好的,所以我有一个基本上是时钟动画的SVG。测试时,它可以在Chrome中按预期工作,但是在Firefox或Safari中尝试时,它会丢失格式。
这是有问题的SVG:
<svg id="svg" width="100%" viewBox="-400 -150 800 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
version="1.1">
<defs>
<path id="sec" d="M0,-140A140,140 0 0,1 0,140A140,140 0 0,1 0,-140" stroke-dasharray="880" stroke-dashoffset="-880.1"
fill="none">
<animate id="second" attributeName="stroke-dashoffset" dur="1s" repeatCount="60" begin="0s;second.end" additive="sum"
accumulate="sum" calcMode="spline" values="0;-14.66" keyTimes="0;1" keySplines="0.42 0.0 0.58 1.0" />
</path>
<path id="min" d="M0,-130A130,130 0 0,1 0,130A130,130 0 0,1 0,-130" stroke-dasharray="817" stroke-dashoffset="-817.1"
fill="none">
<animate id="minute" attributeName="stroke-dashoffset" dur="60s" repeatCount="60" begin="0s;minute.end" additive="sum"
accumulate="sum" calcMode="spline" values="0;0;-13.613" keyTimes="0;0.9833;1" keySplines="0,0,1,1;0.42 0.0 0.58 1.0" />
</path>
<path id="hr" d="M0,-120A120,120 0 0,1 0,120A120,120 0 0,1 0,-120" stroke-dasharray="754" stroke-dashoffset="-754.1"
fill="none">
<animate id="hour" attributeName="stroke-dashoffset" dur="3600s" repeatCount="12" begin="0s;hour.end" additive="sum"
accumulate="sum" calcMode="spline" values="0;0;-62.83" keyTimes="0;0.9997222;1" keySplines="0,0,1,1;0.42 0.0 0.58 1.0" />
</path>
<mask id="mask" maskUnits="userSpaceOnUse" x="-150" y="-150" width="300" height="300">
<g stroke-width="10" stroke-linecap="round" stroke="white">
<use xlink:href="#sec" x="0" y="0" />
<use xlink:href="#min" x="0" y="0" />
<use xlink:href="#hr" x="0" y="0" />
</g>
</mask>
</defs>
<g stroke-width="7" stroke-linecap="round" mask="url(#mask)">
<g stroke="hsla(0, 95%, 25%, 1)">
<use xlink:href="#sec" />
</g>
<g stroke="hsla(188, 15%, 35%, 1)">
<use xlink:href="#min" />
</g>
<g stroke="hsla(218, 5%, 15%, 1)">
<use xlink:href="#hr" />
</g>
</g>
</svg>
<script>
window.onload = function () {
var now = new Date();
var h = now.getHours(), m = now.getMinutes(), s = now.getSeconds();
var curr = h * 60 * 60 + m * 60 + s;
svg.setCurrentTime(curr);
};
</script>
秒针从上到下一直移动到下一个位置,而不是从前一个位置进行动画处理。您可以自己测试。这是托管在代码笔上的代码的link。