由于某种原因,此处的条件(“ if id === reset”)不起作用:既未清除间隔,也未重置状态。如果我在setInterval中移动“ const id”,则会得到“ undefined”,这可能是因为它的值。不幸的是,我不知道如何解决它。
class Clock extends Component {
constructor(props) {
super(props);
this.state ={
break:5,
session:25,
timer: 1500,
isRunning:false,
}
this.handleSession = this.handleSession.bind(this);
this.handleTimer=this.handleTimer.bind(this);
}
handleSession(event){
const id= event.target.id;
let breakvar= this.state.break;
let sessionvar= this.state.session;
let isRunning=this.state.isRunning;
if(!isRunning && id==="break-increment" && breakvar<=59){
this.setState((state) => ({
break: this.state.break +1}))}
}
else if (!isRunning && id==="session-decrement" && sessionvar>1){
this.setState((state) => ({
session: this.state.session -1, timer:this.state.timer - 60}))}
}
handleTimer(evt){
const id=evt.target.id;
clearInterval(this.Interval)
this.Interval=setInterval(() => {
let timer=this.state.timer;
if(timer > 0){
this.setState({
timer: this.state.timer - 1
})
}else if(id==="reset"){
clearInterval(this.Interval);
this.setState((state) => ({
session: 25, timer:1500, break:5, isRunning:false}))
}
else{
clearInterval(this.Interval)}
},1000)}
Clock(){
let minutes = Math.floor(this.state.timer / 60);
let seconds = this.state.timer - minutes * 60;
seconds = seconds < 10 ? '0' + seconds : seconds;
minutes = minutes < 10 ? '0' + minutes : minutes;
return minutes + ':' + seconds;
}
render() {
return(
<div id="container">
<Display break={this.state.break} displayTime={this.Clock()} session={this.state.session}/>
<p id="break-label">Break length</p>
<Button onClick={this.handleSession} id="break-increment"/>
<p id="session-label">Session length</p>
<Button onClick={this.handleSession} id="session-decrement"/>
<Button onClick={this.handleTimer} id="start_stop"/>
<Button onClick={this.handleTimer} id="reset"/>
</div>
)
}
答案 0 :(得分:1)
您的else
语句将永远不会到达,因为timer
几乎总是大于0,除非定时器用完了。因此,当用户按下reset键时,if( timer > 0 )
的情况将会发生,并且永远不会进入else if(id==="reset")
这是您的代码,请注意,我将break
重命名为break1
,因为break
是JavaScript中的保留字。
handleSession(event){
const id = event.target.id;
const { break1, session, isRunning } = this.state;
if(!isRunning && id==="break-increment" && break1<=59) {
this.setState({
break1: this.state.break1 +1
})
} else if (!isRunning && id==="session-decrement" && session > 1) {
this.setState((state) => ({
session: this.state.session -1, timer:this.state.timer - 60
}))
}
}
handleTimer(evt) {
const id=evt.target.id;
clearInterval(this.Interval)
this.Interval=setInterval(() => {
let timer=this.state.timer;
if(timer > 0 && id !== 'reset'){
this.setState({
timer: this.state.timer - 1
})
} else if (id==="reset") {
clearInterval(this.Interval);
this.setState({
session: 25, timer:1500, break1:5, isRunning:false
})
} else {
clearInterval(this.Interval);
}
}, 1000)
}
https://repl.it/@AnonymousSB/SO53367240
注意:没有实际的Display
和Button
组件,我不得不替换渲染。
答案 1 :(得分:0)
这是带有ES6箭头功能的工作示例:
import React, { Component, Fragment } from "react";
export default class MyComponent extends Component {
constructor(props) {
super(props);
this.state = {};
}
handleTimer = id => {
clearInterval(this.interval);
this.interval = setInterval(() => {
let timer = this.state.timer;
if (timer > 0) {
this.setState({
timer: this.state.timer - 1
});
}
}, 1000);
else if (id === "reset") {
clearInterval(this.interval);
this.setState(state => ({
session: 25,
timer: 1500,
break: 5,
isRunning: false
}));
}
};
render() {
return (
<Fragment>
<button onClick={() => this.handleTimer('reset')}>Reset</button>
<button onClick={() => this.handleTimer('start')}>Start</button>
</Fragment>
);
}
}
请注意,我已经使用了ES6箭头功能,因此可以通过单击按钮上的 this 来使用它。如果您喜欢坚持自己的实现,请确保在构造函数中绑定到此:
export default class MyComponent extends Component {
constructor(props) {
super(props);
this.handleTimer = this.handleTimer.bind(this);
}
这是一个有效的代码框:https://codesandbox.io/s/wq253893w5