当前正在创建可反弹的可拖动滚动。使用动画控制器,动画和补间。有效...第一次拖动。随后的拖动从第一个/初始位置向后拖动。
import 'package:flutter/material.dart';
import 'package:flutter/gestures.dart';
// void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new Scaffold(
appBar: new AppBar(
title: new Text('Draggable Scroll Bar Demo'),
),
//DraggableScrollbar builds Stack with provided Scrollable List of Grid
body: new DraggableScrollbar(
child: _buildGrid(),
),
),
);
}
Widget _buildGrid() {
return GridView.builder(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 5,
),
padding: EdgeInsets.zero,
itemCount: 1000,
itemBuilder: (context, index) {
return Container(
alignment: Alignment.center,
margin: EdgeInsets.all(2.0),
color: Colors.grey[300],
);
},
);
}
}
class DraggableScrollbar extends StatefulWidget {
const DraggableScrollbar({this.child});
final Widget child;
@override
_DraggableScrollbarState createState() => new _DraggableScrollbarState();
}
class _DraggableScrollbarState extends State<DraggableScrollbar>
with TickerProviderStateMixin {
//this counts offset for scroll thumb for Vertical axis
double _barOffset;
// controller for the thing
AnimationController animationController;
Animation<double> animation;
@override
void initState() {
super.initState();
animationController =
AnimationController(vsync: this, duration: Duration(seconds: 1));
_barOffset = 300.0;
}
void _onVerticalDragUpdate(DragUpdateDetails details) {
setState(() {
_barOffset += details.delta.dy;
});
}
void _animateSelectorBack() {
if (mounted) {
setState(() {
_barOffset = animation.value;
});
}
}
void _verticalGoesBack(DragEndDetails details) {
animationController.reset();
animation = Tween<double>(begin: _barOffset, end: 300.0)
.animate(animationController)
..addListener(_animateSelectorBack);
animationController.forward();
}
@override
Widget build(BuildContext context) {
return new Stack(children: <Widget>[
widget.child,
GestureDetector(
onVerticalDragUpdate: _onVerticalDragUpdate,
onVerticalDragEnd: _verticalGoesBack,
child: Container(
alignment: Alignment.topRight,
margin: EdgeInsets.only(top: _barOffset),
child: _buildScrollThumb())),
]);
}
Widget _buildScrollThumb() {
return new Container(
height: 40.0,
width: 20.0,
color: Colors.blue,
);
}
@override
void dispose() {
super.dispose();
animationController.dispose();
}
}
我认为它保存了初始位置,但由于将状态设置为初始位置而无法发生。我对动画/状态管理如何协同工作感到困惑
答案 0 :(得分:0)
animationController.reset()
正在重置_barOffset
的值,所以我刚刚创建了一个_previousPosition
,动画将其用作起始值:
class _DraggableScrollbarState extends State<DraggableScrollbar>
with TickerProviderStateMixin {
//this counts offset for scroll thumb for Vertical axis
double _barOffset;
double _previousPosition;
// controller for the thing
AnimationController animationController;
Animation<double> animation;
@override
void initState() {
super.initState();
_barOffset = 300.0;
_previousPosition = 0.0;
animationController =
AnimationController(vsync: this, duration: Duration(seconds: 1));
}
void _onVerticalDragUpdate(DragUpdateDetails details) {
setState(() {
_barOffset += details.delta.dy;
_previousPosition = _barOffset;
});
}
void _animateSelectorBack() {
if (mounted) {
setState(() {
_barOffset = animation.value;
});
}
}
void _verticalGoesBack(DragEndDetails details) {
animationController.reset();
animation = Tween<double>(begin: _previousPosition, end: 300.0)
.animate(animationController)
..addListener(_animateSelectorBack);
animationController.forward();
}
@override
Widget build(BuildContext context) {
return new Stack(children: <Widget>[
widget.child,
GestureDetector(
onVerticalDragUpdate: _onVerticalDragUpdate,
onVerticalDragEnd: _verticalGoesBack,
child: Container(
alignment: Alignment.topRight,
margin: EdgeInsets.only(top: _barOffset),
child: _buildScrollThumb())),
]);
}
Widget _buildScrollThumb() {
return new Container(
height: 40.0,
width: 20.0,
color: Colors.blue,
);
}
@override
void dispose() {
super.dispose();
animationController.dispose();
}
}
可能有一种更优雅的方法可以实现这一目标,但是可以正常使用!
答案 1 :(得分:0)
我找到了某种可行的方法。
void _verticalGoesBack(DragEndDetails details) {
animationController.reset();
animation = Tween<double>(begin: _barOffset, end: 300.0)
.animate(animationController)
..addListener(_animateSelectorBack)
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
animationController.removeListener(_animateSelectorBack);
}
});
animationController.forward();
}
认为_animateSelectorBack在某种程度上存储了初始滚动条的位置。这可能是错误的。我猜它更干净了,而无需添加变量和额外的初始化。