您好我的代码有问题。我收到错误C2227。
我的代码:
Game.h
#ifndef GAME_H
#define GAME_H
#include "drawEngine.h"
#include "Sprite.h"
class Runner
{
public:
bool run();
Runner(){};
protected:
bool getInput(char *c);
void timerUpdate();
private:
int *gamer;
double frameCount;
double startTime;
double lastTime;
int posX;
drawEngine drawArea;
};
#endif
Game.cpp
#include "Game.h"
#include <conio.h>
#include <iostream>
#include "drawEngine.h"
#include "Character.h"
#include <windows.h>
using namespace std;
//this will give ME 32 fps
#define GAME_SPEED 25.33
bool Runner::run()
{
drawArea.createSprite(0, '$');
gamer; new Character(&drawArea, 0);
char key = ' ';
startTime = timeGetTime();
frameCount = 0;
lastTime = 0;
posX = 0;
while (key != 'q')
{
while(!getInput(&key))
{
timerUpdate();
}
gamer->keyPress(key);
//cout << "Here's what you pressed: " << key << endl;
}
delete gamer;
cout << frameCount / ((timeGetTime() - startTime) / 100) << " fps " << endl;
cout << "Game Over" << endl;
return true;
}
bool Runner::getInput(char *c)
{
if (kbhit())
{
*c = getch();
return true;
}
}
void Runner::timerUpdate()
{
double currentTime = timeGetTime() - lastTime;
if (currentTime < GAME_SPEED)
return;
frameCount++;
lastTime = timeGetTime();
}
我以前从未见过这个。 我到处寻找答案,但他们不能使用我的代码。我还有其他代码属于我没有发布的同一个项目。
答案 0 :(得分:1)
我认为问题在于您已将gamer
定义为
int *gamer;
所以当你写
gamer->keyPress(key);
您正试图在int
上调用成员函数,这是不合法的。
您确定要gamer
成为int *
吗?这似乎不正确。
答案 1 :(得分:0)
更改
int *gamer;
到
Character* gamer;
和
gamer; new Character(&drawArea, 0);
到
gamer = new Character(&drawArea, 0);