是的,曾经有人问过这个问题,解决方案不起作用或有不同的应用程序。
这是最基本的设置。我有两个矩形UIViews,红色和蓝色。 我想将蓝色方块切成红色方块,所以红色方块看起来像个“ L”
import Foundation
import UIKit
class TestController: UIViewController {
override func viewDidLoad() {
view.backgroundColor = .gray
view.addSubview(viewA)
view.addSubview(maskView)
viewA.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
viewA.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
viewA.widthAnchor.constraint(equalToConstant: 100).isActive = true
viewA.heightAnchor.constraint(equalToConstant: 100).isActive = true
viewA.translatesAutoresizingMaskIntoConstraints = false
maskView.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 50).isActive = true
maskView.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: -50).isActive = true
maskView.widthAnchor.constraint(equalToConstant: 100).isActive = true
maskView.heightAnchor.constraint(equalToConstant: 100).isActive = true
maskView.translatesAutoresizingMaskIntoConstraints = false
// Things which don't work
//viewA.mask = maskView // both views disappear
//viewA.layer.mask = maskView.layer // both views disappear
//viewA.layer.addSublayer(maskView.layer) // hides mask view
}
var viewA: UIView = {
let view = UIView()
view.backgroundColor = .red
view.layer.masksToBounds = true
return view
}()
var maskView: UIView = {
let view = UIView()
view.backgroundColor = .blue
return view
}()
}
这是我期望的结果:(在Photoshop中完成)
答案 0 :(得分:0)
由于在iOS中没有任何一种神奇的方法可以掩盖这种方式,因此我在这里介绍一种简单的方法来实现这一目标。
别忘了平移空白区域,如果离开红色方块,它将变成蓝色方块。
为了您自己的目的,尤其是视图,不难修改UIViews的子类。
import UIKit
class TestController: UIViewController {
override func viewDidLoad() {
view.backgroundColor = .gray
view.addSubview(viewA)
view.addSubview(maskView)
maskView.maskedView = viewA
viewA.activeMask = maskView
viewA.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
viewA.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
viewA.widthAnchor.constraint(equalToConstant: 100).isActive = true
viewA.heightAnchor.constraint(equalToConstant: 100).isActive = true
viewA.translatesAutoresizingMaskIntoConstraints = false
maskView.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 50).isActive = true
maskView.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: -50).isActive = true
maskView.widthAnchor.constraint(equalToConstant: 100).isActive = true
maskView.heightAnchor.constraint(equalToConstant: 100).isActive = true
maskView.translatesAutoresizingMaskIntoConstraints = false
}
var viewA: MyUIView = {
let view = MyUIView()
view.backgroundColor = .clear
view.layer.masksToBounds = true
return view
}()
var maskView: ActiveMaskView = {
let view = ActiveMaskView()
view.backgroundColor = .clear
return view
}()
}
class ActiveMaskView: UIView{
override func didMoveToSuperview() {
super.didMoveToSuperview()
let panGesture = UIPanGestureRecognizer.init(target: self, action: #selector(moveAround(_:)))
self.addGestureRecognizer(panGesture)
}
weak var maskedView : UIView?
private var frameOrigin : CGPoint = CGPoint.zero
@objc func moveAround(_ panGesture: UIPanGestureRecognizer){
guard let superview = superview else {return}
switch panGesture.state {
case .began:
frameOrigin = frame.origin
self.backgroundColor = UIColor.blue
case .changed:
let translation = panGesture.translation(in: superview)
frame = CGRect.init(origin: CGPoint.init(x: frameOrigin.x + translation.x, y: frameOrigin.y + translation.y), size: frame.size)
maskedView?.setNeedsDisplay()
break
case .ended:
self.backgroundColor =
frame.intersects(maskedView!.frame) ?
UIColor.clear : UIColor.blue
maskedView?.setNeedsDisplay()
case .cancelled:
frame = CGRect.init(origin: frameOrigin , size: frame.size)
self.backgroundColor =
frame.intersects(maskedView!.frame) ?
UIColor.clear : UIColor.blue
maskedView?.setNeedsDisplay()
default:
break;
}
}
}
class MyUIView: UIView{
weak var activeMask: ActiveMaskView?
override func draw(_ rect: CGRect) {
super.draw(rect)
let ctx = UIGraphicsGetCurrentContext()
ctx?.setFillColor(UIColor.red.cgColor)
ctx?.fill(self.layer.bounds)
ctx?.setBlendMode(.sourceOut)
guard let activeMask = activeMask , let superview = superview else {
return
}
let sc = frame.intersection(activeMask.frame)
let interSection = superview.convert(sc, to: self)
ctx?.fill(interSection )
}
}