如何更改解决方案配置以解决Travis CI上的错误MSB4126?

时间:2018-11-11 12:50:00

标签: c# github continuous-integration travis-ci

我正在尝试在正在进行的开发项目中采用持续集成实践,因此我正在使用Travis CI。我正在从事的项目是一款可以在Visual Studio中完美构建的游戏。但是在推动我在GitHub上进行的任何更改后,当Travis尝试构建它时,它总是失败。以下是我在Travis CI上的“作业日志”中得到的错误消息。

  

构建于11/11/2018 11:59:03 AM开始。   在节点1上的项目“ /home/travis/build/Jeryxem/Escapade/MyGameWin.sln”(默认目标)。   /home/travis/build/Jeryxem/Escapade/MyGameWin.sln.metaproj:错误MSB4126:指定的解决方案配置“ Release | x86”无效。请使用“配置”和“平台”属性(例如MSBuild.exe Solution.sln / p:Configuration = Debug / p:Platform =“ Any CPU”)指定有效的解决方案配置,或将这些属性留空以使用默认解决方案配置。 [/home/travis/build/Jeryxem/Escapade/MyGameWin.sln]   完成的建筑项目“ /home/travis/build/Jeryxem/Escapade/MyGameWin.sln”(默认目标)-失败。   构建失败。

我的.travis.yml文件中仅包含以下内容:

language: csharp
solution: Escapade.sln

根据我所做的一些研究,我认为我需要编辑csproj文件来更改平台和/或配置详细信息。以下是我的csproj文件的全部内容。

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug-Windows</Configuration>
    <ProjectGuid>{A9DCAC72-BC77-4C33-BE70-BBFD31D7C798}</ProjectGuid>
    <RootNamespace>Escapade</RootNamespace>
    <MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
    <AssemblyName>Escapade</AssemblyName>
    <SuppressXamMacUpsell>True</SuppressXamMacUpsell>
    <SuppressXamMacMigration>True</SuppressXamMacMigration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <OutputType>WinExe</OutputType>
    <ApplicationIcon>Resources\SwinGame.ico</ApplicationIcon>
    <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Windows|x86' ">
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <EnableCodeSigning>false</EnableCodeSigning>
    <CreatePackage>false</CreatePackage>
    <EnablePackageSigning>false</EnablePackageSigning>
    <IncludeMonoRuntime>false</IncludeMonoRuntime>
    <UseSGen>false</UseSGen>
    <UseRefCounting>false</UseRefCounting>
    <Profiling>false</Profiling>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <OutputType>WinExe</OutputType>
  </PropertyGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PrepareForRunDependsOn>$(PrepareForRunDependsOn);CopyLibsToOut</PrepareForRunDependsOn>
  </PropertyGroup>
  <ItemGroup>
    <Content Include="Resources\panels\meta.txt" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="SwinGame">
      <HintPath>lib\SwinGame.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="Microsoft.CSharp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="app.config" />
    <WinLibs Include="lib\win32\*.dll" />
    <None Include="Resources\images\tiles\overlay_diamond.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\overlay_emerald.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\overlay_ruby.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\overlay_sapphire.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_east.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_inner_1.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_inner_2.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_inner_3.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_north.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_northeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_northwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_south.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_southeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_southwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_northeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_northwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_southeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_southwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_wall_horiz.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_wall_vert.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_west.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\animations\startup.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\bundles\FileDialog.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\bundles\splash.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\fonts\arial.ttf">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\fonts\cour.ttf">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\fonts\maven_pro_regular.ttf">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\fdFile.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\fdFolder.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Active.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Background.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Inactive.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Scroll.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_ScrollSmall.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\Swinburne.jpg">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\SwinGameAni.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\panels\FileDialog.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\sounds\error.wav">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\sounds\SwinGameStart.wav">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\SwinGame.icns">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\SwinGame.ico">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointnorth.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointsouth.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup />
  <ItemGroup>
    <Compile Include="Countdown.cs" />
    <Compile Include="GameLevel.cs" />
    <Compile Include="src\Entry.cs" />
    <Compile Include="src\gui\MetaHandler.cs" />
    <Compile Include="src\Location.cs" />
    <Compile Include="src\mineral\gemstone\Sapphire.cs" />
    <Compile Include="src\mineral\gemstone\Ruby.cs" />
    <Compile Include="src\mineral\gemstone\Emerald.cs" />
    <Compile Include="src\mineral\gemstone\Diamond.cs" />
    <Compile Include="src\mineral\gemstone\Gemstone.cs" />
    <Compile Include="src\mineral\Mineral.cs" />
    <Compile Include="src\MovableObject.cs" />
    <Compile Include="src\Entity.cs" />
    <Compile Include="src\Path.cs" />
    <Compile Include="src\PathNode.cs" />
    <Compile Include="src\Player.cs" />
    <Compile Include="src\Tile.cs" />
    <Compile Include="src\TileType.cs" />
    <Compile Include="src\World.cs" />
    <Compile Include="src\Item.cs" />
    <Compile Include="src\Inventory.cs" />
    <Compile Include="src\gui\GuiEnvironment.cs" />
    <Compile Include="src\gui\Renderer.cs" />
    <Compile Include="src\gui\Frame.cs" />
    <Compile Include="src\gui\GuiEvent.cs" />
    <Compile Include="src\Escapade.cs" />
    <Compile Include="src\BitmapMask.cs" />
    <Compile Include="src\gui\Button.cs" />
    <Compile Include="Weapon.cs" />
    <Compile Include="WeaponType.cs" />
    <Compile Include="AttackDirection.cs" />
    <Compile Include="GlobalConstants.cs" />
    <Compile Include="Enemy.cs" />
    <Compile Include="Projectile.cs">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Compile>
  </ItemGroup>
  <ItemGroup />
  <Target Name="CopyLibsToOut">
    <Copy SourceFiles="@(WinLibs)" DestinationFolder="$(OutDir)" />
  </Target>
</Project>

我需要更改什么以确保我的解决方案可以在Travis CI上构建而不会出现任何错误?知道如何提供有效的解决方案配置,以使我不再出现错误MSB4126了吗?

0 个答案:

没有答案