C#-多线程TCP服务器/客户端

时间:2018-11-15 10:45:33

标签: c# multithreading tcp

我正在尝试了解如何制作优质的多线程TCP服务器的正确方法。

这是我到目前为止所拥有的:

public class WorldServer
    {

        public List<ServerClient> clients = new List<ServerClient>();


        public int port = 8080;
        public TcpListener server;
        private bool serverStarted;

        private int connectionIncrementor;

        private MySQLConnection mySQLConnection = new MySQLConnection();
        private MySqlConnection mysqlConn = null;

        static void Main(string[] args)
        {
            WorldServer serverInstance = new WorldServer();
            Console.WriteLine("Starting World Server...");

            try
            {
                serverInstance.mysqlConn = new MySqlConnection(serverInstance.mySQLConnection.mysqlConnectionString);
                serverInstance.mysqlConn.Open();
                Console.WriteLine("Connected to MySQL version: " + serverInstance.mysqlConn.ServerVersion + "\n");
            }
            catch (Exception e)
            {
                Console.WriteLine("MySQL Error: " + e.ToString());
            }
            finally
            {
                if (serverInstance.mysqlConn != null)
                {
                    serverInstance.mysqlConn.Close();
                }
            }

            serverInstance.clients = new List<ServerClient>();

            try
            {
                serverInstance.server = new TcpListener(IPAddress.Any, serverInstance.port);
                serverInstance.server.Start();

                serverInstance.StartListening();

                serverInstance.serverStarted = true;

                Console.WriteLine("Server has been started on port: " + serverInstance.port);
            }
            catch (Exception e)
            {
                Console.WriteLine("Socket error: " + e.Message);
            }

            while (true)
            {
                serverInstance.Update();
            }

        }


        private void Update()
        {
            //Console.WriteLine("Call");
            if (!serverStarted)
            {
                return;
            }

            foreach (ServerClient c in clients.ToList())
            {
                //Check if TCP is not null
                if (c.tcp == null)
                    return;

                // Is the client still connected?
                if (!IsConnected(c.tcp))
                {
                    c.tcp.Close();
                    clients.Remove(c);
                    Console.WriteLine(c.connectionId + " has disconnected.");
                    continue;
                    //Console.WriteLine("Check for connection?\n");
                }
                else
                {
                    // Check for message from Client.
                    NetworkStream s = c.tcp.GetStream();
                    if (s.DataAvailable)
                    {
                        string data = c.streamReader.ReadLine();

                        if (data != null)
                        {
                            if (ValidateJSON(data))
                            {
                                Thread incomingData = new Thread(() => OnIncomingData(c, data));
                                incomingData.Start();
                            }
                        }

                    }
                    //continue;
                }
            }



        }

        public bool ValidateJSON(string s)
        {
            try
            {
                JToken.Parse(s);
                return true;
            }
            catch (JsonReaderException ex)
            {
                Trace.WriteLine(ex);
                return false;
            }
        }

        private void OnIncomingData(ServerClient c, string data)
        {
            dynamic json = JsonConvert.DeserializeObject(data);

            string header = json.header;
            //Console.WriteLine("HEADER ID:" + json.header);

            string connId = json.connectionId;
            int.TryParse(connId, out int connectionId);

            int characterId = 0;
            Dictionary<string, string> receivedData = new Dictionary<string, string>();

            if (json.data != null)
            {
                receivedData = json.data.ToObject<Dictionary<string, string>>();
            }


            if (json.data["characterId"] != null)
            {
                characterId = json.data["characterId"];
            }

            string prefix = header.Substring(0, 2);
            if (prefix != "1x")
            {
                Console.WriteLine("Unknown packet: " + data + "\n");
            }
            else
            {
                string HeaderPacket = header.Substring(2);
                switch (HeaderPacket)
                {
                    default:
                        Console.WriteLine("Unknown packet: " + data + "\n");
                        break;
                    case "004":
                        Console.WriteLine("Test Packet"); ;
                        break;
                }
            }


