){
//1.Random number is generated
roll[0] = Math.floor(Math.random()*6) + 1;
roll[1] = Math.floor(Math.random()*6) + 1;
//2.Display the result
document.querySelectorAll('.dice').forEach(diceClass=>diceClass.style.display = 'block');
document.getElementById('dice1').src = 'dice-'+roll[0]+'.png';
document.getElementById('dice2').src = 'dice-'+roll[1]+'.png';
console.log('roll before checkDouble6: '+roll);
console.log('rollP before checkDouble6: '+rollP);
checkDouble6();
console.log('roll after checkDouble6: '+roll);
console.log('rollP after checkDouble6: '+rollP);
//3.Update the round score IF the rolled number is not a 1
if( roll[0]!== 1 && roll[1]!==1){
//Add score
roundScore += roll[0]+roll[1];
document.getElementById('current-'+activePlayer).textContent = roundScore;
}else{
//Next player's turn.
roundScore = 0;
switchPlayer();
}
}
});
function checkDouble6(){
if (roll[0]===6 &&(roll[1]===6 || rollP[0]===6 || rollP[1]===6)){
//lose whole global score. Next player's turn.
scores[activePlayer]=0;
console.log('roll during checkDouble6: '+roll);
console.log('roll during checkDouble6: '+rollP);
switchPlayer();
} else if (roll[1]===6 &&(rollP[0]===6 || rollP[1]===6)){
//lose whole global score. Next player's turn.
scores[activePlayer]=0;
console.log('roll: '+roll);
console.log('rollP: '+rollP);
switchPlayer();
} else{
//everything is fine
}
rollP = roll;
console.log('roll at end of checkDouble6 function: '+roll);
console.log('rollP at end of checkDouble6 function: '+rollP);
};
console.logs太多了,因为我试图弄清楚这是怎么发生的。下面是“保持”功能。同样,这可能不是因为将rollp设置为[0,0]而在玩家的转弯后立即发生的。
document.querySelector('.btn-hold').addEventListener('click', function(){
if (isGamePlaying){
//Add current score to global score
scores[activePlayer] += roundScore;
//Update UI
document.getElementById('score-'+activePlayer).textContent = scores[activePlayer];
//Check if player won the game
if (scores[activePlayer]>=100){
//they won
document.getElementById('name-'+activePlayer).textContent = 'WINNER!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-'+activePlayer+'-panel').classList.remove('active');
document.querySelector('.player-'+activePlayer+'-panel').classList.add('winner');
isGamePlaying = false;
}else{
//they didn't win. Next player's turn.
switchPlayer();
}
}
});
这是整个shebang:
var scores, roundScore, activePlayer, isGamePlaying;
var roll = new Array(2);
var rollP = new Array(2);
initializeGame();
//document.querySelector('#current-0').textContent = dice;
//document.querySelector('#current-'+activePlayer).innerHTML = '<em>'+dice+'</em>';
document.querySelector('.btn-roll').addEventListener('click', function(){
// This would be an anonymous function
if (isGamePlaying){
//1.Random number is generated
roll[0] = Math.floor(Math.random()*6) + 1;
roll[1] = Math.floor(Math.random()*6) + 1;
//2.Display the result
document.querySelectorAll('.dice').forEach(diceClass=>diceClass.style.display = 'block');
document.getElementById('dice1').src = 'dice-'+roll[0]+'.png';
document.getElementById('dice2').src = 'dice-'+roll[1]+'.png';
console.log('roll before checkDouble6: '+roll);
console.log('rollP before checkDouble6: '+rollP);
checkDouble6();
console.log('roll after checkDouble6: '+roll);
console.log('rollP after checkDouble6: '+rollP);
//3.Update the round score IF the rolled number is not a 1
if( roll[0]!== 1 && roll[1]!==1){
//Add score
roundScore += roll[0]+roll[1];
document.getElementById('current-'+activePlayer).textContent = roundScore;
}else{
//Next player's turn.
roundScore = 0;
switchPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function(){
if (isGamePlaying){
//Add current score to global score
scores[activePlayer] += roundScore;
//Update UI
document.getElementById('score-'+activePlayer).textContent = scores[activePlayer];
//Check if player won the game
if (scores[activePlayer]>=100){
//they won
document.getElementById('name-'+activePlayer).textContent = 'WINNER!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-'+activePlayer+'-panel').classList.remove('active');
document.querySelector('.player-'+activePlayer+'-panel').classList.add('winner');
isGamePlaying = false;
}else{
//they didn't win. Next player's turn.
switchPlayer();
}
}
});
function switchPlayer(){
// Set round scores to 0
roundScore = 0;
roll = [0,0];
rollP = [0,0];
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
// Toggle the visuals
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
//change active player from one to the other
console.log('Switch from player-'+activePlayer);
activePlayer === 1 ? activePlayer = 0 : activePlayer = 1;
console.log('to player-'+activePlayer);
};
document.querySelector('.btn-new').addEventListener('click', initializeGame);
function initializeGame(){
roll = [0,0];
rollP = [0,0];
roundScore = 0;
scores = [0,0];
activePlayer = 0;
document.querySelectorAll('.dice').forEach(diceClass => diceClass.style.display = 'none');
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
isGamePlaying = true;
};
function checkDouble6(){
if (roll[0]===6 &&(roll[1]===6 || rollP[0]===6 || rollP[1]===6)){
//lose whole global score. Next player's turn.
scores[activePlayer]=0;
console.log('roll during checkDouble6: '+roll);
console.log('roll during checkDouble6: '+rollP);
switchPlayer();
} else if (roll[1]===6 &&(rollP[0]===6 || rollP[1]===6)){
//lose whole global score. Next player's turn.
scores[activePlayer]=0;
console.log('roll: '+roll);
console.log('rollP: '+rollP);
switchPlayer();
} else{
//everything is fine
}
rollP = roll;
console.log('roll at end of checkDouble6 function: '+roll);
console.log('rollP at end of checkDouble6 function: '+rollP);
};
答案 0 :(得分:1)
在执行roll = rollP
时,您正在将引用从rollP复制到roll,这意味着roll和rollP将指向相同的内存位置。
例如如果将某物推入纸卷,则在rollP中将完全相同,反之亦然。
如果我正确理解,您只想做roll[0] = rollP[0]; roll[1] = rollP[1];