无法创建某些大小的BMP文件

时间:2018-11-19 13:47:21

标签: c++ bmp

我正在为我的应用程序创建小的BMP文件,其中一些(取决于像素数)使我的应用程序崩溃,Windows认为它们已损坏。工作尺寸的示例是60 x 60像素,但不是61 x 61(变量m_width和m_height)。

使用的结构(#pragma包应用于与BMP相关的结构):

struct Rgb /// vector's content
{
    uint8_t r;
    uint8_t g;
    uint8_t b;
};

#pragma pack(push, 1)
struct FileHeader
{
    int16_t bfType;
    int32_t bfSize;
    int16_t bfReserved1;
    int16_t bfReserved2;
    int32_t bfOffBits;
};

struct BitMapInfoHeader
{
    int32_t biSize;   
    int32_t biWidth;
    int32_t biHeight;
    int16_t biPlanes; 
    int16_t biBitCount;
    int32_t biCompression;
    int32_t biSizeImage; 
    int32_t biXPelsPerMeter;
    int32_t biYPelsPerMeter;
    int32_t biClrUsed;
    int8_t  biClrImportant;
    int8_t  biClrRotation;
    int16_t biReserved;
};

struct RGBQuad
{
    int8_t rgbBlue;
    int8_t rgbGreen;
    int8_t rgbRed;
    int8_t rgbReserved;
};
#pragma pack(pop)

我为整个BMP文件分配内存,为每个文件区域分配指针,填充结构,从其他数组复制像素数据并保存文件。代码:

    int m_width = 60, m_height = 60;

    uint8_t* data = new uint8_t[ m_width * m_height ];
    memset( data, 0, m_width * m_height );
    data[ 2 ] = 1;             /// one pixel differs

    std::vector< Rgb > RGBVec = { { 223, 223, 123 }, { 230, 0, 12 } };
    int numberOfSymbols = RGBVec.size();

    FileHeader* fileHeader;
    BitMapInfoHeader* infoHeader;
    RGBQuad* colorTable;
    uint8_t* m_pBMPFile;        /// pointer to bitmap in memory
    uint8_t* m_BMPData;         /// begin of pixel data

    int m_BMPFileLength = sizeof( FileHeader ) + sizeof( BitMapInfoHeader )
        + numberOfSymbols * sizeof( RGBQuad ) + m_width * m_height;

/// assign pointers to specific parts of bitmap:
    m_pBMPFile = new uint8_t[ m_BMPFileLength ];
    memset( m_pBMPFile, 0, m_BMPFileLength );
    fileHeader = reinterpret_cast< FileHeader* >( m_pBMPFile );
    infoHeader = reinterpret_cast< BitMapInfoHeader* >( m_pBMPFile + sizeof( FileHeader ) );
    colorTable =
        reinterpret_cast< RGBQuad* >( m_pBMPFile + sizeof( FileHeader ) + sizeof( BitMapInfoHeader ) );
    m_BMPData = reinterpret_cast< uint8_t* >( m_pBMPFile + sizeof( FileHeader ) + sizeof( BitMapInfoHeader )
        + numberOfSymbols * sizeof( RGBQuad ) );

///////////
/// FileHeader:
    fileHeader->bfType = 0x4d42;            /// magic number
    fileHeader->bfSize = m_BMPFileLength;
    fileHeader->bfOffBits = int( m_BMPData - m_pBMPFile );

/// BitMapInfoHeader:
    infoHeader->biSize = 40;
    infoHeader->biWidth = m_width;
    infoHeader->biHeight = -m_height;       /// multiplied by -1 so pixels are displayed top-down
    infoHeader->biPlanes = 1;
    infoHeader->biBitCount = 8;
    infoHeader->biCompression = 0;
    infoHeader->biSizeImage = 0;
    infoHeader->biXPelsPerMeter = 2835;
    infoHeader->biYPelsPerMeter = 2835;
    infoHeader->biClrUsed = numberOfSymbols;
    infoHeader->biClrImportant = 0;
    infoHeader->biClrRotation = 0;
/// palette:
    int i = 0;
    for( auto& s : RGBVec )
    {
        ( &colorTable[ i ] )->rgbRed = s.r;
        ( &colorTable[ i ] )->rgbGreen = s.g;
        ( &colorTable[ i ] )->rgbBlue = s.b;
        ++i;
    }

/// apply pixel data:
    memcpy( m_BMPData, data, m_width * m_height );
/// save:
    std::ofstream file2( "out.bmp", std::ios::binary | std::ios::trunc );
    file2.write( ( char* )m_pBMPFile, m_BMPFileLength );
    file2.close();

    delete[] m_pBMPFile;

在64位VS2015上编译。

1 个答案:

答案 0 :(得分:0)

主要问题是fetchPlaceDetail() { this.isLoading = true; getPlaceDetail() .where("placeId", "==", "p002") .onSnapshot(docs => { docs.forEach(doc => { const { placeName, description, todo } = doc.data(); this.placeName = placeName; this.description = description; this.todo = todo; this.isLoading = false }) }) } 应该被填充,以使字节宽度可以被4整除。您可以对m_width使用以下公式来保证这一点。在这种情况下,它将宽度从61更改为64。多余的字节可以忽略。

此外,您可以通过避免过度使用指针来简化代码。将标头声明为局部变量就足够了。使用width_in_bytes分配std::vector而不是data。并使用可以管理数据的单个RGBQ标头。示例:

new/delete