我正在研究protein analysis project。我们收到带有四个过滤器(红色,绿色,蓝色和黄色)的images *蛋白。这些RGBY通道中的每个通道都包含唯一数据,因为使用不同的滤镜可以看到不同的细胞结构。
想法是使用预先训练的网络,例如VGG19并将通道数从默认的3扩展到4。类似这样:
(我的应用程序,不允许我在10个声望之前直接添加图像,请按“运行代码段”按钮进行可视化显示):
<img src="https://i.stack.imgur.com/TZKka.png" alt="Italian Trulli">
图片:RGB扩展为RGBY的VGG模型
Y通道应为现有预训练通道的副本。这样就可以利用预训练的权重了。
有人知道如何实现这种预训练网络的扩展吗?
* 拼贴画的作者-Kaggle的Allunia,“蛋白质图集-探索与基线”内核。
答案 0 :(得分:0)
使用Keras api的layer.get_weights()
和layer.set_weights()
函数。
为4层VGG创建模板结构(设置输入shape=(width, height, 4)
)。然后将权重从3通道RGB模型加载为4通道作为RGBB。
下面是执行该过程的代码。对于顺序VGG,唯一需要修改的层是第一卷积层。后续层的结构与通道数无关。
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from keras.applications.vgg19 import VGG19
from keras.models import Model
vgg19 = VGG19(weights='imagenet')
vgg19.summary() # To check which layers will be omitted in 'pretrained' model
# Load part of the VGG without the top layers into 'pretrained' model
pretrained = Model(inputs=vgg19.input, outputs=vgg19.get_layer('block5_pool').output)
pretrained.summary()
#%% Prepare model template with 4 input channels
config = pretrained.get_config() # run config['layers'][i] for reference
# to restore layer-by layer structure
from keras.layers import Input, Conv2D, MaxPooling2D
from keras import optimizers
# For training from scratch change kernel_initializer to e.g.'VarianceScaling'
inputs = Input(shape=(224, 224, 4), name='input_17')
# block 1
x = Conv2D(64, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block1_conv1')(inputs)
x = Conv2D(64, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block1_conv2')(x)
x = MaxPooling2D(pool_size=(2, 2), name='block1_pool')(x)
# block 2
x = Conv2D(128, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block2_conv1')(x)
x = Conv2D(128, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block2_conv2')(x)
x = MaxPooling2D(pool_size=(2, 2), strides=(2,2), name='block2_pool')(x)
# block 3
x = Conv2D(256, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block3_conv1')(x)
x = Conv2D(256, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block3_conv2')(x)
x = Conv2D(256, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block3_conv3')(x)
x = Conv2D(256, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block3_conv4')(x)
x = MaxPooling2D(pool_size=(2, 2), strides=(2,2), name='block3_pool')(x)
# block 4
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block4_conv1')(x)
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block4_conv2')(x)
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block4_conv3')(x)
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block4_conv4')(x)
x = MaxPooling2D(pool_size=(2, 2), strides=(2,2), name='block4_pool')(x)
# block 5
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block5_conv1')(x)
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block5_conv2')(x)
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block5_conv3')(x)
x = Conv2D(512, (3,3), padding='same', activation='relu', kernel_initializer='zeros', name='block5_conv4')(x)
x = MaxPooling2D(pool_size=(2, 2), strides=(2,2), name='block5_pool')(x)
vgg_template = Model(inputs=inputs, outputs=x)
vgg_template.compile(optimizer=optimizers.RMSprop(lr=2e-4),
loss='categorical_crossentropy',
metrics=['acc'])
#%% Rewrite the weight loading/modification function
import numpy as np
layers_to_modify = ['block1_conv1'] # Turns out the only layer that changes
# shape due to 4th channel is the first
# convolution layer.
for layer in pretrained.layers: # pretrained Model and template have the same
# layers, so it doesn't matter which to
# iterate over.
if layer.get_weights() != []: # Skip input, pooling and no weights layers
target_layer = vgg_template.get_layer(name=layer.name)
if layer.name in layers_to_modify:
kernels = layer.get_weights()[0]
biases = layer.get_weights()[1]
kernels_extra_channel = np.concatenate((kernels,
kernels[:,:,-1:,:]),
axis=-2) # For channels_last
target_layer.set_weights([kernels_extra_channel, biases])
else:
target_layer.set_weights(layer.get_weights())
#%% Save 4 channel model populated with weights for futher use
vgg_template.save('vgg19_modified_clear.hdf5')