在会议室数据库中保存多个数组列表-最佳方法是什么?

时间:2018-11-24 14:47:11

标签: android sqlite arraylist android-room

背景: 我正在尝试为Cardgame构建Deckbuilder。不同的套牌基于 我想在本地安全的一个Arraylist。这意味着您可以创建您的卡座,然后让我希望它能够安全,然后创建一个新卡座,然后能够再次保存它... ->这会产生多个我想要安全的阵列列表同一班。

问题: 在知道我不仅要有一个数组列表的同时,将数组列表存储在房间中的最佳方法是什么?

从我现在所知道的是,我必须创建一个实体类,该实体类将基本上创建一个one(?)表,在该表中彼此之间必须保存数组列表?

有更好的方法吗?

奖金: 我也很想知道如何做一个基本的例子,因为这似乎是我自己很难做到的。

非常感谢!

编辑:

代码示例

所以我用代码样本中的基线实现了以下内容:

  1. 我创建了SaveDeck类,该类应该能够保存具有给定Deckname的Deck : :-

    @实体 公共类SaveDeck实现了Serializable {     @PrimaryKey(autoGenerate = true)     private int _id;

    public SaveDeck(int _id, String deckName, int cardImage, int typeImage, Integer cardCost, String cardName, Integer cardNumber) {
        this._id = _id;
        DeckName = deckName;
        CardImage = cardImage;
        TypeImage = typeImage;
        CardCost = cardCost;
        CardName = cardName;
        CardNumber = cardNumber;
    }
    
    @ColumnInfo(name = "DeckName")
    private String DeckName;
    
    @ColumnInfo(name = "CardImage")
    private int CardImage;
    
    @ColumnInfo(name = "TypeImage")
    private int TypeImage;
    
    @ColumnInfo(name = "CardCost")
    private Integer CardCost;
    
    @ColumnInfo(name = "CardName")
    private String CardName;
    
    @ColumnInfo(name = "CardNumber")
    private Integer CardNumber;
    

    }

  2. 我创建了Dao类,如下所示: :-

    @道 公共接口DeckBuilderDao {

    @Insert(onConflict = OnConflictStrategy.IGNORE)
    public long[] insertCards(SaveDeck... saveDecks);
    
    @Insert(onConflict = OnConflictStrategy.IGNORE)
    public long insertCard(SaveDeck saveDecks);
    
    @Update
    public int updateCardBaseEntries(SaveDeck... saveDecks);
    
    @Update
    public int updateCardBaseEntry(SaveDeck saveDecks);
    
    @Delete
    public int deleteCardBaseEntried(SaveDeck... saveDecks);
    
    @Delete
    public int deleteCardBaseEntry(SaveDeck saveDecks);
    
    @Query("SELECT * FROM SaveDeck")
    public SaveDeck[] getAllDecks();
    
    //probably I do not need the getAllDecks Query. Right now I only need the following one:
    @Query("SELECT * FROM SaveDeck WHERE DeckName = :NameOfDeck ORDER  BY DeckName, CardName")
    public SaveDeck getOneDeck(String NameOfDeck);
    

    }

  3. 进一步创建了数据库类:

    @Database(实体= {SaveDeck.class},版本= 1) 公共抽象类SaveDecksDataBase扩展RoomDatabase {     公共抽象DeckBuilderDao deckBuilderDao(); }

  4. 最后尝试在我各自的片段中创建设置,这是我苦苦挣扎的地方: :-

    公共类review_fragment扩展了片段{

    private List<TransferDeck> mTransferDeck = DataHolder.getInstance().savedDecklistTransfer;
    SaveDecksDataBase mSavedDecksDB;
    Cursor mCursor;
    
    public View onCreateView(@NonNull LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) {
    //return super.onCreateView(inflater, container, savedInstanceState);
        View view = inflater.inflate(R.layout.review_fragment, container, false);
    
        /*Introduce Cards Recycler*/
    
        RecyclerView rvCards = view.findViewById(R.id.rv_review_cardlist);
        rvCards.setLayoutManager(new GridLayoutManager(getActivity(), 5));
        review_RViewAdapter_Cards adapterCards = new review_RViewAdapter_Cards(getContext(), mTransferDeck);
        rvCards.setAdapter(adapterCards);
    
    
    
        /*Init Room database*/
        mSavedDecksDB = Room.databaseBuilder(getActivity(),SaveDecksDataBase.class,"SavedDecksDB.db").build();
        populateDB(mTransferDeck);
    
    
    
    
    
        return view;
    }
    
    private void populateDB(final List<TransferDeck> mTransferDeck) {
        new Thread(new Runnable() {
            @Override
            public void run() {
                List<SaveDeck> mSaveDeck = new ArrayList<>();
                for(int i = 0; i<mTransferDeck.size(); i++){
                    mSaveDeck.add(new SaveDeck(i, "FirstSavedDeck", mTransferDeck.get(i).getCardImage() ,mTransferDeck.get(i).getTypeImage(), mTransferDeck.get(i).getCost(), mTransferDeck.get(i).getName(), mTransferDeck.get(i).getNumber()));
                }
                mSavedDecksDB.deckBuilderDao().insertCards(mSaveDeck);
    
            }
        }).start();
    }
    

    }

因此,现在我不知道如何正确地将新实例添加到我的类SaveDeck中。我习惯将Arraylists与构造函数一起使用。因此,我尝试了这种方法。您可以看看一下,请帮帮我吗?

1 个答案:

答案 0 :(得分:0)

  

知道房间中存储阵列列表的最佳方法是什么   我想不仅只有一个Arraylist出现?

可以说,没有办法是最好的办法。

ArrayList不会仅仅出现,数据和元素结构(如果每个元素存在多个值)来自某个地方,即它们只是容器,而不是分组数据的持久容器。由于最终结果似乎是一个持久的结构化数据集,因此主要利用数据库可能会更简单。

  

我正在尝试为Cardgame构建Deckbuilder。不同的甲板   基于我想在本地安全的一个Arraylist。

这听起来像是纸牌的基础,即游戏可用的纸牌。因此,听起来好像您想要在数据库中的 cards 卡表。

  

这意味着您可以创建甲板,而我希望您能够   保护它,然后创建一个新的甲板,

听起来您想在数据库中找到牌组的表格,并且牌组可以有一张牌列表。那么有几张卡? 10、20、3000?好吧,如果您利用了Realtional Database Manager的关系功能(SQLite以及Room(因为后者是SQLite的抽象层))。因此,很有可能是所谓的映射表(同一事物的引用,关系和其他名称)。

主要存储关系,该关系由可以标识关系的一部分的列和可以标识关系的另一列组成。将其应用到您的情况下,DECK与许多卡有关系,那么CARD可能会出现在许多DECK中。这是映射表所满足的许多关系。因此,您可能需要一个映射表。

作为进一步解释的基础,我们假设我们正在谈论纸牌(黑桃王牌,红桃皇后等)。

因此,我们需要三个表:一个 Card 表,一个 Deck 表以及一个将卡映射到甲板的表(因此反之亦然),一个 Card_Deck_Map < / strong>表。

表保持简单,卡名只有一列。 甲板表将在甲板名称中有一列 为了有效,将使用作为特殊列 rowid 的别名的标识符进行映射。因此,上述表格中的每个表格都会有一个额外的列,称为 _id (将该列命名为 _id ,这对于Android可能是有益的)。

假设您不希望重复使用卡名或卡组名称,因此将施加一个UNIQUE约束,不允许重复使用这些名称。

简而言之,这就是SQL中的样子(这最终是大多数数据存储,操作和提取完成的方式):-

-- Delete the tables if they exist (just in case)
DROP TABLE IF EXISTS card_deck_map;
DROP TABLE IF EXISTS card;
DROP TABLE IF EXISTS deck;

-- Create the tables
CREATE TABLE IF NOT EXISTS card (_id INTEGER PRIMARY KEY, cardname UNIQUE);
CREATE TABLE IF NOT EXISTS deck (_id INTEGER PRIMARY KEY, deckname UNIQUE);
CREATE TABLE IF NOT EXISTS card_deck_map (
    card_reference INTEGER REFERENCES card(_id), 
    deck_reference INTEGER REFERENCES deck(_id),
    PRIMARY KEY(card_reference,deck_reference)
);

-- Add 3 cards to the card table
INSERT INTO card (cardname) VALUES ('CARD001'),('CARD002'),('CARD003');
-- Add 3 decks to the deck table
INSERT INTO deck (deckname) VALUES ('DECK001'),('DECK002');
-- Create some mapping entries (aka put some cards into each deck)
INSERT INTO card_deck_map VALUES
    (1,2), -- _id value for CARD001 should be 1, _id value for DECK002 should be 2
    (3,2), -- CARD003 is in DECK002
    (2,1), -- CARD002 is in DECK001
    (1,1) -- CARD001 is also in DECK002
;
-- Have a look at what we have (ignore the id values they mean little to the user)
SELECT deckname, cardname 
FROM deck 
    JOIN card_deck_map ON deck._id = deck_reference
    JOIN card ON card_deck_map.card_reference = card._id
ORDER BY deckname, cardname
;

以上内容的输出为:-

enter image description here

因此,现在数据库设计看起来很合适,然后可以将其转换为供ROOM使用。

首先是3个实体Defining data using Room entities

Card.java

:-

@Entity (indices = {@Index(value = {"cardname"}, unique = true)})
public class Card {
    @PrimaryKey(autoGenerate = true)
    public long _id;

    @ColumnInfo(name = "cardname")
    public String cardname;

}

Deck.java

:-

@Entity(indices = {@Index(value = "deckname", unique = true)})
public class Deck {

    @PrimaryKey(autoGenerate = true)
    public long _id;

    @ColumnInfo(name = "deckname")
    public String deckname;
}

Card_Deck_Map.java

:-

@Entity(
        primaryKeys = {"card_reference","deck_reference"},
        foreignKeys = {
                @ForeignKey(entity = Card.class,parentColumns = "_id",childColumns = "card_reference"),
                @ForeignKey(entity = Deck.class, parentColumns = "_id",childColumns = "deck_reference")}
                )
public class Card_Deck_Map {

    @ColumnInfo (name="card_reference")
    public long card_reference;

    @ColumnInfo(name="deck_reference")
    public long deck_reference;
}

现在,您需要数据访问对象定义Accessing data using Room DAOs

DeckBuildeDao

:-

@道 公共接口DeckBuilderDao {

@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] insertCards(Card... cards);

@Insert(onConflict = OnConflictStrategy.IGNORE)
public long insertCard(Card card);

@Update
public int updateCardBaseEntries(Card... cards);

@Update
public int updateCardBaseEntry(Card card);

@Delete
public int deleteCardBaseEntried(Card... cards);

@Delete
public int deleteCardBaseEntry(Card card);

@Query("SELECT * FROM card")
public Card[] getAllCards();

@Query("SELECT * FROM card WHERE _id = :id")
public Card getACard(long id);



@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] insertDecks(Deck... decks);

@Insert(onConflict = OnConflictStrategy.IGNORE)
public long insertDeck(Deck deck);

@Update
public int updateDeckEntries(Deck... decks);

@Update
public int updateDeckEntry(Deck deck);

@Delete
public int deleteDeckEntries(Deck... decks);

@Delete
public int deleteDeckEntry(Deck deck);

@Query("SELECT * FROM deck")
public int getAllDecks();

@Query("SELECT * FROM deck WHERE _id = :id")
public Deck getADeck(long id);


@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] addCardDeckEntries(Card_Deck_Map... cardDeckMaps);

@Insert(onConflict = OnConflictStrategy.IGNORE)
public long addCardDeckEntry(Card_Deck_Map cardDeckMap);

@Query("SELECT Deck._id,Card.cardname, Deck.deckname " +
        "FROM deck " +
        "JOIN card_deck_map ON deck._id = card_deck_map.deck_reference " +
        "JOIN card ON card_deck_map.card_reference = card._id " +
        "ORDER BY deckname, cardname")
public Cursor getAllDecksWithCards();

}

将实体和DAO绑定在一起的数据库类

DeckBuilderDatabase.java

:-

@Database(entities = {Card.class, Deck.class, Card_Deck_Map.class}, version = 1)
public abstract class DeckBuilderDatabase extends RoomDatabase {
    public abstract DeckBuilderDao deckBuilderDao();
}

现在是使用数据库的活动。

在这个工作示例中;

  1. 该数据库将根据一副纸牌(不包括小丑)的扑克牌基数填充2个Decks(Deck001和Deck002)。

    1. 纸牌的名称将像黑桃A(红桃2)一样。
  2. 卡片组将装有一些卡片(映射)

    1. 带有所有52张卡片的Deck002。
    2. 带有3张卡片的Deck001。
  3. 卡片组和卡片组将从数据库中提取,并用于填充ListView。

MainActivity.java

public class MainActivity extends AppCompatActivity {

    public static final String[] SUITS = new String[]{"Spades","Hearts","Clubs","Diamons"};
    public static final int CARDS_IN_A_SUIT = 13;


