我正在尝试在我的网站上集成名为SiamPay的付款方式,但我不知道javascript:(
在SiamPay网站上,他们有以下指示:
将以下程序代码复制到您的付款页面,然后 动态自己生成下面的金额显示
<form name="payForm" method="post" action="https://www.siampay.com/b2c2/eng/payment/payForm.jsp">
<input type="submit" name="submit" value="Buy">
<input type="hidden" name="amount" value="Amount">
<input type="hidden" name="merchantId" value="76117579">
<input type="hidden" name="orderRef" value="76117579">
<input type="hidden" name="currCode" value="764" >
<input type="hidden" name="successUrl" value="">
<input type="hidden" name="failUrl" value="">
<input type="hidden" name="cancelUrl" value="">
<input type="hidden" name="remark" value="">
<input type="hidden" name="lang" value="E">
<input type="hidden" name="payMethod" value="ALL">
</form>
jsp中的示例:
<%
double amount = qty * unitPrice ;
%>
<form name="payForm" method="post" action="https://www.siampay.com/eng/payment/payForm.jsp">
<input type="submit" name="submit" value="Buy">
<input type="hidden" name="amount" value="<%= amount %>">
<input type="hidden" name="merchantId" value="76117579">
<input type="hidden" name="orderRef" value="76117579">
<input type="hidden" name="currCode" value="764" >
<input type="hidden" name="successUrl" value="">
<input type="hidden" name="failUrl" value="">
<input type="hidden" name="cancelUrl" value="">
<input type="hidden" name="remark" value="">
<input type="hidden" name="lang" value="E">
</form>
我想创建一个字段,用户可以在其中输入要用THB(泰国货币)支付的金额并将该值传输到该字段: ”>。
我认为这相对容易,但是因为我从未使用过JavaScript,所以我有点困惑。
感谢您的帮助。
非常感谢您。
最好的问候, 亚历克斯
答案 0 :(得分:1)
无需创建额外的输入字段。您必须将 name = amount 输入的类型更改为数字,以便用户可以看到。现在,用户可以输入自己选择的号码,然后点击“付款”按钮以提交付款表格。
using (var client = new WebClient())
{
client.Headers.Add("Content-Type:application/octet-stream");
client.Headers.Add("Origin:http://localhost:50920");
client.Headers.Add("Access-Control-Allow-
Origin:http://localhost:9000");
client.UseDefaultCredentials = true;
client.Credentials = CredentialCache.DefaultCredentials;
}
答案 1 :(得分:0)
尝试这样的事情:
<form name="payForm" method="post" action="https://www.siampay.com/eng/payment
/payForm.jsp">
<input type="submit" name="submit" value="Buy">
<input type="hidden" id="amount" value="<%= amount %>">
<input type="hidden" name="merchantId" value="76117579">
<input type="hidden" name="orderRef" value="76117579">
<input type="hidden" name="currCode" value="764" >
<input type="hidden" name="successUrl" value="">
<input type="hidden" name="failUrl" value="">
<input type="hidden" name="cancelUrl" value="">
<input type="hidden" name="remark" value="">
<input type="hidden" name="lang" value="E">
</form>
<button id='cmdSend'>Click me</button>
<input id='howmuch' type="number" name="amount" value=1000>
还有JS:
document.getElementById("cmdSend").addEventListener("click", myFunction);
function myFunction() {
document.getElementById("cmdSend").innerHTML = "YOU CLICKED ME!";
//Get the value the user typed:
var Value = document.getElementById("howmuch").value;
console.log(Value);
//Set the value into the hidden input, can be done in 2 ways:
document.getElementById("amount").value = Value;
document.getElementById("amount").setAttribute('value',Value);
//Check the value got assigned:
console.log(document.getElementById("amount").value);
}
答案 2 :(得分:0)
要为元素设置值,可以使用document.getElementById()。value函数。如下所示,将金额数据设置到Amount变量中。
