Linux和窗口套接字编程(Linux服务器,Windows客户端)

时间:2018-11-24 14:18:18

标签: linux windows sockets

我想连接linux服务器和Windows客户端 这些是linux服务器和Windows客户端的简单(基本)示例

这些代码在(Linux服务器,Linux客户端)和(Windows服务器,Windows客户端)中运行良好

(因为是本地的?)

如何连接linux服务器和Windows客户端?

(在Linux下,我在VirtualBox中执行了代码)

如果客户端使用端口55000(IP 127.0.0.1)输入,则它们将交互并更改 一些消息

client.c(窗口)

#define _WINSOCK_DEPRECATED_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#pragma comment(lib, "ws2_32.lib")
#include <winsock2.h>
#include <stdio.h>

#define PORT 55000
#define BUFFER_SIZE 100

int main() {
    WSADATA wsdata;

    if (WSAStartup(MAKEWORD(2, 2), &wsdata) != 0) {
        printf("Fail to initiate ws2_d2.dll \n\n");
        return 0;
    }

    printf("Success to initiate ws_32.dll\n\n");

    SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);

    SOCKADDR_IN serverAddress;
    ZeroMemory(&serverAddress, sizeof(serverAddress));

    serverAddress.sin_family = AF_INET;
    serverAddress.sin_port = htons(PORT);

    ****************//VirtualBox IP '10.0.2.15'********************
    serverAddress.sin_addr.s_addr = inet_addr("10.0.2.15"); 

    if ((connect(clientSocket, (SOCKADDR*)(&serverAddress), sizeof(serverAddress)) != 0)) {
        printf("Fail to connect.\n\n");
        return 0;
    }

    printf("connected!!! \n\n");

    char toServer[BUFFER_SIZE];

    strcpy(toServer, "Hello Server!!! I'm client!");

    send(clientSocket, toServer, strlen(toServer) + 1, 0);

    printf("Data to server : %s\n\n", toServer);

    char fromServer[BUFFER_SIZE + 1];

    recv(clientSocket, fromServer, BUFFER_SIZE, 0);

    printf("received data from server : %s\n", fromServer);

    closesocket(clientSocket);

    WSACleanup();
    printf("Exit ws_32.dll\n\n");
    return 0;
}

server.c(Linux)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>

#define PORT 55000

int main(){
    int server_socket;
    int client_socket;

    struct sockaddr_in server_address={0,};
    struct sockaddr_in client_address={0,};

    int client_address_size;

    char toClient[] = "Hello Client!!\n";
    char fromClient[100];

    server_socket = socket(AF_INET, SOCK_STREAM, 0);
    printf("Server Socket Create!!!\n");

    memset(&server_address, 0, sizeof(server_address));

    server_address.sin_family=AF_INET;
    server_address.sin_addr.s_addr = htonl(INADDR_ANY);
    server_address.sin_port = htons(PORT);

    bind(server_socket,(struct sockaddr*)&server_address,
        sizeof(server_address));
    listen(server_socket, 5);

    printf("Wait Client...\n");
    client_address_size = sizeof(client_address);
    client_socket = accept(server_socket, (struct sockaddr*)%client_address
                            &client_address_size)
    printf("Client Connect!!!\n");

    read(client_socket, fromClient, sizeof(fromClient));
    printf("From Client Message: %s\n", fromClient);

    write(client_socket, toClient, sizeof(toClient));
    printf("To Client Message: %s\n", toClient);

    close(client_socket);
    return 0;
}

0 个答案:

没有答案