我想做的就是当敌人转过身子时,精灵会翻转,下面的代码是我所管理的,但是现在它只有在方向改变了两个时才翻转,这是接近的,但不是我所需要的。请帮忙。
[HideInInspector]
public bool facingRight = true;
public float speed;
Rigidbody2D rbody;
public float timer;
Animator anim;
public float directionx;
// Use this for initialization
void Start()
{
rbody = GetComponent<Rigidbody2D>();
StartCoroutine(Move(timer));
}
IEnumerator Move(float timer)
{
while (0 < 1)
{
Vector2 targetVelocity = new Vector2(directionx, 0);
rbody.velocity = targetVelocity * speed;
yield return new WaitForSeconds(timer);
facingRight = !facingRight;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
Vector2 targetVelocity1 = new Vector2(-directionx, 0);
rbody.velocity = targetVelocity1 * speed;
yield return new WaitForSeconds(timer);
}
}
}
答案 0 :(得分:0)
代码是很容易说明的,您只需要设置一个变量即可知道玩家开始移动的方向(在我的情况下为m_FacingRight
),然后确定何时希望发生“翻转”呼叫flipFunction()
:
private bool m_FacingRight = true; // For determining which way the player is currently facing.
private void flipFunction()
{
// Switch the way the player is labelled as facing.
m_FacingRight = !m_FacingRight;
// Multiply the player's x local scale by -1.
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}