C#UNITY 2D尝试在x方向上翻转精灵

时间:2018-11-19 16:12:26

标签: c# unity3d

我想做的就是当敌人转过身子时,精灵会翻转,下面的代码是我所管理的,但是现在它只有在方向改变了两个时才翻转,这是接近的,但不是我所需要的。请帮忙。

   [HideInInspector]
    public bool facingRight = true;
    public float speed;
    Rigidbody2D rbody;
    public float timer;
    Animator anim;
    public float directionx;

// Use this for initialization

void Start()
    {
        rbody = GetComponent<Rigidbody2D>();

        StartCoroutine(Move(timer));
    }



    IEnumerator Move(float timer)
    {
        while (0 < 1)

        {
            Vector2 targetVelocity = new Vector2(directionx, 0);

            rbody.velocity = targetVelocity * speed;

            yield return new WaitForSeconds(timer);

            facingRight = !facingRight;

            Vector3 theScale = transform.localScale;

            theScale.x *= -1;

            transform.localScale = theScale;

            Vector2 targetVelocity1 = new Vector2(-directionx, 0);

            rbody.velocity = targetVelocity1 * speed;

            yield return new WaitForSeconds(timer);
        }

    }

}

1 个答案:

答案 0 :(得分:0)

代码是很容易说明的,您只需要设置一个变量即可知道玩家开始移动的方向(在我的情况下为m_FacingRight),然后确定何时希望发生“翻转”呼叫flipFunction()

private bool m_FacingRight = true;  // For determining which way the player is currently facing.  

private void flipFunction()
{
  // Switch the way the player is labelled as facing.
  m_FacingRight = !m_FacingRight;

  // Multiply the player's x local scale by -1.
  Vector3 theScale = transform.localScale;
  theScale.x *= -1;
  transform.localScale = theScale;    
}
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