我知道堆栈和其他网站上有几篇文章,但看来我还是做错了什么。当我使用MouseWheel事件进行缩放时,缩放始终不会居中,但画布的左侧始终位于ViewBox的左侧,因此当我放大时,只能看到画布的左侧。
XAML代码:
<Grid x:Name="MainGrid">
<Viewbox x:Name="ViewBoxDessin" Stretch="None" HorizontalAlignment="Center" VerticalAlignment="Center">
<Canvas x:Name="monDessin" Background="WhiteSmoke" MouseWheel="monDessin_MouseWheel">
<Canvas.LayoutTransform>
<ScaleTransform x:Name="st" ScaleX="1" ScaleY="-1" CenterX=".5" CenterY=".5" />
</Canvas.LayoutTransform>
</Canvas>
</Viewbox>
<Viewbox x:Name="ViewBoxDessin2" Stretch="None">
<Canvas x:Name="monDessin2">
<Canvas.LayoutTransform>
<ScaleTransform x:Name="st2" ScaleX="1" ScaleY="1" CenterX=".5" CenterY=".5" />
</Canvas.LayoutTransform>
</Canvas>
</Viewbox>
</Grid>
后面的代码
public AfficheGraphiquePiece()
{
InitializeComponent();
MakeMyDrawing();
ViewBoxDessin.Width = System.Windows.SystemParameters.PrimaryScreenWidth;
ViewBoxDessin.Height = System.Windows.SystemParameters.PrimaryScreenHeight;
double ech_x = monDessin.Width / System.Windows.SystemParameters.PrimaryScreenWidth;
double ech_y = monDessin.Height / System.Windows.SystemParameters.PrimaryScreenHeight;
double ech = Math.Min(ech_x, ech_y);
this.ech_full = ech;
st.ScaleX = ech;
st.ScaleY = -ech;
st2.ScaleX = ech;
st2.ScaleY = ech;
}
private void monDessin_MouseWheel(object sender, MouseWheelEventArgs e)
{
double zoom = e.Delta > 0 ? 1.1 : 0.9;
if(st.ScaleX<this.ech_full*1.1 && zoom<1)
{
st.ScaleX = this.ech_full;
st.ScaleY = -this.ech_full;
}
else
{
st.ScaleX *= zoom;
st.ScaleY *= zoom;
double coor_x = Mouse.GetPosition(monDessin).X;
double coor_y = Mouse.GetPosition(monDessin).Y;
st.CenterX = coor_x;
st.CenterY = coor_y;
}
}
对不起,没有删除一些代码,这可能会造成混乱,只需将其替换为函数MakeMyDrawing()
好吧,在克莱门斯(Clemens)建议之后,并借助link进行矩阵使用,我可以执行以下操作:
XAML:
<Grid x:Name="MainGrid">
<Canvas x:Name="monDessin" Background="WhiteSmoke" MouseWheel="monDessin_MouseWheel" MouseLeftButtonDown="image_MouseLeftButtonDown" MouseMove="image_MouseMove" MouseLeftButtonUp="image_MouseLeftButtonUp" MouseLeave="image_MouseLeave" >
<Canvas.RenderTransform >
<MatrixTransform/>
</Canvas.RenderTransform>
</Canvas>
<Canvas x:Name="monDessin2">
<Canvas.RenderTransform >
<MatrixTransform/>
</Canvas.RenderTransform>
</Canvas>
</Grid>
后面的代码
public AfficheGraphiquePiece(Repere rep)
{
InitializeComponent();
ClassGraphique monGraphe = new ClassGraphique(monDessin);
ClassGraphique monGraphe2 = new ClassGraphique(monDessin2);
MakeMyDrawing();
double screenWidth = System.Windows.SystemParameters.PrimaryScreenWidth;
double screenHeight = System.Windows.SystemParameters.PrimaryScreenHeight;
double ech_x = screenWidth/ monDessin.Width ;
double ech_y = screenHeight/ monDessin.Height;
double ech = Math.Min(ech_x, ech_y)*0.9;
this.ech_full = ech;
this.echelleNow = this.ech_full;
MatrixTransform maTrans =(MatrixTransform)monDessin.RenderTransform;
var mat = maTrans.Matrix;
