This is my code for snake. system("cls")
is not efficient at all, the console flickers...
#include <iostream>
#include <string>
#include <windows.h>
#include <cstdlib>
#include <ctime>
#include <conio.h>
using namespace std;
bool status = false, win = false;
struct Snake {
int index_i;
int index_j;
};
class Game {
private:
enum eDir { UP, RIGHT, DOWN, LEFT };
eDir direction;
const int height = 25, width = 50, max_size = (height - 2)*(width - 2);
int snake_size = 1, food_x, food_y, snake_x, snake_y, score, speed;
char snake = '@', food = '*', frame = '#';
Snake *snake_body = new Snake[max_size];
public:
Game() {
snake_x = height / 2;
snake_y = width / 2;
snake_body[0].index_i = snake_x;
snake_body[0].index_j = snake_y;
PutFood();
}
~Game() {
delete[] snake_body;
}
void DrawTable() {
system("cls");
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (!i || i == height - 1 || !j || j == width - 1) {
cout << frame;
}
else if (i == food_x && j == food_y) {
cout << food;
}
else if (Check(i, j)) {
cout << snake;
}
else {
cout << " ";
}
}
cout << endl;
}
cout << "Your current score is: " << score;
}
void Control() {
if (_kbhit()) {
switch (_getch()) {
case 'w':
direction = UP;
break;
case 'a':
direction = LEFT;
break;
case 's':
direction = DOWN;
break;
case 'd':
direction = RIGHT;
break;
}
}
}
void Process() {
switch (direction) {
case UP:
snake_x--;
Move();
break;
case LEFT:
snake_y--;
Move();
break;
case DOWN:
snake_x++;
Move();
break;
case RIGHT:
snake_y++;
Move();
break;
}
}
void Move() {
/*for (int i = 0; i < snake_size; i++) { tail collision logic (if you try to reverse your move, you die). Optional.
if (snake_body[i].index_i == snake_x && snake_body[i].index_j == snake_y) {
status = true;
return;
}
}*/
snake_body[snake_size].index_i = snake_x;
snake_body[snake_size].index_j = snake_y;
if (!snake_x || snake_x == height - 1 || !snake_y || snake_y == width - 1) { // collision logic
status = true;
}
else if (snake_x == food_x && snake_y == food_y) {
snake_size++;
score++;
if (snake_size == max_size) {
win = true;
return;
}
PutFood();
}
else {
for (int index = 0; index < snake_size; index++) {
snake_body[index].index_i = snake_body[index + 1].index_i;
snake_body[index].index_j = snake_body[index + 1].index_j;
}
snake_body[snake_size].index_i = 0;
snake_body[snake_size].index_j = 0;
}
Sleep(speed);
}
void PutFood() {
srand(time(NULL));
food_x = rand() % (height - 2) + 2;
food_y = rand() % (width - 2) + 2;
}
bool Check(int i, int j) {
for (int k = 0; k < snake_size; k++) {
if (i == snake_body[k].index_i && j == snake_body[k].index_j) {
return true;
}
}
return false;
}
int getScore() {
return score;
}
void setSpeed(int s) {
speed = s;
}
};
int main() {
Game snake_game;
char exit;
string error = "Invalid choice, please choose 1-3";
int speed, choice;
cout << "Contol: WASD" << endl << "Set the difficulty level: " << endl << "1. Easy" << endl << "2. Normal" << endl << "3. Hard" << endl;
label:
cin >> choice;
try {
if (choice < 1 || choice > 3) throw error;
}
catch (char *error) {
cout << error << endl;
goto label;
}
switch (choice) {
case 1:
speed = 250;
break;
case 2:
speed = 75;
break;
case 3:
speed = 0;
break;
}
snake_game.setSpeed(speed);
while (!status && !win) {
snake_game.DrawTable();
snake_game.Control();
snake_game.Process();
}
if (status && !win) {
system("cls");
cout << "YOU LOST! Your score is: " << snake_game.getScore() << endl;
}
if (win) {
system("cls");
cout << "Congratulations! You won the game!" << endl << "Your score is: " << snake_game.getScore() << endl;
}
cin >> exit;
return 0;
}
答案 0 :(得分:3)
system(“ cls”)速度很慢。另外,您无需刷新整个屏幕,因为大多数屏幕不会更改每一帧。我看到您已经包含windows.h,所以我猜您只需要在Windows上运行即可。因此,我建议使用Windows API中的函数。
这是一个例子
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), {10, 10});
std::cout << ' ';
此代码会将光标位置更改为坐标(10,10),并输出一个空格。 您可以为每个帧要更改的每个“像素”执行此操作。
答案 1 :(得分:2)
在Unix系统上, curses 是实现像您这样的基于文本的程序的经典方法:
使用诅咒,程序员能够编写基于文本的应用程序 无需直接编写任何特定的终端类型。诅咒 执行系统上的库发送正确的控制字符 根据终端类型。它提供一个或多个的抽象 映射到终端屏幕的窗口。每个窗口都代表 通过字符矩阵。程序员设置所需的外观 ,然后告诉curses程序包更新屏幕。 该库确定了所需的最少更改集 更新显示,然后使用终端的 具体功能和控制顺序。 [维基百科]
很显然,正在开发一个名为PDCurses的Windows端口。您可以查看它是否满足您的需求。
答案 2 :(得分:0)
system("cls")
实际上是运行整个Windows程序(cmd.exe
)来清除控制台。这当然不是很有效。取而代之的是,我们只需要执行相同的操作,即 cmd.exe 中的 cls 命令。为了获得清晰的屏幕,我们可以使用ScrollConsoleScreenBuffer
-将控制台屏幕缓冲区的内容替换为空格
BOOL cls()
{
HANDLE hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
if (GetConsoleScreenBufferInfo(hConsoleOutput, &csbi))
{
CHAR_INFO fi = { ' ', csbi.wAttributes };
csbi.srWindow.Left = 0;
csbi.srWindow.Top = 0;
csbi.srWindow.Right = csbi.dwSize.X - 1;
csbi.srWindow.Bottom = csbi.dwSize.Y - 1;
return ScrollConsoleScreenBufferW(hConsoleOutput, &csbi.srWindow, 0, csbi.dwSize, &fi);
}
return FALSE;
}
答案 3 :(得分:0)
system("cls")
的效率太低。这是清理屏幕的类似方法:
//First get the console handle and its info.
HANDLE hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsoleOut, &csbiInfo);
//Fill with ' ' in the whole console(number = X*Y).
FillConsoleOutputCharacter(hConsoleOut, ' ', csbiInfo.dwSize.X * csbiInfo.dwSize.Y, home, &dummy);
csbiInfo.dwCursorPosition.X = 0;
csbiInfo.dwCursorPosition.Y = 0;
//Set the Cursor Position to the Beginning.
SetConsoleCursorPosition(hConsoleOut, csbiInfo.dwCursorPosition);
答案 4 :(得分:-1)
As you are using conio.h, you can use gotoxy(x, y)
to go to the coordinate, which you want to delete and just perform a printf(" ")
with a whitespace.