我试图遍历类对象/模块对象的列表以检查冲突,并抛出此错误:
File "C:/Users/travi/PycharmProjects/game/main.py", line 81, in <module>
if collision.collision1.is_collision(player.player1.vel, player.player1.x1, player.player1.x2, player.player1.y1, player.player1.y2, environmentVector[i].x1, environmentVector[i].x2, environmentVector[i].y1, environmentVector[i].y2):
TypeError: list indices must be integers or slices, not environment
此处是代码(来自main.py)
for i in environmentVector:
if collision.collision1.is_collision(player.player1.vel, player.player1.x1, player.player1.x2, player.player1.y1, player.player1.y2, environmentVector[i].x1, environmentVector[i].x2, environmentVector[i].y1, environmentVector[i].y2):
print("collision")
environment.py:
import pygame
class environment():
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.x1 = x - 16
self.x2 = x + 16
self.y1 = y - 16
self.y2 = y + 16
collision.py:
import pygame
import player
import enemy
import environment
class collision():
def __init__(self):
self.collision = False
def is_collision(self, moveSpeed, x1, x2, y1, y2, X1, X2, Y1, Y2):
if (((x2 + moveSpeed >= X1) and (x2 <= X2)) and (((y2 >= Y1) and (y2 <= Y2)) or ((y1 <= Y2) and (y1 >= Y1)))) or (((x1 - moveSpeed <= X2) and (x1 >= X1)) and (((y2 >= Y1) and (y2 <= Y2)) or ((y1 <= Y2) and (y1 >= Y1)))):
return True
else:
return False
答案 0 :(得分:2)
Python for
循环是“ for-each”类型的循环,这与C语言和某些其他语言中的传统for
循环不同。在每次迭代中,循环变量(在您的情况下为i
)是容器中的下一个元素。
假设vec
是std::vector<int>
类型,在C ++中是这样的:
for (size_t i = 0; i != vec.size(); ++i){
std::cout << vec[i] << std::endl;
}
在Python中大致等效(假定lst
是list
对象):
for i in lst:
print(i)
您可以看到i
是元素本身,而不是它的索引。
话虽如此,这就是固定您的for循环的方式:
for i in environmentVector:
if collision.collision1.is_collision(player.player1.vel, player.player1.x1, player.player1.x2, player.player1.y1, player.player1.y2, i.x1, i.x2, i.y1, i.y2):
print("collision")
请注意,我仅用environmentVector[i]
个替换了i
个。
如果您绝对需要索引,则可以使用enumerate:
(再次假定lst
是list
对象):
for indx, obj in enumerate(lst):
print(indx, obj)
在这里,在每次迭代中,您都将获得分配给indx
的索引和分配给obj
的对象本身