我看到了this算法,它是用javascript编写的,我正在尝试用C语言做Packing Blocks into a Fixed Rectangle
。
在下面显示的代码中,我从.txt
中读取数据。这部分没有问题,我只是对struct Blocks
进行了指针排列,并对其进行了排序。
之后,我就像文章中的代码一样执行相同的逻辑,这就是发生错误的地方。
#include "stdio.h"
#include "stdlib.h"
typedef struct Block
{
struct Node* fit;
int width;
int height;
int x;
int y;
int id;
} Block;
typedef struct Node {
struct Node* down;
struct Node* right;
int used;
int width;
int height;
int x;
int y;
} Node;
Node *findNode(Node *root, int w, int h);
Node *splitNode(Node **root, int w, int h);
int main()
{
FILE *file;
char line[80];
Block **blocks;
int totalBoards, boardWidth, boardHeight, totalBlocks;
int i = 1, j;
Node *root = malloc(sizeof(Node));
root->x = 0;
root->y = 0;
root->used = 0;
root->id = 0;
fopen_s(&file, "blocks.txt", "r");
// Reading the file
while (fgets(line, 80, file)) {
if (i == 1) {
sscanf_s(line, "%d\n", &totalBoards);
} else if (i == 2) {
sscanf_s(line, "%d\n", &boardWidth);
root->width = boardWidth;
} else if (i == 3) {
sscanf_s(line, "%d\n", &boardHeight);
root->height = boardHeight;
} else if (i == 4) {
sscanf_s(line, "%d\n", &totalBlocks);
blocks = malloc(totalBlocks * sizeof(Block *));
} else {
int w, h;
blocks[i - 5] = malloc(sizeof(Block));
sscanf_s(line, "%d %d", &w, &h);
blocks[i - 5]->width = w;
blocks[i - 5]->height = h;
blocks[i - 5]->id = i - 5;
}
i++;
}
//Bubble sort
for (i = 0; i < totalBlocks; i++) {
for (j = 0; j < totalBlocks - i - 1; j++)
if (blocks[j]->height < blocks[j + 1]->height) {
Block *b = blocks[j];
blocks[j] = blocks[j + 1];
blocks[j + 1] = b;
}
}
// THE IMPORTANT PART
// The logic used by the algorithm
// fit function
for (i = 0; i < totalBlocks; i++) {
Block *block = blocks[i];
Node *node;
if (node = findNode(root, block->width, block->height)) {
block->fit = splitNode(&node, block->width, block->height);
}
}
//Print the blocks
for (i = 0; i < totalBlocks; i++) {
Block *block = blocks[i];
if (block->fit) {
printf("x %d y %d\n", blocks[i]->fit->x, blocks[i]->fit->y);
}
}
return 0;
}
Node *findNode(Node *root, int w, int h) {
printf("%d", root->id);
if (root->used == 1) {
//Error Here
return findNode(root->down, w, h) || findNode(root->right, w, h);
}
else if ((w <= root->width) && (h <= root->height)) {
return root;
}
else {
return NULL;
}
}
Node *splitNode(Node **root, int w, int h) {
(*root)->used = 1;
(*root)->down = malloc(sizeof(Node));
(*root)->down->right = malloc(sizeof(Node));
(*root)->down->down = malloc(sizeof(Node));
(*root)->down->x = (*root)->x;
(*root)->down->y = (*root)->y + h;
(*root)->down->width = (*root)->width;
(*root)->down->height = (*root)->height - h;
(*root)->down->used = 0;
(*root)->down->id = idCount;
idCount++;
(*root)->right = malloc(sizeof(Node));
(*root)->right->right = malloc(sizeof(Node));
(*root)->right->down = malloc(sizeof(Node));
(*root)->right->x = (*root)->x + w;
(*root)->right->y = (*root)->y;
(*root)->right->width = (*root)->width - w;
(*root)->right->height = (*root)->height;
(*root)->right->used = 0;
(*root)->right->id = idCount;
idCount++;
return *root;
}
在这一部分中,从Node
返回的findNode
出了错
if (node = findNode(root, block->width, block->height)) {
block->fit = splitNode(&node, block->width, block->height);
}
由
返回时return findNode(root->down, w, h) || findNode(root->right, w, h);
因为我在node
中使用变量splitNode
block->fit = splitNode(&node, block->width, block->height);
node
的所有属性均为NULL,这会导致错误。
在此article的代码中,它返回了以下内容
return this.findNode(root.right, w, h) || this.findNode(root.down, w, h);
在C语言中我将返回
return findNode(root->right, w, h) || findNode(root->down, w, h);
我认为错误在这里。
我认为return ___ || ___
在两种语言中的表现都不一样。所以我有两个问题:
return ___ || ___
在两种语言中都使用相同的语言?如果不是,则有什么区别,以及javascript中该代码的C代码等效项是什么?答案 0 :(得分:2)
您认为||
在JavaScript和C中具有不同的语义是正确的。
在JavaScript中,如果a || b
是“真”,则a
返回a
,如果b
是a
,则返回falsy
。
在C中,a || b
是布尔表达式。它将始终返回true
或false
而不是原始表达式。
例如,5 || 0
在JavaScript中是5
,而在C语言中是1
。
用{p>代替return findNode(root->right, w, h) || findNode(root->down, w, h);
Node *answer = findNode(root->right, w, h);
if (answer) return answer;
else return findNode(root->down, w, h);
应该工作。