    DeckBuilderDatabase mDBDB;
    SimpleCursorAdapter mSCA;
    ListView mDecks_and_Cards_List;
    Cursor mCursor;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mDecks_and_Cards_List = this.findViewById(R.id.decksandcards);
        mDBDB = Room.databaseBuilder(this,DeckBuilderDatabase.class,"deckbuilder.db").build();
        populateDB();
    }

    /**
     * Populate the DB with some data, extract the data in the DB and setup the ListView
     */
    private void populateDB() {
        new Thread(new Runnable() {
            @Override
            public void run() {

                Card_Deck_Map currentcdm = new Card_Deck_Map();

                Deck[] decks_to_add = new Deck[]{new Deck(), new Deck()};
                decks_to_add[0].deckname = "DECK001";
                decks_to_add[1].deckname= "DECK002";
                mDBDB.deckBuilderDao().insertDecks(decks_to_add);

                // Build Card base pack of 52 (no Jokers)
                Card[] cardstoadd = new Card[CARDS_IN_A_SUIT * SUITS.length];
                int counter = 0;
                for (int suit = 0; suit < SUITS.length; suit++) {
                    for (int cardval = 0; cardval < CARDS_IN_A_SUIT; cardval++) {
                        Card thiscard = new Card();
                        String thiscardname = generateCardValueDescription(cardval+1,suit);
                        thiscard.cardname = thiscardname;
                        cardstoadd[counter++] = thiscard;
                    }
                }
                mDBDB.deckBuilderDao().insertCards(cardstoadd);

                // Populate the decks with cards Deck002 has full pack of 52 Deck001 has 3 cards
                Card_Deck_Map[] mappings = new Card_Deck_Map[55];
                for (int cardid = 1; cardid < 53; cardid++) {
                    Card_Deck_Map cdm = new Card_Deck_Map();
                    cdm.deck_reference = 2;
                    cdm.card_reference = cardid;
                    mappings[cardid-1] = cdm;
                }
                Card_Deck_Map cdm53 = new Card_Deck_Map();
                cdm53.card_reference = 19;
                cdm53.deck_reference = 1;
                mappings[52] = cdm53;
                Card_Deck_Map cdm54 = new Card_Deck_Map();
                cdm54.card_reference = 10;
                cdm54.deck_reference = 1;
                mappings[53] = cdm54;
                Card_Deck_Map cdm55 = new Card_Deck_Map();
                cdm55.card_reference = 23;
                cdm55.deck_reference = 1;
                mappings[54] = cdm55;
                mDBDB.deckBuilderDao().addCardDeckEntries(mappings);

                // Get the Decks and cards in the decks
                mCursor = mDBDB.deckBuilderDao().getAllDecksWithCards();
                setupOrRefeshListView();
            }
        }).start();
    }


    /**
     * Handles the ListView (also write data to the log for debugging)
     */
    private void setupOrRefeshListView() {
        int rowcount = mCursor.getCount();
        Log.d("ROWS","Number of rows in the Cursor is " + String.valueOf(rowcount));
        while (mCursor.moveToNext()) {
            Log.d(
                    "ROWS",
                    "Row " +
                            String.valueOf(mCursor.getPosition()) +
                            " Has a deck called " +
                            mCursor.getString(mCursor.getColumnIndex("deckname")) +
                            " and a card called " +
                            mCursor.getString(mCursor.getColumnIndex("cardname"))
            );
        }
        if (mSCA == null) {
            mSCA = new SimpleCursorAdapter(
                    this,
                    android.R.layout.simple_list_item_2,
                    mCursor,
                    new String[]{
                            "deckname",
                            "cardname"},
                    new int[]{
                            android.R.id.text1,
                            android.R.id.text2},
                    0
            );
            mDecks_and_Cards_List.setAdapter(mSCA);
        } else {
            mSCA.swapCursor(mCursor);
        }
    }

    /**
     *  Converts numeric cardvalue (1-13) and suit to a decriptive name
     * @param cardvalue
     * @param suit
     * @return
     */
    private String generateCardValueDescription(int cardvalue, int suit) {
        String rv;
        switch (cardvalue) {
            case 1:
                rv = "Ace of " + SUITS[suit];
                break;
            case 11:
                rv = "Jack of " + SUITS[suit];
                break;
            case 12:
                rv = "Queen of " + SUITS[suit];
                break;
            case 13:
                rv = "King of " + SUITS[suit];
                break;
                default:
                    rv = String.valueOf(cardvalue) + " of " + SUITS[suit];
        }
        return rv;
    }
}

结果迷你应用程序:-

enter image description here