我正在处理一个脚本,该脚本需要将floatField连接到在函数中调用的变量。我尝试了connectControl,但是它仍然会出错并且无法正常工作。有什么建议吗?
这是我的用户界面块
##### UI #####
def createUI ():
# Delete
if cmds.window("TerrainUI", exists= True):
cmds.deleteUI("TerrainUI")
cmds.windowPref( 'TerrainUI', remove=True )
# Create Window
window=cmds.window ("TerrainUI", title="Terrain UI", w=350, h=750, mnb=0, mxb=0, sizeable=0)
mainLayout=cmds.columnLayout(w=300, h=750,cal="left")
### Make Stuff ###
cmds.button(label="Cleanup",w=300,h=25,c=cleanup)
cmds.button(label="Create Viewport Lights",w=300,h=25,c=createViewportLights)
cmds.button(label="Create Render Lights",w=300,h=25,c=createRenderLights)
cmds.button(label="Create Plane",w=300,h=25,c=createPlane)
cmds.rowColumnLayout( numberOfRows=16 )
## NOISE CONTROL ##
cmds.text(label="Threshold")
thresh=cmds.floatField( minValue=-1, maxValue=1, precision=4, step=.01 )
#cmds.connectControl(thresh,"t")
cmds.text(label="Depth Map")
depmap=cmds.floatField( minValue=-1, maxValue=1, precision=4, step=.01 )
#cmds.connectControl(depmap,"dm")
cmds.text(label="Size Randomization")
sizeran=cmds.floatField( minValue=-1, maxValue=1, precision=4, step=.01 )
#cmds.connectControl(sizeran,"sr")
cmds.button(label="Create Noise",w=300,h=25,c=noise)
cmds.button(label="Color Plane",w=300,h=25,c=colorPlane)
cmds.button(label="Create Trees",w=300,h=25,c=makeTree)
cmds.button(label="Color Trees",w=300,h=25,c=treeShade)
cmds.button(label="Create Mushrooms",w=300,h=25,c=makeMush)
cmds.button(label="Color Mushrooms",w=300,h=25,c=mushShade)
cmds.button(label="Create Clouds",w=300,h=25,c=makeCloud)
cmds.button(label="Color Clouds",w=300,h=25,c=cloudShade)
cmds.button(label="Create Moon",w=300,h=25,c=makeMoon)
cmds.button(label="Color Moon",w=300,h=25,c=moonShade)
# Show Window
cmds.showWindow(window)
这是给我问题的功能
def noise(t,dm,sr):
if cmds.objExists("noise*"):
cmds.delete("noise*")
cmds.select("terrain_plane")
cmds.textureDeformer(en=.9, s=1.5, o=0, d="Normal", ps="World")
cmds.rename("textureDeformerHandle1", tPfx+"deform")
cmds.shadingNode('noise', asShader=True)
cmds.setAttr ("noise1.threshold", t)
cmds.setAttr ("noise1.depthMax", dm)
cmds.setAttr ("noise1.sizeRand", sr)
cmds.connectAttr ("noise1.outColor", "textureDeformer1.texture")
任何帮助将不胜感激。谢谢!
答案 0 :(得分:0)
因此您想将变量传递到ui中。这是一个大话题,主要的答案是使用lambda或partial: Using Sliders in Maya with Python to control Shapes - intSliderGrp
from functools import partial
def noise(t,dm,sr, *args):
# * args is used to skip default arguments passed by maya ui (a boolean pass as last)
if cmds.objExists("noise*"):
cmds.delete("noise*")
cmds.select("terrain_plane")
cmds.textureDeformer(en=.9, s=1.5, o=0, d="Normal", ps="World")
cmds.rename("textureDeformerHandle1", tPfx+"deform")
cmds.shadingNode('noise', asShader=True)
cmds.setAttr ("noise1.threshold", t)
cmds.setAttr ("noise1.depthMax", dm)
cmds.setAttr ("noise1.sizeRand", sr)
cmds.connectAttr ("noise1.outColor", "textureDeformer1.texture")
# with partial you can pass your three arguments.
# it is written partial(function, argument1, arguments2, ....etc)
button = cmds.button(label="Create Noise",w=300,h=25, c=partial(noise, t, dm, sr))
有关更多信息,请转到我上面链接的主题,如果您仍有疑问,请不要犹豫,欢呼!