            //Broadcast(null, data, clients);
            //Console.WriteLine(c.clientName + " has sent the following message :" + data);
        }


        public bool IsConnected(TcpClient c)
        {
            try
            {
                if (c != null && c.Client != null && c.Client.Connected)
                {
                    if (c.Client.Poll(0, SelectMode.SelectRead))
                    {
                        return !(c.Client.Receive(new byte[1], SocketFlags.Peek) == 0);
                    }

                    return true;
                }
                else
                {
                    return false;
                }
            }
            catch
            {
                return false;
            }
        }

        private void StartListening()
        {
            server.BeginAcceptTcpClient(OnConnection, server);
        }

        private void OnConnection(IAsyncResult ar)
        {
            connectionIncrementor++;
            TcpListener listener = (TcpListener)ar.AsyncState;
            clients.Add(new ServerClient(listener.EndAcceptTcpClient(ar)));
            clients[clients.Count - 1].connectionId = connectionIncrementor;
            StartListening();


            //Send a message to everyone, say someone has connected!
            Dictionary<string, object> SendDataBroadcast = new Dictionary<string, object>();
            SendDataBroadcast.Add("connectionId", clients[clients.Count - 1].connectionId);

            Broadcast("001", SendDataBroadcast, clients[clients.Count - 1].connectionId);
            Console.WriteLine(clients[clients.Count - 1].connectionId + " has connected.");
        }

        public void Broadcast(string header, Dictionary<string, object> data, int cnnId = 0)
        {
            string jsonData = JsonConvert.SerializeObject(data, Formatting.Indented);

            foreach (ServerClient c in clients)
            {
                try
                {
                    if (header == null)
                    {
                        header = "000";
                    }
                    JsonData SendData = new JsonData();
                    SendData.header = "0x" + header;
                    SendData.data = JObject.Parse(jsonData);
                    SendData.connectionId = cnnId;
                    string JSonData = JsonConvert.SerializeObject(SendData);
                    //Console.WriteLine("SENDING: " + JSonData);
                    c.streamWriter.WriteLine(JSonData);
                    c.streamWriter.Flush();
                }
                catch (Exception e)
                {
                    Console.WriteLine("Write error : " + e.Message + " to client " + c.connectionId);
                }
            }
        }


        public void Send(string header, Dictionary<string, object> data, int cnnId)
        {
            string jsonData = JsonConvert.SerializeObject(data, Formatting.Indented);

            foreach (ServerClient c in clients.ToList())
            {

                if (c.connectionId == cnnId)
                {
                    try
                    {
                        //Console.WriteLine("Sending...");
                        if (header == null)
                        {
                            header = "000";
                        }
                        JsonData SendData = new JsonData();
                        SendData.header = "0x" + header;
                        SendData.data = JObject.Parse(jsonData);
                        SendData.connectionId = cnnId;

                        string JSonData = JsonConvert.SerializeObject(SendData);

                        c.streamWriter.WriteLine(JSonData);
                        c.streamWriter.Flush();
                        //Console.WriteLine("Trying to send data to connection id: " + cnnId + " data:" + sendData);
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine("Write error : " + e.Message + " to client " + c.connectionId);
                    }
                }
            }
        }
    }

    public class ServerClient
    {
        public TcpClient tcp;
        public StreamReader streamReader;
        public StreamWriter streamWriter;
        public int accountId;
        public int connectionId;
        public ServerClient(TcpClient clientSocket)
        {
            tcp = clientSocket;
            streamReader = new StreamReader(tcp.GetStream(), false);
            streamWriter = new StreamWriter(tcp.GetStream());
            clientSocket.NoDelay = true;
        }
    }

TCP服务器正常工作。但是我真的不确定这是否是我可以采取的最佳方法。

  1. 我是否做好了多线程?可能不会。我想收到一些我可以做得更好的建议。
  2. 是否需要在每个OnIncomingData上创建一个新线程?
  3. 我需要在每个SendBroadcast上创建一个新线程吗?
  4. 我经常在这里foreach (ServerClient c in clients.ToList())收到错误消息。可能是什么原因造成的?
  5. 客户端的哪些部分最好是多线程的,又可以是传入数据的侦听功能或发送功能?
  6. 欢迎所有建议!

