Zenject Unity3D测试场景打“无法解决类”如何摆脱?

时间:2018-11-06 03:29:45

标签: unity3d integration-testing zenject

我有SceneA(A)和SceneB(B)。 B也有一个由SceneContext安装程序安装的Foo AsSingle和NonLazy。 Foo对Debog.Log(“ Hello Errors!”)实现了IInitialize:

yield return LoadScene("SceneA");
yield return new WaitForSeconds(2.0f);
SceneManager.LoadScene("SceneB");
yield return new WaitForSeconds(2.0f);
var newSceneContainer = ProjectContext.Instance.Container.Resolve<SceneContextRegistry>()
.SceneContexts.Single().Container;
Foo foo = newSceneContainer.Resolve<Foo>();

我猜到“无法解析该类”,而在调试中我看到了Foo的问候消息,因此安装程序已完成其工作。现在,如果Foo是MonoBehaviour,则在Zeneject将游戏对象绑定为“来自场景”的组件的游戏对象上,那么毫无问题,它将得到解决。 在这种情况下,请让我知道如何解决。

**-编辑-1 **

Foo重命名为“ BClass”。 A的安装程序为空。 B的代码:

public class BInstaller : MonoInstaller
{
    public override void InstallBindings()
    {
        Container.BindInterfacesAndSelfTo<BClass>().AsSingle().NonLazy();
    }
}

public class BClass : IInitializable, IDisposable {
    public void Initialize() { Debug.Log("Hello Errors!"); }
    public void Dispose() { }
}

最后的测试:

public class ScenesFlow_A_to_B : SceneTestFixture
{
    [UnityTest]
    public IEnumerator TestScene()
    {
        yield return LoadScene("SceneA");
        //waiting
        SceneManager.LoadScene("SceneB");
        //waiting
        var newSceneContainer = ProjectContext.Instance.Container
        .Resolve<SceneContextRegistry>().SceneContexts.Single().Container;
        BClass bc = newSceneContainer.Resolve<BClass>() as BClass;
        Assert.IsNotNull(bc);// fail!
    }
}

-编辑2-

新变化:

public class ScenesFlow_A_to_B : SceneTestFixture
{
    [UnityTest]
    public IEnumerator TestScene()
    {
        yield return LoadScene("SceneA");
        //SceneManager.LoadScene("SceneB");
        yield return SceneManager.LoadSceneAsync("SceneB");
        var newSceneContainer = ProjectContext.Instance.Container
        .Resolve<SceneContextRegistry>().SceneContexts.Single().Container;
        BClass bc = newSceneContainer.Resolve<BClass>() as BClass;
        Assert.IsNotNull(bc);
    }
}

结果将是这样:

TestScene (0.323s)
---
System.InvalidOperationException : Operation is not valid due to the current state of the object
---
at System.Linq.Enumerable.Single[SceneContext] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 
at ScenesFlow_A_to_B+<TestScene>c__Iterator0.MoveNext () [0x00089] in ...  at UnityEngine.TestTools.TestEnumerator+<Execute>c__Iterator0.MoveNext () [0x00031] in .../TestEnumerator.cs:29
---
Loading scene 'SceneA' for testing
I am class B

0 个答案:

没有答案