我正在尝试将数据发送到服务器并在另一端接收它,但似乎无法传输数据 这是我的客户端代码:
public void SendMessage(string MessageToSend)
{
MessageToSend += "#-*!!|#";
byte[] buffer = Encoding.ASCII.GetBytes(MessageToSend);
clientSocket.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(SendCallback), clientSocket);
}
private void SendCallback(IAsyncResult ar)
{
Socket client = (Socket)ar.AsyncState;
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
}
这是我的服务器
private void ReceiveCallBack(IAsyncResult ar)
{
StateObject state = (StateObject)ar.AsyncState;
int received = state.workSocket.EndReceive(ar);
if (received > 0)
{
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, received));
content = state.sb.ToString();
Console.WriteLine("RECEIVED : " + Encoding.UTF8.GetString(state.buffer, 0, received));
if (content.IndexOf("#-*!!|#") != -1)
{ StaticVariables.ReqHandler.Requests.Add(content.Substring(0, content.Length - 7));
state.workSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallBack), state);
state.sb.Clear();
return;
}
else
{
state.workSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallBack), state);
}
}
}
问题是,如果收到的消息已完成,我将永远无法进入if块。有人可以告诉我我哪里做错了吗?
更新:当我使用断点并检查“ content”变量时,我看到很多\ 0 \ 0 \ 0 \ 0 \ 0 \ 0 \ 0并继续正常显示时为空,这可能是因为我缓冲区大小或有关编码的内容?
更新2:当我在此行上带有断点时,我才意识到
state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, received));
我的state.buffer完全为空。我将编写代码的开头以及如何调用“ ReceiveCallBack”。也许我在代码的前面部分做错了。
public void StartServer()
{
serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
serverSocket.Listen(10);
serverSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
}
private void AcceptCallBack(IAsyncResult ar)
{
Socket socket = serverSocket.EndAccept(ar);
clientSockets.Add(socket);
StateObject State = new StateObject();
State.workSocket = socket;
socket.BeginReceive(buffer, 0, buffer.Length, 0, new AsyncCallback(ReceiveCallBack), State);
serverSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
}
这是我启动服务器的方式。我用它来呼叫StartServer
StaticVariables.SocketObject = new SocketConnection();
Thread ServerThread = new Thread(() => StaticVariables.SocketObject.StartServer());
ServerThread.Start();
答案 0 :(得分:0)
客户端使用ASCII编码,在服务器端使用UTF8。您是否尝试过使用相同的编码?
答案 1 :(得分:0)
我只是想知道出了什么问题。在这一行:
socket.BeginReceive(buffer, 0, buffer.Length, 0, new AsyncCallback(ReceiveCallBack), State);
我正在使用名为“ buffer”的变量,这很正常。这意味着数据将进入此变量内。但是然后在ReceiveCallBack上,我正在使用
state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, received));
我没有填充state.buffer,所以我只是编码一个空字节数组,这就是为什么我无法检索数据的原因。我不敢相信我已经好几个小时都看不到了。
无论如何,我都这样改变了beginreceive:
socket.BeginReceive(State.buffer, 0, State.buffer.Length, 0, new AsyncCallback(ReceiveCallBack), State);
所以现在我可以将数据填充到State对象中,并在Callback上使用它。.
简而言之,请确保您在哪里填充输入数据:|