1 个答案:

答案 0 :(得分:-2)

去年,我为OP编写了一个代码,该代码是一个TCP Server,然后又写入了SQL Server。几分钟前,我修改了该代码以使其更通用。所做的更改未经测试,但原始代码运行良好。我使用了异步发送和接收。我还使用了fifo将消息从传输层发送到应用程序层。参见下面的代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Data;
using System.Data.SqlClient;
using System.Timers;
using System.Threading;

namespace TCP_Server
{
    public class StateObject
    {
        public long connectionNumber = -1;
        public Socket workSocket { get; set; }
        public byte[] buffer { get; set; }
        public int fifoCount { get; set; }

    }
    public enum PROCESS_STATE
    {
        ACCEPT,
        READ,
        PROCESS,
        UNPACK
    }
    public enum UNPACK_STATUS
    {
        ERROR,
        NOT_ENOUGH_BYTES,
        BAD_CRC,
        GOOD_MESSAGE,
        DEFAULT
    }
    public enum PROTOCOL_NUMBER
    {
        LOGIN_MESSAGE,
        NONE
    }


    class Program
    {
        const string IP = "127.0.0.1";
        const int PORT = 8841;
        const Boolean test = true;

        static void Main(string[] args)
        {
            Server server = new Server(IP, PORT, test);

            Console.WriteLine("Connection Ended");

        }
    }

    public class Server
    {
        const int BUFFER_SIZE = 1024;
        const string CONNECT_STRING = @"Data Source=.\SQLEXPRESS;Initial Catalog=MyDataTable;Integrated Security=SSPI;";
        const string LOGIN_INSERT_COMMMAND_TEXT = "use MyTable INSERT INTO Login (TerminalID,Date) VALUES(@TerminalID,@Date)";
        const string LOCATION_INSERT_COMMMAND_TEXT = "INSERT INTO MyTable (CurrTime, Message)" +
            "VALUES (@CurrTime, @Message)";
        static SqlConnection conn = null;
        static SqlCommand cmdLogin = null;
        static SqlCommand cmdLocation = null;

        static long connectionNumber = 0;
        //mapping of connection number to StateObject
        static Dictionary<long, KeyValuePair<List<byte>, StateObject>> connectionDict = new Dictionary<long, KeyValuePair<List<byte>, StateObject>>();
        //fifo contains list of connections number wait with receive data
        public static List<long> fifo = new List<long>();

        public static AutoResetEvent allDone = new AutoResetEvent(false);
        public static AutoResetEvent acceptDone = new AutoResetEvent(false);




        public enum DATABASE_MESSAGE_TYPE
        {
            LOGIN,
            LOCATION
        }
        public class WriteDBMessage
        {
            public DATABASE_MESSAGE_TYPE message { get; set; }
        }
        public class WriteDBMessageLogin : WriteDBMessage
        {
            public DateTime date { get; set; }
            public string message { get; set; }
        }
        public class WriteDBMessageLocation : WriteDBMessage
        {
            public DateTime currTime { get; set; }
            public byte[] message { get; set; }
        }
        public static class WriteDBAsync
        {
            public enum Mode
            {
                READ,
                WRITE
            }
            public static List<WriteDBMessage> fifo = new List<WriteDBMessage>();
            public static System.Timers.Timer timer = null;

            public static void WriteDatabase()
            {
                timer = new System.Timers.Timer(1000);
                timer.Elapsed += Timer_Elapsed;
                timer.Start();
            }
            public static WriteDBMessage ReadWriteFifo(Mode mode, WriteDBMessage message)
            {
                Object thisLock2 = new Object();

                lock (thisLock2)
                {
                    switch (mode)
                    {
                        case Mode.READ:
                            if (fifo.Count > 0)
                            {
                                message = fifo[0];
                                fifo.RemoveAt(0);
                            }
                            break;
                        case Mode.WRITE:
                            fifo.Add(message);
                            break;
                    }

                }
                return message;
            }
            static void Timer_Elapsed(object sender, ElapsedEventArgs e)
            {
                timer.Enabled = false;
                WriteDBMessage row = null;
                int rowsAdded = 0;
                uint number = 0;
                try
                {

                    while ((row = ReadWriteFifo(Mode.READ, null)) != null)
                    {
                        switch (row.message)
                        {
                            case DATABASE_MESSAGE_TYPE.LOGIN:
                                 cmdLogin.Parameters["@Date"].Value = ((WriteDBMessageLogin)row).date;
                                rowsAdded = cmdLogin.ExecuteNonQuery();
                                break;
                        }
                    }
                }
                catch (Exception ex)
                {
                    //Console.WriteLine("Error : '{0}'", ex.Message);
                }
                timer.Enabled = true;
            }
        }


