我这里有一个名为EnemyHealth的脚本和一个名为DatabaseManager的脚本。在DatabaseManager脚本中,我试图从EnenmyHealth脚本中引用一个新创建的公共int deathCount变量,但是当所有其他变量都在显示时,该公共变量对我不显示,这是代码
EnemyHealth
using UnityEngine;
namespace CompleteProject
{
public class EnemyHealth : MonoBehaviour
{
public int startingHealth = 100; // The amount of health the enemy starts the game with.
public bool isDead; // Whether the enemy is dead.
public int deathCount;
public int currentHealth; // The current health the enemy has.
public float sinkSpeed = 2.5f; // The speed at which the enemy sinks through the floor when dead.
public int scoreValue = 10; // The amount added to the player's score when the enemy dies.
public AudioClip deathClip; // The sound to play when the enemy dies.
DatabaseManager
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class DatabaseManager: MonoBehaviour
{
private void Awake()
{
int x = GameObject.Find("ZomBear").GetComponent<EnemyHealth>().deathCount;
}
在所有其他公共变量都可见的情况下,似乎找不到该变量
答案 0 :(得分:3)
类EnemyHealth
位于CompleteProject
名称空间内:您应该添加
using CompleteProject
在DatabaseManager
脚本的顶部,以使该名称空间具有可见性。
答案 1 :(得分:0)
在您的IDE中,点击全部保存。确保在编辑多个脚本时,保存所有涉及脚本的nw版本。听起来很简单,但我已经做过数百次了,通常只需一秒钟即可实现。