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <vector>
#include <iostream>
#include <cstdarg>
struct Program
{
static GLuint Load( const char* shader, ... )
{
GLuint prog = glCreateProgram();
va_list args;
va_start( args, shader );
while( shader )
{
const GLenum type = va_arg( args, GLenum );
AttachShader( prog, type, shader );
shader = va_arg( args, const char* );
}
va_end( args );
glLinkProgram( prog );
CheckStatus( prog );
return prog;
}
private:
static void CheckStatus( GLuint obj )
{
GLint status = GL_FALSE;
if( glIsShader(obj) ) glGetShaderiv( obj, GL_COMPILE_STATUS, &status );
if( glIsProgram(obj) ) glGetProgramiv( obj, GL_LINK_STATUS, &status );
if( status == GL_TRUE ) return;
GLchar log[ 1 << 15 ] = { 0 };
if( glIsShader(obj) ) glGetShaderInfoLog( obj, sizeof(log), NULL, log );
if( glIsProgram(obj) ) glGetProgramInfoLog( obj, sizeof(log), NULL, log );
std::cerr << log << std::endl;
std::exit( EXIT_FAILURE );
}
static void AttachShader( GLuint program, GLenum type, const char* src )
{
GLuint shader = glCreateShader( type );
glShaderSource( shader, 1, &src, NULL );
glCompileShader( shader );
CheckStatus( shader );
glAttachShader( program, shader );
glDeleteShader( shader );
}
};
const char* vert = R"GLSL(
#version 330 core
layout( location = 0 ) in vec4 inPos;
layout( location = 1 ) in float inDist;
out float dist;
void main()
{
dist = inDist;
gl_Position = inPos;
}
)GLSL";
const char* frag = R"GLSL(
#version 330 core
in float dist;
out vec4 outColor;
void main()
{
if( dist > 0.5 )
{
outColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}
else
{
outColor = vec4( 0.0, 1.0, 0.0, 1.0 );
}
}
)GLSL";
int main( int argc, char** argv )
{
glfwInit();
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 );
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
GLFWwindow* window = glfwCreateWindow( 640, 480, "GLFW", NULL, NULL );
glfwMakeContextCurrent( window );
glewInit();
glfwSwapInterval( 1 );
GLuint prog = Program::Load( vert, GL_VERTEX_SHADER, frag, GL_FRAGMENT_SHADER, NULL );
glUseProgram( prog );
GLuint vao = 0;
glGenVertexArrays( 1, &vao );
glBindVertexArray( vao );
GLuint vbo0 = 0;
glGenBuffers( 1, &vbo0 );
glBindBuffer( GL_ARRAY_BUFFER, vbo0 );
std::vector<float> data0 =
{
-0.5f, -0.5f,
0.5f, 0.5f,
};
glBufferData( GL_ARRAY_BUFFER, data0.size() * sizeof( std::vector<float>::value_type ), data0.data(), GL_STATIC_DRAW );
glVertexAttribPointer( 0 , 2, GL_FLOAT, GL_FALSE, 0, 0 );
glEnableVertexAttribArray( 0 );
GLuint vbo1 = 0;
glGenBuffers( 1, &vbo1 );
glBindBuffer( GL_ARRAY_BUFFER, vbo1 );
std::vector<float> data1 =
{
0.0f, 1.0f,
};
glBufferData( GL_ARRAY_BUFFER, data1.size() * sizeof( std::vector<float>::value_type ), data1.data(), GL_STATIC_DRAW );
glVertexAttribPointer( 1 , 1, GL_FLOAT, GL_FALSE, 0, 0 );
glEnableVertexAttribArray( 1 );
while( !glfwWindowShouldClose( window ) )
{
glfwPollEvents();
int w, h;
glfwGetFramebufferSize( window, &w, &h );
glViewport( 0, 0, w, h );
glClear( GL_COLOR_BUFFER_BIT );
glUseProgram( prog );
glBindVertexArray( vao );
glDrawArrays( GL_LINES, 0, 2 );
glfwSwapBuffers( window );
}
glfwDestroyWindow( window );
glfwTerminate();
}
此外,修改输入标签的金额以包含相同的ID:
var Amount = 123;
<input type="hidden" name="amount" id="amtId" value="Amount">
var Amount = 123;
function setAmountValue() {
document.getElementById('amtId').value = Amount;
}