        public Server(string IP, int port, Boolean test)
        {
            try
            {
                conn = new SqlConnection(CONNECT_STRING);
                conn.Open();

                cmdLogin = new SqlCommand(LOGIN_INSERT_COMMMAND_TEXT, conn);
                cmdLogin.Parameters.Add("@TerminalID", SqlDbType.NVarChar, 8);
                cmdLogin.Parameters.Add("@Date", SqlDbType.DateTime);

                cmdLocation = new SqlCommand(LOCATION_INSERT_COMMMAND_TEXT, conn);
                cmdLocation.Parameters.Add("@IMEI", SqlDbType.NVarChar, 50);
                cmdLocation.Parameters.Add("@TrackTime", SqlDbType.DateTime);
                cmdLocation.Parameters.Add("@currTime", SqlDbType.DateTime);
                cmdLocation.Parameters.Add("@Longitude", SqlDbType.NChar, 50);
                cmdLocation.Parameters.Add("@Lattitude", SqlDbType.NVarChar, 50);
                cmdLocation.Parameters.Add("@speed", SqlDbType.Float);

            }
            catch (Exception ex)
            {
                Console.WriteLine("Error : '{0}'", ex.Message);
                //Console.ReadLine();
                return;
            }

            try
            {
                //initialize the timer for writing to database.
                WriteDBAsync.WriteDatabase();
                StartListening(IP, port, test);

                // Open 2nd listener to simulate two devices, Only for testing
                //StartListening(IP, port + 1, test);

                ProcessMessages();
            }
            catch (Exception ex)
            {
                Console.WriteLine("Error : '{0}'", ex.Message);
                //Console.ReadLine();
                return;
            }
        }

        public void StartListening(string IP, int port, Boolean test)
        {
            try
            {
                // Establish the local endpoint for the socket.
                // The DNS name of the computer
                // running the listener is "host.contoso.com".
                IPHostEntry ipHostInfo = Dns.GetHostEntry(IP);  //Dns.Resolve(Dns.GetHostName());
                IPAddress ipAddress = ipHostInfo.AddressList[0];
                //IPAddress local = IPAddress.Parse(IP);

                IPEndPoint localEndPoint = null;
                if (test)
                {
                    localEndPoint = new IPEndPoint(IPAddress.Any, port);
                }
                else
                {
                    localEndPoint = new IPEndPoint(ipAddress, port);
                }

                // Create a TCP/IP socket.
                Socket listener = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
                // Bind the socket to the local endpoint and listen for incoming connections.


                allDone.Reset();
                acceptDone.Reset();
                listener.Bind(localEndPoint);
                listener.Listen(100);

                //login code, wait for 1st message
                Console.WriteLine("Wait 5 seconds for login message");

                listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
        public void ProcessMessages()
        {
            UInt16 sendCRC = 0;
            DateTime date;
            int year = 0;
            int month = 0;
            int day = 0;
            int hour = 0;
            int minute = 0;
            int second = 0;

            KeyValuePair<List<byte>, StateObject> byteState;
            KeyValuePair<UNPACK_STATUS, byte[]> status;
            byte[] receiveMessage = null;
            StateObject state = null;
            byte[] serialNumber = null;
            byte[] serverFlagBit = null;
            byte[] stringArray = null;
            string stringMessage = "";
            byte lengthOfCommand = 0;

            PROTOCOL_NUMBER protocolNumber = PROTOCOL_NUMBER.NONE;            

            try
            {
                Boolean firstMessage = true;
                acceptDone.Set();
                //loop forever
                while (true)
                {
                    allDone.WaitOne();

                    //read fifo until empty
                    while (true)
                    {
                        //read one connection until buffer doesn't contain any more packets
                        byteState = ReadWrite(PROCESS_STATE.PROCESS, null, null, -1);

                        if (byteState.Value.fifoCount == -1) break;

                        state = byteState.Value;
                        while (true)
                        {
                            status = Unpack(byteState);
                            if (status.Key == UNPACK_STATUS.NOT_ENOUGH_BYTES)
                                break;

                            if (status.Key == UNPACK_STATUS.ERROR)
                            {
                                Console.WriteLine("Error : Bad Receive Message, Data");
                                break;
                            }

                            //message is 2 start bytes + 1 byte (message length) + 1 byte message length + 2 end bytes
                            receiveMessage = status.Value;

