当我最大化游戏窗口时,它会切断屏幕的一部分,我该如何修复它?最大化屏幕后,如何读取屏幕的分辨率?以及如何添加全屏选项?
package renderEngine;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.ContextAttribs;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.PixelFormat;
public class DisplayManager {
private static final int WIDTH = 1280;
private static final int HEIGHT = 720;
private static final int FPS_CAP = 120;
public static void createDisplay(){
ContextAttribs attribs = new ContextAttribs(3,2)
.withForwardCompatible(true)
.withProfileCore(true);
try {
Display.setDisplayMode(new DisplayMode(WIDTH,HEIGHT));
Display.create(new PixelFormat(), attribs);
Display.setTitle("First Display");
Display.setResizable(true);
} catch (LWJGLException e) {
e.printStackTrace();
}
GL11.glViewport(0,0, WIDTH, HEIGHT);
}
public static void updateDisplay(){
Display.sync(FPS_CAP);
Display.update();
}
public static void closeDisplay(){
Display.destroy();
}
}