我从不喜欢诉诸于此,因为我试图自己解决该代码并弄清为什么它不起作用,这一次我真的不明白为什么它不起作用。 这是我制作的清单:
package io.github.bxnie.gui;
import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import net.minecraft.server.v1_12_R1.CommandExecute;
public class build extends CommandExecute implements Listener, CommandExecutor {
public String build = "build";
//open main GUI for building /build
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
Player p = (Player) sender;
if (!(sender instanceof Player)) {
sender.sendMessage("Only players may execute this command!");
return true;
}
if (cmd.getName().equalsIgnoreCase(build) && sender instanceof Player) {
if (p.hasPermission("fp.build")) {
//Creates the Inventory
Inventory gui = Bukkit.createInventory(null, 27, ChatColor.BLUE + "Build Menu");
//Where the Items and Meta are made
ItemStack creative = new ItemStack(Material.CONCRETE, 1, (short) 3);
ItemMeta creativemeta = creative.getItemMeta();
creativemeta.setDisplayName(ChatColor.BLUE + "Creative Mode");
creativemeta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
ArrayList<String> creativelore = new ArrayList<String>();
creativelore.add(ChatColor.GRAY + "Click this to set your gamemode to Creative!");
creativemeta.setLore(creativelore);
creative.setItemMeta(creativemeta);
//Positioning
gui.setItem(18, creative);
p.openInventory(gui);
} else {
p.sendMessage(ChatColor.RED + "Insufficient Permission!");
return false;
}
}
return false;
}
}
以下是广告资源的onclick事件:
package io.github.bxnie.events;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class buildmenu implements Listener {
@SuppressWarnings("unlikely-arg-type")
@EventHandler
public void InventoryOnClick(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
Inventory open = event.getInventory();
ItemStack item = event.getCurrentItem();
if(open == null) {
return;
}
if(open.getName().equals(ChatColor.BLUE + "Build Menu")) {
event.setCancelled(true);
if(item == null || !item.hasItemMeta()) {
return;
}
if(item.getItemMeta().getDisplayName().equals(ChatColor.BLUE + "Creative Mode")) {
Bukkit.broadcastMessage("Test");
return;
}
}
}
}
当我在游戏中使用命令/ build时,清单中会显示正确的物品,但是,当我单击该物品时,它不会运行我设置的测试广播,此外,玩家可以在清单中移动物品。 我敢肯定这只是一个简单的错误,如果您在浪费时间,很抱歉,但是我已经尝试修复一个小时了。
感谢-本
答案 0 :(得分:0)
我会将其发布为评论,但感谢您stackoverflow不允许这样做。
如Squiddie所建议,这可能值得调试。点击广告资源后,也许会向玩家发送一条消息。
还
Player.updateInventory();
对于防止项目在您取消活动后徘徊很有用,因为这可能会导致重复问题。
在bukkit上打开了类似的线程,该线程是我在搜索事件时获得的-> https://bukkit.org/threads/how-can-i-cancel-inventory-click-event.144874/