                            int messageLength = receiveMessage[2];
                            Console.WriteLine("Status : '{0}', Receive Message : '{1}'", status.Key == UNPACK_STATUS.GOOD_MESSAGE ? "Good" : "Bad", BytesToString(receiveMessage.Take(messageLength + 5).ToArray()));

                            if (status.Key != UNPACK_STATUS.GOOD_MESSAGE)
                            {
                                break;
                            }
                            else
                            {
                                if (firstMessage)
                                {
                                    if (receiveMessage[3] != 0x01)
                                    {
                                        Console.WriteLine("Error : Expected Login Message : '{0}'", BytesToString(receiveMessage));
                                        break;
                                    }
                                    firstMessage = false;
                                }

                                //skip start bytes, message length.  then go back 4 bytes (CRC and serial number)
                                serialNumber = receiveMessage.Skip(2 + 1 + messageLength - 4).Take(2).ToArray();

                                protocolNumber = (PROTOCOL_NUMBER)receiveMessage[3];
                                Console.WriteLine("Protocol Number : '{0}'", protocolNumber.ToString());
                                switch (protocolNumber)
                                {
                                    case PROTOCOL_NUMBER.LOGIN_MESSAGE:
                                         break;

                                } //end switch
                            }// End if
                        } //end while
                    }//end while fifo > 0
                    allDone.Reset();
                }//end while true
            }
            catch (Exception e)
            {

                Console.WriteLine(e.Message);
            }

        }
        static string BytesToString(byte[] bytes)
        {

            return string.Join("", bytes.Select(x => x.ToString("X2")));
        }
        static KeyValuePair<UNPACK_STATUS, byte[]> Unpack(KeyValuePair<List<byte>, StateObject> bitState)
        {
            List<byte> working_buffer = bitState.Key;
            //return null indicates an error
            if (working_buffer.Count() < 3) return new KeyValuePair<UNPACK_STATUS, byte[]>(UNPACK_STATUS.NOT_ENOUGH_BYTES, null);

            int len = working_buffer[2];

            if (working_buffer.Count < len + 5) return new KeyValuePair<UNPACK_STATUS, byte[]>(UNPACK_STATUS.NOT_ENOUGH_BYTES, null);
            // check start and end bytes
            // remove message fro workig buffer and dictionary 
            KeyValuePair<List<byte>, StateObject> byteState = ReadWrite(PROCESS_STATE.UNPACK, null, null, bitState.Value.connectionNumber);
            if (byteState.Key.Count == 0) return new KeyValuePair<UNPACK_STATUS, byte[]>(UNPACK_STATUS.ERROR, null);

            List<byte> packet = byteState.Key;

            //crc test
            byte[] crc = packet.Skip(len + 1).Take(2).ToArray();
            ushort crcShort = (ushort)((crc[0] << 8) | crc[1]);
            //skip start bytes, crc, and end bytes

            return new KeyValuePair<UNPACK_STATUS, byte[]>(UNPACK_STATUS.GOOD_MESSAGE, packet.ToArray());
        }

        static KeyValuePair<List<byte>, StateObject> ReadWrite(PROCESS_STATE ps, Socket handler, IAsyncResult ar, long unpackConnectionNumber)
        {
            KeyValuePair<List<byte>, StateObject> byteState = new KeyValuePair<List<byte>, StateObject>(); ;
            StateObject stateObject = null;
            int bytesRead = -1;
            int workingBufferLen = 0;
            List<byte> working_buffer = null;
            byte[] buffer = null;

            Object thisLock1 = new Object();

            lock (thisLock1)
            {
                switch (ps)
                {
                    case PROCESS_STATE.ACCEPT:

                        acceptDone.WaitOne();
                        acceptDone.Reset();
                        stateObject = new StateObject();
                        stateObject.buffer = new byte[BUFFER_SIZE];
                        connectionDict.Add(connectionNumber, new KeyValuePair<List<byte>, StateObject>(new List<byte>(), stateObject));
                        stateObject.connectionNumber = connectionNumber++;

                        stateObject.workSocket = handler;

