我试图在选择一个数字时更改gameBoard数组,但是在传递单元格ID来更改适当的索引时遇到了麻烦。具体来说,我想获取父单元格为空的ID,并使用该ID将其与gameBoard数组进行比较,并将其更改为输入的值。我现在正努力传递ID。
<template>
<div>
<div class = "wrapper"> <div class= "list" v-for="(n,index) in gameAnswer">
<div v-bind:id= "index" class = "cell-empty" v-if= "randomNumber(index)">
<input type="text">
</div>
<div class = "cell" v-else> {{n}} </div>
</div>
<br>
<br>
<div class = "list" v-for="n in gameBoard"> {{n}} </div>
<br>
<br>
<div class = "list" v-for="n in gameAnswer"> {{n}} </div>
</div>
</div>
</template>
<script>
export default {
name: 'sudoku',
data: function(){
return{
gameAnswer: [4,3,5,2,6,9,7,8,1,6,8,2,5,7,1,4,9,3, 1,9,7,8,3,4,5,6,2, 8,2,6,1,9,5,3,4,7, 3,7,4,6,8,2,9,1,5,9,5,1,7,4,3,6,2,8,5,1,9,3,2,6,8,7,4, 2,4,8,9,5,7,1,3,6,7,6,3,4,1,8,2,5,9],
gameBoard: [4,3,5,2,6,9,7,8,1,6,8,2,5,7,1,4,9,3, 1,9,7,8,3,4,5,6,2, 8,2,6,1,9,5,3,4,7, 3,7,4,6,8,2,9,1,5,9,5,1,7,4,3,6,2,8,5,1,9,3,2,6,8,7,4, 2,4,8,9,5,7,1,3,6,7,6,3,4,1,8,2,5,9],
}
},
computed: {
}
},
methods:{
randomNumber: function(index){
// console.log(index);
var val = Math.floor(Math.random()*3);
if(val == 0){
this.gameBoard[index] = 0;
return true;
} else{
return false;
}
},
changeVal(index){
console.log(index);
}
},
};
</script>
答案 0 :(得分:0)
由于JavaScript的限制,Vue无法检测到对数组的以下更改:
直接用索引设置项目时,例如vm.items[indexOfItem] = newValue
修改数组的长度时,例如vm.items.length = newLength
例如:
var vm = new Vue({
data: {
items: ['a', 'b', 'c']
}
})
vm.items[1] = 'x' // is NOT reactive
vm.items.length = 2 // is NOT reactive
要克服第1条警告,以下两项将与vm.items[indexOfItem] = newValue
相同,但也会在反应性系统中触发状态更新:
// Vue.set
Vue.set(vm.items, indexOfItem, newValue)
// Array.prototype.splice
vm.items.splice(indexOfItem, 1, newValue)
来源 https://vuejs.org/v2/guide/list.html#Caveats
示例 我还没有测试过,但是应该可以工作
<script>
export default {
name: 'sudoku',
data () {
return {
gameAnswer: [4, 3, 5, 2, 6, 9, 7, 8, 1, 6, 8, 2, 5, 7, 1, 4, 9, 3, 1, 9, 7, 8, 3, 4, 5, 6, 2, 8, 2, 6, 1, 9, 5, 3, 4, 7, 3, 7, 4, 6, 8, 2, 9, 1, 5, 9, 5, 1, 7, 4, 3, 6, 2, 8, 5, 1, 9, 3, 2, 6, 8, 7, 4, 2, 4, 8, 9, 5, 7, 1, 3, 6, 7, 6, 3, 4, 1, 8, 2, 5, 9],
gameBoard: [4, 3, 5, 2, 6, 9, 7, 8, 1, 6, 8, 2, 5, 7, 1, 4, 9, 3, 1, 9, 7, 8, 3, 4, 5, 6, 2, 8, 2, 6, 1, 9, 5, 3, 4, 7, 3, 7, 4, 6, 8, 2, 9, 1, 5, 9, 5, 1, 7, 4, 3, 6, 2, 8, 5, 1, 9, 3, 2, 6, 8, 7, 4, 2, 4, 8, 9, 5, 7, 1, 3, 6, 7, 6, 3, 4, 1, 8, 2, 5, 9]
}
},
methods: {
randomNumber (index) {
var val = Math.floor(Math.random() * 3)
if (val === 0) {
this.$set(this.gameBoard, index, 0)
return true
} else {
return false
}
},
changeVal (index, number) {
this.$set(this.gameBoard, index, number)
}
}
}
</script>
<template>
<div>
<div class="wrapper">
<div class="list" v-for="(number,index) in gameAnswer" :key="index">
<div v-bind:id="index" class="cell-empty" v-if="randomNumber(index)">
<input type="text" v-on:keyup="changeVal( index, number)">
</div>
<div class="cell" v-else>
{{number}}
</div>
</div>
<div class="list" v-for="(number, index) in gameBoard" :key="index">
{{number}}
</div>
<div class="list" v-for="(number, index) in gameAnswer" :key="index">
{{number}}
</div>
</div>
</div>
</template>