我正在尝试使用python制作蛇游戏,但可惜的是我的蛇和苹果没有出现在屏幕上,我所看到的只是一个灰色的屏幕,上面没有任何东西,您能帮我吗?谢谢! 附注-我也想解释一下为什么我当前的代码无法正常工作,所以将来我会避免使用它,再次感谢。
import pygame, sys, random, time
from pygame.locals import *
pygame.init()
mainClock = pygame.time.Clock()
windowWidth = 500
windowHeight = 500
windowSurface = pygame.display.set_mode((windowWidth, windowHeight), 0, 32)
red = (255, 0, 0)
green = (0, 255, 0)
color = (100, 100, 100)
snakeHead = [250, 250]
snakePosition = [[250, 250],[240, 250],[230, 250]]
applePosition = [random.randrange(1,50)*10,random.randrange(1,50)*10]
def collisionBoundarias(snakeHead):
if snakeHead[0] >= 500 or snakeHead[0] < 0 or snakeHead[1] >= 500 or snakeHead[1] < 0:
return 1
else:
return 0
def collisionSelf(SnakePosition):
snakeHead = snakePosition[0]
if snakeHead in snakePosition[1:]:
return 1
else:
return 0
while True:
windowSurface.fill(color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.type == pygame.K_RIGHT or event.key == pygame.K_d:
snakeHead[0] += 10
if event.type == pygame.K_LEFT or event.key == pygame.K_a:
snakeHead[0] -= 10
if event.type == pygame.K_UP or event.type == pygame.K_w:
snakeHead[1] += 10
if event.type == pygame.K_DOWN or event.type == pygame.K_s:
snakeHead[1] -= 10
def displaySnake(snakePosition):
for position in snakePosition:
pygame.draw.rect(windowSurface ,red,pygame.Rect(position[0],position[1],10,10))
def display_apple(windowSurface, applePosition, apple):
windowSurface.blit(apple ,(applePosition[0], applePosition[1]))
snakePosition.insert(0,list(snakeHead))
snakePosition.pop()
def displayFinalScore(displayText, finalScore):
largeText = pygame.font.Font('freesansbold.ttf',35)
TextSurf = largeText.render(displayText, True, (255, 255, 255))
TextRect = TextSurf.get_rect()
TextRect.center = ((windowWidth/2),(windowHeight/2))
windowSurface.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
def collisionApple(applePosition, score):
applePosition = [random.randrange(1,50)*10,random.randrange(1,50)*10]
score += 1
return applePosition, score
if snakeHead == applePosition:
applePosition, score = collisionApple(applePosition, score)
snakePosition.insert(0,list(snakeHead))
pygame.display.update()
clock = pygame.time.Clock()
clock.tick(20)
答案 0 :(得分:0)
如注释中所述,这些对象不会出现,因为您永远不会通过调用display_apple
和import pygame, sys, random, time
from pygame.locals import *
pygame.init()
mainClock = pygame.time.Clock()
windowWidth = 500
windowHeight = 500
windowSurface = pygame.display.set_mode((windowWidth, windowHeight), 0, 32)
clock = pygame.time.Clock()
red = (255, 0, 0)
green = (0, 255, 0)
color = (100, 100, 100)
snakeHead = [250, 250]
snakePosition = [[250, 250],[240, 250],[230, 250]]
applePosition = [random.randrange(1,50)*10,random.randrange(1,50)*10]
apple = pygame.Surface((10, 10))
apple.fill(green)
score = 0
speed = 10
# Define a velocity variable (a list or better a pygame.Vector2).
velocity = pygame.Vector2(speed, 0)
def collisionBoundarias(snakeHead):
return snakeHead[0] >= 500 or snakeHead[0] < 0 or snakeHead[1] >= 500 or snakeHead[1] < 0
def collisionApple(applePosition, score):
applePosition = [random.randrange(1,50)*10,random.randrange(1,50)*10]
score += 1
return applePosition, score
def displaySnake(snakePosition):
for position in snakePosition:
pygame.draw.rect(windowSurface, red, pygame.Rect(position[0], position[1], 10, 10))
def display_apple(windowSurface, applePosition, apple):
windowSurface.blit(apple, (applePosition[0], applePosition[1]))
while True:
# Event handling.
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
# Replace `type` with `key`.
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
velocity.x = speed
velocity.y = 0
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
velocity.x = -speed
velocity.y = 0
if event.key == pygame.K_UP or event.key == pygame.K_w:
velocity.x = 0
velocity.y = -speed
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
velocity.x = 0
velocity.y = speed
# Game logic.
snakeHead[0] += velocity.x # Update the x-position every frame.
snakeHead[1] += velocity.y # Update the y-position every frame.
snakePosition.insert(0, snakeHead)
snakePosition.pop()
if snakeHead == applePosition:
applePosition, score = collisionApple(applePosition, score)
snakePosition.insert(0, snakeHead)
# Drawing.
windowSurface.fill(color)
displaySnake(snakePosition)
display_apple(windowSurface, applePosition, apple)
pygame.display.update()
clock.tick(20)
函数来绘制它们。在while循环中一次又一次地定义这些函数也没有意义。
这是代码的固定版本。我更改了运动代码,以使蛇在每一帧中连续运动。 (它仍然可以改进,但我尝试使其保持简单。)
CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION