我分别在服务器和客户端(客户端连接到服务器)上有2个套接字,在服务器上我有一个类,其中包含每个客户端的一些信息,例如 IP , Socket 和 ID 。
对于每个接受的连接,我添加连接到该List
的最后一个客户端,这样,我就获得了一个客户端列表(即一个对象)。并且还将每个客户端添加到一个ListView
中,并在ListViewItem
的 Tag 属性中为该客户端分配了对象引用。如果您想向特定客户端发送消息,这是以后可以提供帮助的一种方法。
就像您可以看到,List
个客户端仅引用1个侦听确定端口号的套接字。现在我已经在服务器(客户端)和服务器(客户端)两边各有2个套接字,如果我想从服务器的第二个Socket
向客户端的第二个Socket
发送消息,我该如何做?例如,是否可以将多个对象分配给ListViewItem
的 Tag 属性(仅是一个主意)?
下面是我的代码(服务器,仅与1个Socket
和1个对象(客户端的List
)兼容):
表格:
namespace mainForm
{
public partial class frmMain : Form
{
Listener server;
Thread start;
public frmMain()
{
InitializeComponent();
server = new Listener();
}
private void startToolStripMenuItem_Click(object sender, EventArgs e)
{
start = new Thread(listen);
start.Start();
}
private void listen()
{
server.BeginListen(101); // Select a port to listen
server.Received += new Listener.ReceivedEventHandler(server_Received);
server.Disconnected += new Listener.DisconnectedEventHandler(server_Disconnected);
}
private void server_Disconnected(Listener l, Info i)
{
Invoke(new _Remove(Remove), i);
}
private void server_Received(Listener l, Info i, string received)
{
string[] cmd = received.Split('|');
int inc;
for (inc = 0; inc < cmd.Length; inc++)
{
switch (cmd[inc].ToString())
{
case "CMD1":
Invoke(new _Add(Add), i, cmd[2] + " - " + cmd[3]);
break;
case "CMD2":
// Other code here
break;
}
}
}
private delegate void _Add(Info i, string computer);
private void Add(Info i, string computer)
{
string[] splitIP = i.RemoteAddress.Split(':');
ListViewItem item = new ListViewItem();
item.Text = i.ID.ToString();
item.SubItems.Add(splitIP[0]);
item.SubItems.Add(computer);
item.Tag = i;
lvConnections.Items.Add(item);
}
private delegate void _Remove(Info i);
private void Remove(Info i)
{
foreach (ListViewItem item in lvConnections.Items)
{
if ((Info)item.Tag == i)
{
item.Remove();
break;
}
}
}
private void disconnectToolStripMenuItem_Click(object sender, EventArgs e)
{
foreach (ListViewItem item in lvConnections.SelectedItems)
{
Info client = (Info)item.Tag;
client.Send("DISCONNECT" + Environment.NewLine);
}
}
监听器:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
class Listener
{
Socket s;
public List<Info> clients;
public delegate void ReceivedEventHandler(Listener l, Info i, string received);
public event ReceivedEventHandler Received;
public delegate void DisconnectedEventHandler(Listener l, Info i);
public event DisconnectedEventHandler Disconnected;
bool listening = false;
public Listener()
{
clients = new List<Info>();
s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public bool Running
{
get { return listening; }
}
public void BeginListen(int port)
{
s.Bind(new IPEndPoint(IPAddress.Any, port));
s.Listen(100);
s.BeginAccept(new AsyncCallback(AcceptCallback), s);
listening = true;
}
public void StopListen()
{
if (listening == true)
{
s.Close();
listening = false;
}
}
void AcceptCallback(IAsyncResult ar)
{
Socket handler = (Socket)ar.AsyncState;
Socket sock = handler.EndAccept(ar);
Info i = new Info(sock);
clients.Add(i);
sock.BeginReceive(i.buffer, 0, i.buffer.Length, SocketFlags.None, new AsyncCallback(ReadCallback), i);
handler.BeginAccept(new AsyncCallback(AcceptCallback), handler);
}
void ReadCallback(IAsyncResult ar)
{
Info i = (Info)ar.AsyncState;
try
{
int rec = i.sock.EndReceive(ar);
if (rec != 0)
{
string data = Encoding.UTF8.GetString(i.buffer, 0, rec);
Received(this, i, data);
}
else
{
Disconnected(this, i);
return;
}
i.sock.BeginReceive(i.buffer, 0, i.buffer.Length, SocketFlags.None, new AsyncCallback(ReadCallback), i);
}
catch (Exception ex)
{
Disconnected(this, i);
i.sock.Close();
clients.Remove(i);
}
}
}
信息:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
public class Info
{
public Socket sock;
public Guid ID;
public string RemoteAddress;
public byte[] buffer = new byte[8192];
public Info(Socket sock)
{
this.sock = sock;
ID = Guid.NewGuid();
RemoteAddress = sock.RemoteEndPoint.ToString();
}
public void Send(string data)
{
byte[] buffer = Encoding.UTF8.GetBytes(data);
sock.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback((ar) =>
{
sock.EndSend(ar);
}), buffer);
}
}
EDITION:
这是上面的代码已经使=>
这就像我想要的一样(也可以在选定的客户端中与 Socket 02 一起使用)=>