我正在尝试在iPhone应用程序和ESP8266之间发送和接收UDP数据包。我有几个ESP设备都可以正常通信,但是我一生无法为iOS创建任何可以看到或发送任何东西的东西。我尝试了SwiftSocket,CocoaAsyncSocket,UDPBroadcastConnection,Apple的新NetworkExtension / NetworkConnection库,但都无济于事。
目标设备的IP地址为192.168.4.1,我们使用的端口为4210。目标设备正在255.255.255.255上发送广播。我可以从我的Macbook中看到这些。
尝试从我的应用程序向任何IP发送或接收数据包均未成功。我已经尝试使用Mac应用商店中的应用PacketSender对其进行测试。任何人都可以推荐解决方案的实际功能示例吗?我现在不在乎上面使用的是哪个库,我只需要移动一些数据即可。
我确实确保了一个步骤:Xcode中的应用启用了网络扩展功能。
这是我的UDPBroadcastConnection尝试中的一个示例:
// in viewDidLoad()...
// ...
//broadcastConnection declared globally
broadcastConnection = UDPBroadcastConnection(port: 4210, handler: { (ip, port, response) in
print("Received from \(ip):\(port):\n\n\(response)")
})
这里没有发送或接收任何东西。 使用NetworkConnection:
connection = NWConnection(host: "192.168.4.1", port: 4210, using: .udp)
connection!.stateUpdateHandler = { (newState) in
switch (newState) {
case .ready:
print("ready")
case .setup:
print("setup")
case .cancelled:
print("cancelled")
case .preparing:
print("Preparing")
default:
print("waiting or failed")
break
}
}
connection!.start(queue: .global())
connection!.receiveMessage { (data, context, isComplete, error) in
print("Got it")
print(data)
}
一无所获。但是从准备状态变为准备状态。运行接收消息行,不打印任何内容。从不打印任何有关状态的进一步信息。试图通过按钮操作运行接收消息以尝试多次,但似乎仍然不想接收。
值得注意的是,该应用在模拟器上运行时能够接收自己的发送,但是似乎没有任何设备外连接(例如,与PacketSender的连接)
答案 0 :(得分:0)
import UIKit
import Network
class ViewController: UIViewController {
var connection: NWConnection?
var hostUDP: NWEndpoint.Host = "192.168.4.1"
var portUDP: NWEndpoint.Port = 4210
@IBOutlet weak var lableRedy: UILabel!
@IBOutlet weak var lableReceive: UILabel!
@IBOutlet weak var lableMessege: UILabel!
override func viewDidLoad() {
}
//MARK:- UDP
func connectToUDP(_ hostUDP: NWEndpoint.Host, _ portUDP: NWEndpoint.Port) {
// Transmited message:
let messageToUDP = "7773010509060602040701000001010d0a"
self.connection = NWConnection(host: hostUDP, port: portUDP, using: .udp)
self.connection?.stateUpdateHandler = { (newState) in
print("This is stateUpdateHandler:")
switch (newState) {
case .ready:
print("State: Ready\n")
self.sendUDP(messageToUDP)
self.receiveUDP()
case .setup:
print("State: Setup\n")
case .cancelled:
print("State: Cancelled\n")
case .preparing:
print("State: Preparing\n")
default:
print("ERROR! State not defined!\n")
}
}
self.connection?.start(queue: .global())
}
func sendUDP(_ content: Data) {
self.connection?.send(content: content, completion: NWConnection.SendCompletion.contentProcessed(({ (NWError) in
if (NWError == nil) {
print("Data was sent to UDP")
} else {
print("ERROR! Error when data (Type: Data) sending. NWError: \n \(NWError!)")
}
})))
}
func sendUDP(_ content: String) {
let contentToSendUDP = content.data(using: String.Encoding.utf8)
self.connection?.send(content: contentToSendUDP, completion: NWConnection.SendCompletion.contentProcessed(({ (NWError) in
if (NWError == nil) {
print("Data was sent to UDP")
DispatchQueue.main.async { self.lableRedy.text = "Data was sent to UDP" }
} else {
print("ERROR! Error when data (Type: Data) sending. NWError: \n \(NWError!)")
}
})))
}
func receiveUDP() {
self.connection?.receiveMessage { (data, context, isComplete, error) in
if (isComplete) {
print("Receive is complete")
DispatchQueue.main.async { self.lableReceive.text = "Receive is complete" }
if (data != nil) {
let backToString = String(decoding: data!, as: UTF8.self)
print("Received message: \(backToString)")
DispatchQueue.main.async { self.lableMessege.text = backToString }
} else {
print("Data == nil")
}
}
}
}
@IBAction func tappedSend(_ sender: Any) {
connectToUDP(hostUDP,portUDP)
}
}