mat.ScaleAt(ech, -ech, 0.1* screenWidth, (screenHeight-monDessin.Height*ech)/2-0.1*screenHeight);
MatrixTransform maTrans2 = (MatrixTransform)monDessin2.RenderTransform;
var mat2 = maTrans2.Matrix;
mat2.ScaleAt(ech, ech, 0.1 * screenWidth, screenHeight*ech-((screenHeight - monDessin.Height * ech) / 2 - 0.1 * screenHeight));
maTrans.Matrix = mat;
maTrans2.Matrix = mat2;
}
private void monDessin_MouseWheel(object sender, MouseWheelEventArgs e)
{
try
{
var position = e.GetPosition(monDessin);
MatrixTransform transform = (MatrixTransform)monDessin.RenderTransform;
MatrixTransform transform2 = (MatrixTransform)monDessin2.RenderTransform;
var matrix = transform.Matrix;
var matrix2 = transform2.Matrix;
var scale = e.Delta >= 0 ? 1.1 : (1.0 / 1.1);
this.echelleNow *= scale;
matrix.ScaleAtPrepend(scale, scale, position.X, position.Y);
matrix2.ScaleAtPrepend(scale, scale, position.X,monDessin.Height-position.Y);
monDessin.RenderTransform = new MatrixTransform(matrix);
monDessin2.RenderTransform = new MatrixTransform(matrix2);
}
catch { }
}
答案 0 :(得分:1)
这是一个非常基本的示例,用于缩放和平移具有固定初始大小的Canvas。内部Canvas的RenderTransform中的MatrixTransform提供了必要的转换,而外部Canvas处理鼠标输入并设置初始缩放。
<Canvas Background="Transparent"
SizeChanged="ViewportSizeChanged"
MouseLeftButtonDown="ViewportMouseLeftButtonDown"
MouseLeftButtonUp="ViewportMouseLeftButtonUp"
MouseMove="ViewportMouseMove"
MouseWheel="ViewportMouseWheel">
<Canvas x:Name="canvas" Width="1000" Height="600">
<Canvas.RenderTransform>
<MatrixTransform x:Name="transform"/>
</Canvas.RenderTransform>
<Ellipse Fill="Red" Width="100" Height="100" Canvas.Left="100" Canvas.Top="100"/>
<Ellipse Fill="Green" Width="100" Height="100" Canvas.Right="100" Canvas.Bottom="100"/>
</Canvas>
</Canvas>
后面的代码:
private Point? mousePos;
private void ViewportSizeChanged(object sender, SizeChangedEventArgs e)
{
((MatrixTransform)canvas.RenderTransform).Matrix = new Matrix(
e.NewSize.Width / canvas.ActualWidth,
0, 0,
e.NewSize.Height / canvas.ActualHeight,
0, 0);
}
private void ViewportMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var viewport = (UIElement)sender;
viewport.CaptureMouse();
mousePos = e.GetPosition(viewport);
}
private void ViewportMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
((UIElement)sender).ReleaseMouseCapture();
mousePos = null;
}
private void ViewportMouseMove(object sender, MouseEventArgs e)
{
if (mousePos.HasValue)
{
var pos = e.GetPosition((UIElement)sender);
var matrix = transform.Matrix;
matrix.Translate(pos.X - mousePos.Value.X, pos.Y - mousePos.Value.Y);
transform.Matrix = matrix;
mousePos = pos;
}
}
private void ViewportMouseWheel(object sender, MouseWheelEventArgs e)
{
var pos = e.GetPosition((UIElement)sender);
var matrix = transform.Matrix;
var scale = e.Delta > 0 ? 1.1 : 1 / 1.1;
matrix.ScaleAt(scale, scale, pos.X, pos.Y);
transform.Matrix = matrix;
}