                        byteState = new KeyValuePair<List<byte>, StateObject>(null, stateObject);
                        acceptDone.Set();
                        break;

                    case PROCESS_STATE.READ:
                        //catch when client disconnects

                        //wait if accept is being called
                        //acceptDone.WaitOne();
                        try
                        {
                            stateObject = ar.AsyncState as StateObject;
                            // Read data from the client socket. 
                            bytesRead = stateObject.workSocket.EndReceive(ar);

                            if (bytesRead > 0)
                            {
                                byteState = connectionDict[stateObject.connectionNumber];

                                buffer = new byte[bytesRead];
                                Array.Copy(byteState.Value.buffer, buffer, bytesRead);

                                byteState.Key.AddRange(buffer);
                            }
                            //only put one instance of connection number into fifo
                            if (!fifo.Contains(byteState.Value.connectionNumber))
                            {

                                fifo.Add(byteState.Value.connectionNumber);
                            }
                        }
                        catch (Exception ex)
                        {
                            //will get here if client disconnects
                            fifo.RemoveAll(x => x == byteState.Value.connectionNumber);
                            connectionDict.Remove(byteState.Value.connectionNumber);
                            byteState = new KeyValuePair<List<byte>, StateObject>(new List<byte>(), null);
                        }
                        break;

                    case PROCESS_STATE.PROCESS:
                        if (fifo.Count > 0)
                        {
                            //get message from working buffer
                            //unpack will later delete message
                            //remove connection number from fifo
                            // the list in the key in known as the working buffer
                            byteState = new KeyValuePair<List<byte>, StateObject>(connectionDict[fifo[0]].Key, connectionDict[fifo[0]].Value);
                            fifo.RemoveAt(0);
                            //put a valid value in fifoCount so -1 below can be detected.
                            byteState.Value.fifoCount = fifo.Count;
                        }
                        else
                        {
                            //getting here is normal when there is no more work to be performed
                            //set fifocount to zero so rest of code know fifo was empty so code waits for next receive message
                            byteState = new KeyValuePair<List<byte>, StateObject>(null, new StateObject() { fifoCount = -1 });
                        }
                        break;

                    case PROCESS_STATE.UNPACK:
                        try
                        {
                            working_buffer = connectionDict[unpackConnectionNumber].Key;
                            workingBufferLen = working_buffer[2];
                            if ((working_buffer[0] != 0x78) && (working_buffer[1] != 0x78) && (working_buffer[workingBufferLen + 3] != 0x0D) && (working_buffer[workingBufferLen + 4] != 0x0A))
                            {



                                working_buffer.Clear();
                                return new KeyValuePair<List<byte>, StateObject>(new List<byte>(), null);
                            }
                            List<byte> packet = working_buffer.GetRange(0, workingBufferLen + 5);
                            working_buffer.RemoveRange(0, workingBufferLen + 5);
                            byteState = new KeyValuePair<List<byte>, StateObject>(packet, null);
                        }
                        catch (Exception ex)
                        {

                            int testPoint = 0;
                        }

                        break;
                }// end switch
            }

            return byteState;
        }

        public static void AcceptCallback(IAsyncResult ar)
        {
            try
            {

                // Get the socket that handles the client request.
                // Retrieve the state object and the handler socket
                // from the asynchronous state object.

                Socket listener = (Socket)ar.AsyncState;
                Socket handler = listener.EndAccept(ar);

                // Create the state object.
                StateObject state = ReadWrite(PROCESS_STATE.ACCEPT, handler, ar, -1).Value;

                handler.BeginReceive(state.buffer, 0, BUFFER_SIZE, 0,
                    new AsyncCallback(ReadCallback), state);

            }
            catch (Exception ex)
            {
                int myerror = -1;
            }
        }
        public static void ReadCallback(IAsyncResult ar)
        {
            try
            {
                StateObject state = ar.AsyncState as StateObject;
                Socket handler = state.workSocket;

                // Read data from the client socket. 
                KeyValuePair<List<byte>, StateObject> byteState = ReadWrite(PROCESS_STATE.READ, handler, ar, -1);

                if (byteState.Value != null)
                {
                    allDone.Set();
                    handler.BeginReceive(state.buffer, 0, BUFFER_SIZE, 0,
                        new AsyncCallback(ReadCallback), state);
                }
                else
                {
                    int testPoint = 0;
                }
            }
            catch (Exception ex)
            {
                int myerror = -1;
            }

            // Signal the main thread to continue.  
            allDone.Set();
        }


    }
}
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