由于Angularjs binding value from service中的@sehaxx,已经解决了一些错误,我想在示例中引入异步,如以下代码所示,其中变量是异步初始化的,其值未反映在视图中。>
(function(angular) {
'use strict';
angular.
module('myServiceModule', []).
controller('MyController', ['$scope', 'notify','$log', function($scope, notify, $log) {
this.clickCount = 0;
this.clickLimit = notify.clickLimit();
this.callNotify = function(msg) {
notify.push(msg);
this.clickCount = notify.clickCount();
$log.debug("[controller] Click count is now", this.clickCount, " and limit is ", this.clickLimit);
};
}]).
factory('notify', ['$window','$log', '$timeout', function(win,$log, $timeout) {
var msgs = [];
var clickCounter = 0;
var countLimit = 0;
$timeout( function(){
countLimit = Math.floor(Math.random() * 10)+1;
$log.debug("[service] Click limit initialized at", countLimit);
return countLimit;
}, 10);
return {
clickLimit: function(){
return countLimit;
},
clickCount: function() {
clickCounter = msgs.length;
$log.debug("[service] You are clicking, click count is now", clickCounter, " limit is ", countLimit);
return clickCounter;
},
push: function(msg) {
msgs.push(msg);
clickCounter = msgs.length;
$log.debug("[service] Counter is", clickCounter, " on ", countLimit);
if (msgs.length === countLimit) {
win.alert(msgs.join('\n'));
msgs = [];
}
}
}
}]);
})(window.angular);
中的工作示例
答案 0 :(得分:0)
之所以无法按预期运行,是因为countLimit
是一个基元,并且基元总是通过byVal而不是byRef传递,因此工厂无法在以下位置更新值:以后。
将countLimit
更改为对象可以解决此问题,因为对象的值是对对象属性的引用。换句话说,我们能够传递byRef。我们只需要更新代码即可引用该对象的子属性,而不是直接引用该值,即countLimit.value
。
工作示例:https://codepen.io/anon/pen/VVmdbE?editors=1111
(function(angular) {
'use strict';
angular.
module('myServiceModule', []).
controller('MyController', ['$scope', 'notify', '$log', function($scope, notify, $log) {
this.clickCount = 0;
this.clickLimit = notify.clickLimit();
this.callNotify = function(msg) {
notify.push(msg);
this.clickCount = notify.clickCount();
$log.debug("[controller] Click count is now", this.clickCount, " and limit is ", this.clickLimit.value);
};
}]).
factory('notify', ['$window', '$log', '$timeout', function(win, $log, $timeout) {
var msgs = [];
var clickCounter = 0;
var countLimit = {
value: 0,
};
$timeout(function() {
countLimit.value = Math.floor(Math.random() * 10) + 1;
$log.debug("[service] Click limit initialized at", countLimit.value);
return countLimit;
}, 10);
return {
clickLimit: function() {
$log.debug("called clickLimit");
return countLimit;
},
clickCount: function() {
clickCounter = msgs.length;
$log.debug("[service] You are clicking, click count is now", clickCounter, " limit is ", countLimit);
return clickCounter;
},
push: function(msg) {
msgs.push(msg);
clickCounter = msgs.length;
$log.debug("[service] Counter is", clickCounter, " on ", countLimit);
if (msgs.length === countLimit.value) {
win.alert(msgs.join('\n'));
msgs = [];
}
}
}
}]);
})(window.angular);
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Example - example-services-usage-production</title>
<script src="https://code.angularjs.org/snapshot/angular.min.js"></script>
<script src="script.js"></script>
</head>
<body ng-app="myServiceModule">
<div id="simple" ng-controller="MyController as self">
<p>Let's try this simple notify service, injected into the controller...</p>
<input ng-init="message='test'" ng-model="message">
<button ng-click="self.callNotify(message);">NOTIFY</button>
<p>(you have to click {{self.clickLimit.value-self.clickCount}} times more to see an alert)</p>
<div>You have clicked {{ self.clickCount }} times</div>
</div>
</body>
</html>