我正在尝试制作一个游戏,其中有两个玩家互相射击。我的一位来自某班的球员成功地出现在屏幕上。但是第二个玩家来自另一个职业,实际上是另一个具有相同功能的职业的复制品。但以某种方式不起作用:
import pygame
import random
import sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock() # A clock to limit the frame rate.
pygame.display.set_caption("this game")
class Background:
picture = pygame.image.load("C:/images/cliff.jpg").convert()
picture = pygame.transform.scale(picture, (1280, 720))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class player_first:
picture = pygame.image.load("C:/aliens/ezgif.com-crop.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
self.ypos += self.speed_y
def draw(self): #left right
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
screen.blit(self.picture, (self.xpos, self.ypos))
class player_second:
picture = pygame.image.load("C:/aliens/Giantmechanicalcrab2.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
self.ypos += self.speed_y
def draw(self): #left right
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
screen.blit(self.picture, (self.xpos, self.ypos))
class player_one_Bullet(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/giphy.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
def __init__(self):
self.xpos = 360
self.ypos = 360
self.speed_x = 0
super().__init__()
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
#self.screen.blit(pygame.transform.flip(self.picture, False, True), self.rect)
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
player_one = player_first(0, 0)
player_two = player_second(1280, 0)
cliff = Background(0, 0)
player_one_bullet_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player_one.speed_y = -5
elif event.key == pygame.K_s:
player_one.speed_y = 5
elif event.key == pygame.K_UP:
player_two.speed_y = -5
elif event.key == pygame.K_DOWN:
player_two.speed_y = 5
elif event.key == pygame.K_SPACE:
player_one_bullet = player_one_Bullet()
player_one_bullet.ypos = player_one.ypos
player_one_bullet.xpos = player_one.xpos
player_one_bullet.speed_x = 14
player_one_bullet_list.add(player_one_bullet)
elif event.type == pygame.KEYUP:
# Stop moving when the keys are released.
if event.key == pygame.K_s and player_one.speed_y > 0:
player_one.speed_y = 0
elif event.key == pygame.K_w and player_one.speed_y < 0:
player_one.speed_y = 0
elif event.key == pygame.K_DOWN and player_one.speed_y > 0:
player_two.speed_y = 0
elif event.key == pygame.K_UP and player_one.speed_y < 0:
player_two.speed_y = 0
player_one.update()
player_two.update()
cliff.draw()
player_one.draw()
player_two.draw()
player_one_bullet_list.update()
for player_one_bullet in player_one_bullet_list:
player_one_bullet.draw()
pygame.display.flip()
clock.tick(60)
#IGNORE THIS
#player_one_bullet_list = pygame.sprite.Group()
#elif event.key == pygame.K_SPACE:
# player_one_bullet = player_one_Bullet()
#
# player_one_bullet.ypos = player_one.ypos
# player_one.xpos = player_one.xpos
#
# player_one_bullet.speed_x = 14
#
# player_one_bullet_list.add(player_one_bullet)
#
#
#player_one_bullet_list.update()
#
# for player_one_bullet in player_one_bullet_list:
#
player_one_bullet.draw()